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Czar

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Everything posted by Czar

  1. So this happens all the time? Or only when AFK training Also how is the banking for those of you who use food and teleports, I'm using 20 trout and 1 Camelot tab and its banking fine, I have gotten some seaweed in my bank though
  2. Hmm strange, I will review the interaction code
  3. Well the loadout replaces the potions and the food choice, since whatever potion/food is in the inventory, the script will identify and drink/eat, and the time to heal can any time below full hp - food heal (80hp - 20 for shark), so it must be random, although if you really want to choose when to eat.. I can add it. Special attacks is one which I will definitely add from that list, as well as west/east option. IDs are a thing of the past, I need to identify the food and potions, and delegate all the 'id finding' work to the script, not the user. The user must be able to click, run and enjoy. Not spend time find IDs and crap Version 1.55 coming soon! EDIT: Thanks for the suggestions btw
  4. Version 2.9 - Added an option in the GUI for response timer - Added a timer to depositing so it doesn't spam click
  5. Version 1.5 - Added arrow looting (random timer, picks up 3+ arrows) - Fixed vial dropping - Combat improvements (clicking)
  6. You are only meant to load inventory once, when you start the script. As for the running south, I made it more responsive to see when it's being attacked, so this should happen like 1/100 chance, although if it is still happening I can make some changes I suppose
  7. Excellent, except for the UI design man, GE users will understand
  8. Yes my script is updated, but I was talking about the runescape update XD
  9. Guys careful, runescape update today (grand exchange update) so it's best not to bot for a few hours, because they find bots easiest right after an update - bot smart ;)
  10. Czar

    CzarRangingGuild

    Guys careful, runescape update today (grand exchange update) so it's best not to bot for a few hours, because they find bots easiest right after an update - bot smart ;)
  11. Yep, this issue was already addressed and is fixed as of version 1.45 ;)
  12. Version 1.45 - Now always goes bank when less than 3 food remaining - No longer stands idle when being attacked by ANY monster except rock crab (avoids deaths) - Fixed crab misclicking (was setting runout to false previously) Update should be live within an hour, thanks guys!
  13. Ah thanks for clearing that up! Will add some evasive measures
  14. I will look further into this, I think it's because the food isn't being set properly. I made it set food to trout by default, so it's working fine for whoever uses trout. I will fix this issue in the next update version 1.5, ETA ~30 minutes
  15. Is it showing 1.4 or no
  16. Version 1.4 - Fixed aggro resetting - Fixed banking - Fixed misclicking Update should be live within an hour
  17. Another proggy from Wakroy, thanks man
  18. Yes you may get a refund of course, just make a thread in the refunds section of the forum.
  19. Unlucky
  20. Can you post more details? Such as did you use teleports, which food, hp level? I will make sure it doesn't die, my level 7 noob is using bronze arrows and trout, and still isn't dead.. I have a clue as to how it died though, what's your combat level? Version 1.3 coming soon. Version 1.3 - No longer allows character to die - Teleporting now works again - Avoids the path along aggressive bears - Picks up arrows more smoothly - Lower levelled accounts have extra caution (character banks when has 2 food remaining) - Fixed paint for ranged training Update should be live within an hour. ;)
  21. Czar

    CzarRangingGuild

    holy shit, nice !!!!!!
  22. Czar

    CzarRangingGuild

    Wow, that is incredibly rare lmao. Did you enable right-clicking only like I mentioned in the thread? And are you using the latest client? @Meli yes it's a one-time payment
  23. Version 1.2 - Added AFK training mode (it stays in same spot, and runs out if crab doesn't pop out) - Fixed arrow looting Update should be live within an hour
  24. Hmm strange, works for me.. Is your memory usage full or something? Version 2.88 - Now de-selects item if selected when dropping - No longer stuck in edgeville - No longer stuck near barbarian village fishing spots - Added thread.stop(); because interrupt wasn't terminating it properly Version 2.89 - Removed onLoop thread, now reverted to basic onLoop - Should fix recovering from disconnects Guys, restart your client if you have any issues. If the script is not updated, don't bother posting. If you have issues, PM me to not junk up the thread, and they will be fixed within 30 minutes. Thanks! EDIT: Added another update for 2.88, fixed another issue near barbarian village.
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