Hmm I guess I'll have to rewrite the entire paint then. Aside from the paint, the script should be working perfectly fine though so expect an update in maximum 3 hours to fix this paint
Alright I'm pushing another update right now, it should be live within an hour
Version 2.05 - bug fixes
- Fixed getting stuck near cave
- Added an option for looting edible seaweed
- Made more space in the GUI
Ah well looks like west must still be bugged from the last few versions. Thanks for clearing it up!
Guys, for now just go to the east rock crab area, that seems to be working just fine
Alright, I added the edible seaweed to extend trips, I guess i'll expand the GUI and add an option for seaweed. As for the hop worlds, I will look into it asap. Thanks for the feedback!
The edible seaweed or just regular seaweed? If regular seaweed, just enable minimap walking and it wont pick them up. As for edible seaweed, I can make it an option, sure it only takes a few minutes.
Alright guys, another update for today.
Version 2.0
- Prioritized world hopping to lower populated worlds using live RuneScape world feed
- Fixed ammo looting (make sure you start with knives equipped)
- Added waterbirth island support
- Fixed paint calculation
- Changed the script logo a little :P
Update should be live within an hour