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FrostBug

Scripter III
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Everything posted by FrostBug

  1. Calm your tits, a simple "This is still an issue in 1.2.7a" would have sufficed. Will take a look when I have time, after work.
  2. .. no, it was a bug introduced in 1.2.7 ____ Can anyone confirm if this is still an issue in 1.2.7a?
  3. FrostBug

    Bug

    You need to disable resizable mode on your osrs account. Log into the game normally, go to your settings and set your screen mode to fixed.
  4. Which script version was this? (Should be visible in the start of the log for that run). Pushed a small fix for this in 1.2.7a
  5. Ended with victory for the b0g How did that make you feel, @Raflesia ?
  6. Well, it's either Assnerd or Slvr. I'm guessing Slvr
  7. sorry about your loss Glad you liked it; altho the only changes to interaction not listed in the patch notes were some extra checks on the chest interactions :P
  8. I'll see if I can reproduce it. Going to be difficult without the exact positions or script states, though. EDIT: should be able to patch it by extending the route path a bit to the west Version 1.2.7 - Fixed an issue with ectophial area detection - Fixed an issue with using multiple mort'ton teleport scrolls - Added new API for detecting the correct brother in a pile of barrow brothers - Removed forced auto-retaliate - Added some extra checks against the option to use killcount gear for tunnel traversal - Fixed an issue with equipment detection after a disconnection - Fixed an issue with getting out of range during the myreque shortcut route
  9. Wouldn't happen to be running in mirror mode, would you? If so, check out the FAQ
  10. The error you posted very clearly says that the script itself is outdated. It uses old API that is no longer supported, and thus throws that error. If every script you try to run gives that error, then every script you're trying to run is outdated. If these scripts are still on the SDN despite being outdated, it should be reported in the appropriate forum.
  11. FrostBug

    Specter

    OP confirmed for Louis
  12. pfft Netbeans UI builder > Eclipse UI builder
  13. MGI announced an eta for the patch for this particular issue with the 1.055 news post. It was scheduled for last weekend, but is seemingly running a bit late. The problem in itself is that the entities are not immediately available to the client after spawning/loading/changing. If you however wait a few seconds after loading the new region, they should be perfectly visible.
  14. Indeed, if you fill out the bug report template, I could probably identify and fix the issue. If you hurry, I may be able to include it in the patch scheduled later today
  15. No idea , I have no access to the auto-login event. This should be posted in the client bugs section.. But it probably already has been by now if it's a replicable issue
  16. Wrote some patches, but unfortunately I won't be able to finish testing them today. They should be out tomorrow, though.
  17. FrostBug

    FrostHunter

    Script version 1.0.5 - Fixed a bug related to directly raising fallen traps The new version should be live on the SDN within the next couple of hours _______ Adding
  18. Hmm, I personally prefer FSM styled frameworks (state transitions) in comparison to these node frameworks which require evaluation of state in every loop cycle. But definitely an interesting approach to improving their potential Are you working on any scripts? I am quite interested in seeing what you could produce
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