Everything posted by FrostBug
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Lenny cursor ( ͡° ͜ʖ ͡°)
What have you done
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Fruity Barrows (Frost Barrows)
Super combat should be used before entering a tomb that has been set up for melee combat. Granted that it has been enabled in the script settings as well Glad you like it
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cheap pokemon go botting for you!
Did you make a private bot or wut? Pretty sure all the public bots are free, so that seems a little silly
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FrostMiner
Try reading the first post
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Fruity Barrows (Frost Barrows)
yes
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Fruity Barrows (Frost Barrows)
Remember to specify the amount in doses as stated in the GUI. It uses doses to avoid unnecessary decanting at the bank when you have eg. a 3 dose potion from the last run Could do; but this wont be added for a while. I'm gonna be on vacation for the next 10 days, and it's very limited what I can get done during this time. Might not be able to push the updates suggested by @Literature07 until I get home either. But we will see
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Fruity Barrows (Frost Barrows)
They can, but defence increases the cost efficiency (use less food) Alright. I'll have a look at those issues, thanks. There shouldn't be any difference with torags mound, so I'm not sure why you're experiencing that ;o
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Fruity Barrows (Frost Barrows)
It detects tars in the ammo slot for use with salamanders
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Fruity Barrows (Frost Barrows)
no and yes
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WalkingEvent problem
Nothing wrong with that code as far as I can tell. So it's probably not reached. Try logging Also, in WalkingEvent you can use setMinDistanceThreshhold(6) instead of breaking at a radius of 6 Also, since this is the LocalWalker, make sure the position is actually loaded :E Otherwise nothing's gonna happen.
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WalkingEvent problem
Depends what your code looks like now. In the OP, the snippet posted would throw an nullpointer exception on setting the condition, because of the appended '.execute()'. calling execute on an event always throws NPE, because it is for the EventExecutor's internal use (and the executor sets some vars on the event before calling it). Removing that, there's no way the snippet in the OP can throw an NPE, unless the area is null.
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FrostCaves
- 2 NPC's next to player
^ This, but make sure fishSpot is a class member and only update it if it's null or doesn't exist- 2 NPC's next to player
Save a reference to the fishing spot you interact with. Change when it no longer exists()?- Webwalking/walking broken?
Ensure that you're compiling it with the same version of the osbot client that you're using to test it- Challenge Accepted
You are prohibited from spamming this thread! Pls don't get it locked again- Fruity Barrows (Frost Barrows)
It does support them. Please read the clanwars route description in the OP for details.- Osscamquit.org
It's not really new- Status Help
The offline/online status thing refers to an online tracker we used to have on the top of the page. But it was shite and got removed- FrostMiner
This only happens on mirror mode it would seem. Since the removal of the ability to check for mirror mode within scripts was removed, I haven't really had a way to mitigate it unfortunately.- Fruity Barrows (Frost Barrows)
USD- Fruity Barrows (Frost Barrows)
Add me on skype (live:frostbug_1)- Npc walking?
I think you misunderstand primitives in java. They are nothing but values; not references to something somewhere. A boolean value is never going to change by itself, and is immediately stale if you declare one for whether the NPC is moving or not. Just keep checking npc.isMoving directly; whether or not he was moving 10 minutes ago is most likely irrelevant- Fruity Barrows (Frost Barrows)
Iban blast yes, snare no. Please check out the FAQ- Fruity Barrows (Frost Barrows)
Noep. Please read the FAQ - 2 NPC's next to player