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Everything posted by Czar
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Hmm ZMI update (v72) should definitely be live today automatically. Apologies for the wait guys The code was already pushed.
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Brutal dragons plugin: Hmm what was the error log for BBD plugin? Please use bug report template ------------------------------------------------------------------ Stronghold plugin: As for stronghold, which settings (mainly npc and fightzone)? Please use the bug template so I can debug the script with the exact same options, find the bug then post an update immediately ^^ It's walking perfectly fine from edgeville to flesh crawlers (south-east). Which exact fightzone was set in the setup interface? Also if using stronghold plugin make sure to select a fight zone to a tile which is not an object tile, but a walkable tile. If still nothing, a temporary workaround is to use non-stronghold plugin mode, but start the script near your fightzone and let the script do the rest. EDIT: Hmm it seems to be working, selected south-west flesh crawlers and bot walked there flawlessly I will run some more tests ASAP. ------------------------------------------------------------------ GDK plugin: As for GDK, which inventory layout? I tried with 20 lobsters. Games necklace to corp, dueling ring to clan wars and the script closed the bank, tele'd to corp and continued fine I have an update planned for GDK which I am sure will fix it, but the update involves a bugfix for the 2nd trip, 3rd trip, onwards (basically all trips except the first). If the script isn't closing bank and continuing on the first trip, then confirm please. I will have to debug with same inventory layout. Also, make sure to not set any other items except food/potions (and make sure bank has those items) in the inventory layout system ------------------------------------------------------------------ Bug templates
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Ahh unlucky make sure to follow all the anti-ban guides in the guides section, there are some really useful tips to avoid bans ^^
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Will add zeah runes once my account gets requirements ASAP Will test and debug master worker mode it was working well last time I tried it (few days ago) though good luck ^^
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Hmm did you set the main weapon to abyssal whip and spec weapon to dragon battle axe? If so, and it didn't work, then swap the values and confirm it so I can change the code respectively. I will run another test ASAP. Update for GDK should be live today, I finished coding the update yesterday ^^ latest version should be v187.5 very soon, apologies guys for the wait
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Hmm have you enabled shift click dropping in rs settings tab, if so, confirm and I will test script again and add a new update if necessary ^^
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New update (v152) - Bakers' stall is now set to east mode only Quick update, will be live within 24 hours gl guys ^^
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Done enjoy trials guys
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Use the 'choose my tile' option, it will soon be the default option in the upcoming version(s)
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Hmm, make sure to type the item name correctly, which item? Will test, it should be working though Activated all trials gl guys ^^
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Ankous - Make sure to use the actual plugin if doing stronghold, or -- start the script at ankous -- otherwise the script may find the wrong npc (it found the wrong npc in your console log). Try stronghold plugin, if there is an error then try the suggestion: start script directly at the npc fightzone, then configure the script and start should work much better. As for stronghold pathing, I will revert the update I guess, I tested at south-east flesh-crawlers and it navigated through all the doors perfectly fine then I pushed the update Expect another update within the next hour or so. Apologies guys. Hopefully the pathing error is at least random as opposed to persistent. Also, stronghold plugin? As for GDK, hmm will run another test, glad the rest of the gdk plugin is working Another quick update coming, stay tuned guys Last update was a pretty big update (split into 4 sub-versions). Update v187.1 is the next target Changelog will be pasted here or added in a new post. Guys, after GDK is fully perfected -- NMZ, slayer and more suggestions are next on the list
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Yep script is currently working smooth
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No worries let me know if there are any problems with the first walker. The second one is OSBot's default system but it doesn't fully support all tiles in the game yet
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Ahh okay no problem, can you try first walking option now, in the meantime I will make the second walker compatible with fishing guild
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Hmm that's weird any error logs in console? If it messed up in the second walker then try the first walker, both have different effects. Give the client a restart and let me know if there's any errors in the console log. But if the script works for me it should work the same for everybody else Will test catherby again after fishing guild tests are done There is a pending update for more accurate fishing spot detection for v95 though, should be live today
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Restart VIP client and make sure to load the client while logged out, simple ^^ Also have you tried the second walking option? I'm testing fishing guild and it's working flawlessly right now
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Hmm using VIP client? If so make sure to hook client while logged out. EDIT: also, which walking option? Try the second one it works better
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Ah thank you for the clear bug report, expect a very fast update today, I really appreciate it (updates are much much faster with clear bug reports and clear instructions, that's why ) Signature/Highscores system is coming soon I still need to code some extra features e.g. 'OnKillTrigger', 'OnLootTrigger' etc etc to display how many npcs have been killed, to count which loot items, profit made. Then there will be leaderboards and eventually prizes once the entire system is flawless (ofc it will be optional to enable signatures)
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Not yet but I recently (~2 days ago) added a flawless version of cannoning on my fighter script which means I can easily convert it over, totally escaped my mind Stay tuned guys, cannon mode may be coming in the next version of the script
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Yep I added an update for that v95 fisher just waiting on update to go live, it's automatic, should be live within 24 hours ^^
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Update v72 coming up for ZMI ASAP, will edit this post with new changelog, should be fixed very soon, apologies guys
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Great What was the solution, so other mac users will know too ^^