-
Posts
23150 -
Joined
-
Last visited
-
Days Won
2126 -
Feedback
100%
Everything posted by Czar
-
The timer is in real time so it starts as soon as the script is activated but don't worry about that, I can always increase the timer after it ends But if there are any bugs/suggestions, let me know and I will add to the script asap Updates usually take a few hours to register though
-
The script should appear in the osbot client, click refresh scripts button ^^ But I highly recommend waiting until the update goes live because some important features have been updated e.g. abyss runecrafting is much better in the new version etc. but you're welcome to try the script ^^
-
Activated extra 48 hour trial since there are currently 2 updates pending for the script, good luck ;)
-
What is the problem with fight bounds, it is only used to determine which npcs to fight (the script will only fight npcs inside the fight bounds), the script will not try to walk in the fight bounds (or stay in the fight bounds) it is just used to filter out npcs. Is the script trying to attack npcs outside the fight boundary or what, any errors? I will add a bugfix ASAP. I just can't test wyverns because they are too high req, but I am trying my best to make wyverns possible, I added safespot system, any other suggestions? Also thanks for the positive feedback, I really appreciate it track, glad to hear the script is awesome ^^
-
New update! (Version 29) - Added a fix for abyss crafting, including pouches emptying - Added repair pouch options (no repair, dark mage repair, npc contact repair) - Added a fix for enabling run, there is now a delay and the script doesn't spam click anymore - Added 'energy potion condition': you can now choose when to drink your chosen energy potion Update should be live within a few hours hopefully, there were 2 updates and I think the last update is still pending Also guys, once the update goes live there will be a button called 'Take anti-poison', this button is only for nature runes if doing normally (not abyss) to avoid being poisoned. There are also 2 new methods for nature runes: 'Store un-noting (fast)' and 'Store un-noting (safe)', the fast one takes the optimal route to the general store and the safe one goes around to prevent dying. As for energy potions, since I just added an update for them (in the last version) I decided to expand the system and add a few extra options, you can now choose at what % run energy to drink energy potion, and you can choose whether to drink staminas if under the stamina effect (regardless of run energy %)
-
Fixed magic shortbow and longbow fletching, apologies everyone update should be live in version v34 within a few hours max, good luck everyone ;)
-
Depositing (including bones) is fixed for all npcs ^^ Activated double trial time (48 hours) since there is currently an update pending for this script (v130), good luck ;)
-
New Update! (Version 28) - Added update for cosmic rune crafting, should be no errors anymore - Added an update for fire altar, less robotic - Added an update for energy potions - Added nature rune running for master/worker mode, with antipoison support too, and alternate walking path too* - Added ring of life update - Added delay for trading master/worker mode @tray which pouches? I will add a quick fix until this version is released update should be live within a few hours, thanks for all the feedback and suggestions everyone ^^ EDIT: Keep suggestions/ideas coming, I'm still going to code and post another update today (up to v29 and v30 hopefully)
-
For non-windows there was a crazy bug which didn't even let the script launch so I had to remove all saving/loading features because of the linux/mac filesystem, I will definitely add an update to allow saving/loading for linux/mac, I will be installing a Mac OS and linux OS to test and fix any bugs for both systems ^^ ETA: 1 or 2 versions max As for plugins, those are the only npcs which require plugins, most other npcs can be handled by the general fighter setup window, but rock/sand crab are different because they require more options e.g. run away when crabs are de-aggroed (exclusive to crab npcs and can be applied to some AFK npcs I guess) but don't worry I will always add more npcs to the plugins, I just finished adding green dragons for the latest update (v130) and I think aviansies or blue dragons are next. Suggestions are always welcome for new plugins. Also guys, I forgot to mention in v130 the bone depositing bug was also fixed ^^ for users who are fighting seagulls at port sarim
-
Can you try a client restart for the error console log? The script is trying to activate the run button but the client is causing an error, should be easily solved by client restart. Make sure the health/prayer/energy tabs are enabled (near the minimap) if they aren't already As for nature runes, so this is what I will be coding for the next update: 'Master/worker expansion': - Give worker supplies every at every trade (button) - Trade antipoison (button) if worker says the word 'anti' - Worker will say anti if inventory doesn't contain antipoisons As for nature rune crafting, it is already supported in abyss, or do you mean worker mode for abyss? As for ring of life, I just finished coding ring of life support, should I also add a button to replace the ring of life each time or to stop script when out of ring of life(s) in bank? Thanks everyone, for positive feedback and suggestions, really appreciated ^^ :D
-
Activated trial, good luck ;) For botting, it's recommended 3:1 hour break ratio, so for every 3 hours botted (give or take 15-30 minutes), break for 1 hour (give or take 15-30 minutes), make sure to randomize to increase anti-ban
-
For nature running, how should I make the script handle the poison ? As for master trading the worker supplies, that is a good idea, will be in next update Next update will have a more delayed trading process, just to make sure there are no misclicks or anything As for ring of life, will definitely add in next update, but for which feature is it useful, for abyss or just in general runecrafting? As for trial, activated good luck ;) update is being coded right now and will edit this post with new changelog
-
The update for independent blast furnace worlds is still not added to OSRS yet, but it should be added in the next osrs update ^^
-
Hmm should I set the sand crab hop trigger to: hop worlds when there are (number) players near current tile? The trigger is set to: On cannon appear, but there are no cannons at sand crabs so the hop world function isn't triggered for sand crabs until I add a suitable trigger As for bone depositing, quick bugfix coming up, apologies!
-
Karamja store noting is a good idea I will add an interface for alternative methods, e.g. instead of banking, the script can go to the nearest general store (out of a list of general stores) to unnote the essence. This will support as many general stores as possible, since I already coded the general store for nature runes I can easily add the other general stores too :D This feature will be live in the version after the latest, so v28. There is still an update pending right now
-
Just added a quick update (v31) for looting, it works much better now for both flesh crawlers and ankous update should be live within a few hours max, it will sat v31.0 in the paint of the script when the update is live, good luck everyone ;)
-
The update should be live ASAP , just waiting for admins to register ^^ hopefully no longer than a few hours
-
Hmm if the script can loot coins, it should also loot herbs too, are you sure you selected the herbs in the looting setup? Also, can you try a client restart, especially if using VIP client ? ^^
-
As for ban I will add some more antiban methods from the aio fighter script , but which runes/method? Also I highly recommend the master/worker feature on a main account, it eliminates ban-rate completely since it means the main account is not technically botting at all ^^ Botted in any previous free scripts or high-ban rate scripts before this script , breaks enabled, etc?, new scripts tend to be very low ban rate since there is no botting data to analyse New update: (version 27) - Converted anti-ban systems from fighter script - Added a pre-hover to fire altar - Added an update for all potions (mainly stamina) so that the script prioritizes lower dose potions - Added Ring of duelling mode to worker running, worker accounts can now use ring of duelling for trading master accounts - Added an update for rune mysteries quest update will be live within a few hours max, latest version is now: v27
-
Update v130 - Added green dragons plugin - Added prayer refill for brutal dragon plugin - Added blue ogre enclave update - Added pre-hover npc update - Added 'Total AFK' mode for sand/rock crabs (no botting required), it's just alerts for when the crabs are de-aggroed so you can manually walk up. It's very afk-friendly and doesn't require botting at all update will be live in less than 24 hours, good luck everyone The GDK plugin runs away if there is a pker in minimap, or any character with pker gear (e.g. mystic, ahrim) and hop worlds. Looting bag is only supported with GDK, I still need to add general support for looting bag in the next update or so
-
Added a quick update after construction osrs update, latest version is now: v33 should be live in a few hours max
-
Added all trials, good luck everyone ;)