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FrostBug

Scripter III
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Everything posted by FrostBug

  1. Just going from memory here.. but try something like this draw(obj.getModel().getArea(obj.getGridX(), obj.getGridY(), obj.getZ()))
  2. Hi. The supported routes are listed in the first post; there is no support for Morytania legs at this time. For the setup, you can find some suggestions in the FAQ section of the first post; furthermore, there are some good setups on the Barrows/Strategies page of the 07 wiki
  3. FrostBug replied to FrostBug's topic in Hunter
    Not even gonna answer that..
  4. Started a trial for you. Good luck ____ Added a proggy to the OP (from @jackshow)
  5. Yep, I'll add it in a little bit Adding
  6. FrostBug replied to FrostBug's topic in Hunter
    It triggers by the chat message "You can't place a trap here"; Was this message appearing for some other reason?
  7. Starting all There's no way to do that, no.
  8. 24h usually Adding
  9. Started both
  10. It does not support super sets at this time. Also, there is no support for specifying multiple weapons for one enemy (Special attacks are used on the main weapon). The latter is on my todo list, though.
  11. FrostBug replied to FrostBug's topic in Hunter
    Adding Strange.. The left hand paint is only ever made to render in orange when paused by a client induced break. I'll have a look at what's going on
  12. FrostBug replied to FrostBug's topic in Hunter
    What are your clients break settings?
  13. There's no failsafe for this, as I have yet to figure out the reason. It's not possible for it to mistake it's killcount, though.
  14. Thanks; will be fixed in next update Supports all weapons, the only restriction is that for spellcasting, the weapon must be capable of autocasting the spell. Started
  15. Thank you very much for the help! 1.3.1b is live now, which should deal with these issues once and for all. Also thanks to the SDN manager @Ericthecmh for the quick SDN updates
  16. Unable to reproduce this. Can you guys show me your settings? EDIT: Specifically, what are you kill orders and 'correct tomb last' settings?
  17. Be sure to follow the mirror guide. Hook the client while logged out and all that. Version 1.3.1a - Patched a bug with retaliate toggling ______ This patch has just gone live. So.. Restart and refresh your scripts.
  18. Should be live by now.
  19. Probably either a problem with your internet connection, or with the runescape servers. Dat grammar tho.
  20. I don't know. It didn't happen for me in the first place during the tests I did yesterday. It does have a check that deselects selected items now, tho.
  21. Will have a patch out for retaliate activation later today. Sorry about that
  22. Version 1.04 - Fixed tin mining - Various patches for compatibility with recent client versions ____ Sorry about taking so long to update it. The new version will be live on the SDN as soon as the SDN manager approves the changes (Up to 12 hours)
  23. FrostBug replied to FrostBug's topic in Hunter
    Started both
  24. Version 1.3.1 - Added some item selection and context menu checks to swamp routes - Fixed an issue with staircase visibility - Fixed an issue with focusing enemies below other enemies _____ NOTE: as always, the new version isn't going to be live on the SDN until the SDN manager approves the new version (up to 12 hours typically) No. Fk off EDIT: It should be fairly obvious that creating new OSBot accounts to get more trials is not tolerated.
  25. Well, that's also why you can configure the kill order. You can set the ones you don't pray against (if any) to be last on the kill order, and thus not waste any prayer. There are too many risks associated with simply letting prayer run out if you've exceeded some # of doses. Prayer required will also vary depending on which order they are killed, since the drain increases progressively.

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