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FrostBug

Scripter III
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Everything posted by FrostBug

  1. For the record, don't supply it a Runnable that performs any type of Event (From the constructor that takes a Runnable). The runnable is called many times per second as well.
  2. Pushed version 1.0.5 to the SDN - Patched healing threshhold when banking
  3. The configs are one-hot binary registers most of the time, so the actual number may not be useful at all, what you want to look at is the binary string. Each position (each 1 / 0) can represent whether something is true/completed, or not. I haven't actually ever tracked a config throughout a quest, but I would assume that the further you get, the more bits go high. Either that, or a section of the register increments (eg. 4 grouped bits) You can easily check whether one bit in your number is low or high (0 or 1 respectively) with some basic binary operations. In java these are: Logical AND: & Logical OR: | Logical XOR: ^ Shift left: << Shift right: >>
  4. If you do not have any of the quest reqs for the faster routes, your only option is the swamp route / swamp boaty You can see descriptions/reqs for all the available routes in the OP
  5. The Player Owned House route requires a Kharyrll Teleport Portal, it won't use the teleport spell, but rather use a nearby Portal directed to Kharyrll. About the prayer restoration, I can see now that it's a little off. Currently it only restores prayer at bank if your prayer is below the 'pre battle threshhold', which when the barrow drain rate is at its minimum only amounts to 22. I'll make a different threshhold here. Probably something like if prayer is below 'MaxPrayer - (RestorationAmount * 0.75)' Thanks for pointing that out
  6. It used to happen once in a while if you were trying to withdraw an item that the client thought was in tab -1, hence trying to click to the left of tab 0. Altho it should have already been fixed. The cause back then was an issue with the bank not updating correctly after withdrawing the last of an item, after that it would still say that there were more, but in tab -1. The fix I used was to check if the tab of the item was -1 before withdrawing, and cancelling if that was the case.
  7. Version 1.0.4 has been pushed to the SDN - Added a new route: Swamp Boaty Route. (More info in OP) - The script will now properly unequip shields before recharging your Trident
  8. Looks like you have the wrong imports. Your imports for Area and Position should have the base: org.osbot.rs07
  9. As written in the original post, which as stated, I recommend that you read: Tridents will be recharged if they drop below the configured 'minimum casts' value. There are no recommended setups in particular, but as stated, I recommend using magic against all others than Ahrim, for which range is more effective.
  10. I'm fairly certain that they were talking about asynchronous updaters for the values, and not sleeping in onPaint. Doing so could be mildly beneficial, using something like a Scheduler or ScheduledExecutorService, altho as Swizz mentioned, it's not really necessary. If you did infact talk about adding sleeps in onPaint, tho, then... well.. don't. Threads that hande graphics/rendering should never be obstructed from returning, as it can make the entire user interface unresponsive. Especially if it's the EDT being sent to the paint methods.
  11. The devs here generally deprecate methods that are meant for internal use. Which means that most of the deprecated stuff don't actually have alternatives
  12. It returns a list of interface children. Don't check if its null, but rather if its empty
  13. hmm, for any Paypal / Store related issues/questions, you should contact the Administrator, since I have no authority there EDIT: I've pushed a temporary fix for price loading, which will kick in whenever Zybez API is unavailable (as it is right now).
  14. Hasn't even been a week since I posted a bunch of proggies. I'm not botting barrows every day you know :P
  15. I don't see why not. As a non VIP you should be able to open 2 tabs?
  16. I'd suggest maging everyone except Ahrim (or optionally karil, altho he IS weak against magic). Ahrim should be ranged if possible (just swap the legs/body for something with range attack bonus). If you're using magic that doesn't rely too much on magic attack bonus (like Magic dart or Black salamander blaze), then wear high defence gear with it. As for the tunnel creeps when gaining killcount, I suggest a melee setup (with healing from guthans or sgs if you have it) Against opponents that you do not necessarily need to use protection prayers against, I suggest you still specify the prayers in the configuration, and check the 'Do not restore prayer' box. Doing so will allow you to merely use any remaining prayer points to protect, but not use potions to keep them up. This avoids wasting prayer points to the drain. IF you do have opponents that you do not require praying against, I recommend that you put them last in the kill order.
  17. You'll be able to pass 20 minutes there for sure. More if you get trident, most likely.
  18. Consider making an auto-joined shoutbox on the top of the forums page
  19. Hmm, I thought they had been globally disabled in the client. I can manually override all randoms I guess; Or we can wait until it gets a patch in the client. What say you?
  20. From your control panel, friend. Windows only tho
  21. Windows defender I haven't had an AV in years
  22. You can configure it to use guthans against tunnel mobs when gaining killcount if you want. Or SGS with spec enabled
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