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Czar

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Everything posted by Czar

  1. Don't use resize able mode . Make sure to use fixed mode
  2. Make sure to use latest client and hook mirror mode while logged out edit: and make sure not to use resizeable mode, use fixed mode
  3. make sure not to run in resizeable mode, otherwise it will glitch if you didn't run in resizeable, i will take another look at edgeville yews and fix asap EDIT: as for the falador yews, if you don't like the preset options, you can always select your own area to chop trees (using the custom area selector by clicking 'custom' in the list) if you don't want to use that, just show me which trees and I will personally add them to the list
  4. restart it and if it ever gets stuck there, screenshot the area and I will fix it
  5. hmm how long ago was it, because the script was recently updated a few hours ago (max 3 hours) it won't get stuck anymore, stop script, refresh script and start it again
  6. oops, i will add enfeeble now, sorry the posts were moving fast lol
  7. i fixed that , it stopped doing it, when was the last time you tried it? I think it was compiled a few hours ago (the version number didn't change tho) let me know if it ever happens again, i tested 4k iron bars and it didn't happen
  8. alright if anybody gets stuck in version 0.2, post here and I will deal with it i posted an update a few hours ago and it hasn't arrived yet, GE is confirmed working in this update (version 0.20)
  9. Use fixed mode, otherwise there will be problems
  10. enter npc name first, then item name
  11. so you've only used it for 2 minutes, and you've concluded that it is buggy? Mind posting a screenshot of the script in action? also guys please remember to use fixed mode, not resizeable
  12. Czar

    CzarRangingGuild

    I'm glad the script is back to being flawless again gj on proggies guys!
  13. a few hours max, depends when he comes online
  14. i have fixed this issue, we are just waiting for SDN manager to compile my update
  15. theoretically it can, but I haven't enabled it I will do so, in the next update, thanks for the suggestion
  16. hehe i can't reveal it but you almost got it right :P otherwise we will lose profits if everybody finds out :P
  17. don't worry I fixed all walking related issues, after they compile my latest update it will be back to normal again
  18. I will go and test it right now, and provide an update edit: just re-compiled walking, as soon as the sdn manager compiles my update it will be back to normal again
  19. okay I will push another update for walking, did it successfully afk until the crabs de-aggroed?
  20. Will provide a fix asap
  21. I have pushed another update for walking, it should have no issues now
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