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Everything posted by Czar
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Added a quick update for v70 of the script, apologies guys This update fixes the errors it should be much better in this version. But in the meantime just make sure to have hammer in inventory and the script will be fine. Also fixed the lag issues for the script Latest update will automatically be added within a few hours max
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Just added a quick update for the anti-fail system, the script will now make sure no items are selected before fishing to prevent any misclicks Latest version of the script is now: v88. I also added a few changes to the anti-ban system As for the proggies, added all proggies to the main thread good job guys I really appreciate the feedback and support, good luck in botting :D
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An update has been added for the performance of the script and another update for special attacks + potting system. Latest version of the script should now be: v97 For even higher performance: - Hide paint using F2 key - Enable osbot webwalker - Change OSBot client settings in the settings tab, e.g. low resource mode, no rendering mode, etc. - If the osbot webwalker actually increases memory, use the next best webwalk-system in the startup interface menu. EDIT: Activated all trials good luck everyone ;)
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As for logging out when fighting kalphite - there should be a logout message on the console script above all the commands, in any case the main logout conditions are: - Not being able to find any fightable npcs - Dying, and not enabling deathwalk - Finishing all your goal level tasks in task manager - Ranging and having no ammo/arrows - Using b2p mode and no b2p tabs left - Successfully evading combat from a pker in a DMM world - Running out of food in the bank - Enabled the logout_no_food option and ran out of food - Any stop conditions are met I suspect it's the first reason but I included those just in case anybody else's script ends up logging out conditionally -- As for food, what fighter setup/options/settings? I will test and add an update ASAP for food, but it seems to be eating fine if I just fight hill giants and eat lobsters with a normal setup of; npc: hill giant, banking: 20 lobsters, bank: grand exchange I will add the option for setting your own eat %, I always wanted the script to generate the value as part of an anti-ban system but I guess I can make the script generate it randomly within a +- value of the given percent. ^^ -- As for sand crabs I will test afk mode ASAP, which settings though - there are 2 main afk options with different results. Will test with both options -- Two main versions will be added today everyone, update coming up right now
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Just posted update v138, added and fixed all feedback within the last few pages. Update will be live in less than 24 hours good luck everyone ;)
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The free script deal is no longer possible since we can't use trials for giving unlimited scripts anymore I used to enable an infinite trial (in place of the free script) and now that system is changed I activated those scripts as 24hr trials though ^^ As for free trials, activated all good luck everyone ;)
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Oops, the green dragon plugin wasn't meant to be available yet, apologies everyone . It is the outdated version and is still under development - I will be converting the updated version ASAP, ETA: 1 or 2 version updates max (definitely by v160, right now we are on v158). As for profiles, the entire system will be getting a complete overhaul since there were many new options added since the system's design Next version will have flawless profile saving, cannon mode will include normal combat, magic will trigger safespotting mode too Update coming up Also guys, the latest version is now v158 there was a mini update for stronghold doors and dialogues. Have also been working on a new smart safespotting system which knows exactly which npcs to fight Context: When safespotting, sometimes it is difficult to know if your target will cause your player to move out of the safespot, so I'm working on a system which detects if an npc is technically safespottable without making the player move, quick example Green: Npcs that are safe to attack from your current tile Red: Npcs that will make you move out of your safespot tile if you attack them. notice how the red and green tiles change as soon as you move into the npc's line of sight Also note that the game registers tile changes faster than they appear so the tiles change really quickly. (excuse the low quality ):
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Hmm the script seems to be running perfectly fine, which tiles is the script stuck on? There is an anti-idle system too so it prevents the script from being stuck so I'm confused Make sure to configure the script properly, have a hammer in inventory at all times, set mouse zoom all the way to the left and the script should run very well. If there are ever any errors, the script settings + error logs will get the script fixed in no time ^^
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Another update coming very soon for runite rocks - will support canoe in next version
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Hmm will check out bakers stall ASAP, will also add the coin chest in ardy ASAP. update coming up
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Gratz on level 99 fletching twice ^^ :D
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Any errors in the console log? Can you try a client restart I'm 100% sure it will work, the script may have just gotten into a bad routine, try to avoid pausing the script too much. If the script doesn't work from the start of the script then confirm and I will test with the specified script settings (ore, coal bag, ge mode options enabled?) As for quest stage I will try one more update, will make sure it works for the next version, update coming up ASAP
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New update (v140) - Added a few updates and anti-fail systems to make sure the stability is at the maximum. (applies to all courses/rooftops) Guys, if possible, restart the client if using VIP client because sometimes the client can be loaded wrong. Make sure not be logged in while the VIP client is loading and hooking. update will be live in less than 24 hours, the paint will say v140.0 when the update is successful. (the script automatically updates) EDIT: If there was a botting ban there may have been a mass banning wave, check out the guides section for strategies/anti-ban tips: http://osbot.org/forum/forum/34-guides/
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As for ardy knights, did you try the script with v137 (latest version)? I added a new update for ardy knights and combat evasion which was just updated recently I will also test again just to make sure and add an update if necessary As for fighting npcs instead of evading combat, will definitely add an update for this, update coming up. Activated trial good luck ;)
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Hmm try again it should work now , the script just got updated, the script completely avoids the upper mining zones if less than level 72 mining ^^
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Try the script again, the latest version is now updated - which includes the new mining system (which does wait for the ore to be mined before proceeding) Activated all trials good luck everyone ;)
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Just waiting for the new version to be updated (the script is now on v137) - all combat evasion tiles are updated in this version. Apologies everyone for any inconvenience - shouldn't take more than a few hours
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Just posted the new update, hopefully no updates were missed. All suggestions/errors/bugs within the last few pages have been addressed and fixed Some updates (new items e.g. leaf bladed battleaxe and giant key) aka. hotfixes are immediate updates, just restart the script and those items will be added. Others such as code changes/fixes require some time for the update to appear. EDIT: The script is now on v157, update will be live in less than 24 hours
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Hmm for barbarian fishing rates, which item-drop option enabled? Also have you tried both webwalkers in the initial script settings interface? Option 2 is ideal for barb fishing, option 1 is ideal for all the other banking options As for bank, I will add an update so the script performs with greater stability in the next version, including perhaps an update to barb fishing to make sure the script never idles ever ^^
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There is seers' teleport just enable the option in the setup window ^^ It will right click the spell and teleport to seers' village not camelot teleport (had to change it was requested) As for agility pyramid I may be adding it either to this script or a separate free script since there have been a few requests for a script like that
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New update has been posted, just waiting until the latest version goes live (v95 now) - Script delays correctly while waiting for the rock to be mined - Added wilderness connector, the script now knows how to travel to rune rocks (wildy) - Beta test mode for rune rocks (glory method) is finally added update will be live within 24 hours max, good luck everyone ;) Apologies for any inconvenience
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Hmm for motherlode mine script, have you selected mining sectors on the script setup, or just started the script without selecting any mining sectors? If possible, try selecting mining sectors so the script doesn't auto-generate mining sectors randomly In the meantime I will be testing the script and adding an update ASAP As for trials, activated all trials good luck everyone ;)
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Activated all trials good luck everyone ;) GDK for AIO fighter script will be added as a plugin for the script since green dragons require anti-pk and a few other features such as looting bag support. It will be an extension of the script (for example, the rock/sand crabs plugin, and brutal dragons plugin) ^^ ETA: maybe within 1 week max. Still in beta testing stage As for blast furnace, will definitely add a fail-safe for accidentally clicking objects, update coming up ASAP
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For rock/sand crabs, even if you don't need to use any food just set any type of food in the inventory, otherwise the script will continuously go to bank and search for food as a safety measure It works 100% just set 1-2 lobsters in inventory, and hit 'Load inventory' and let the script start ^^ For AFK mode it does reset aggro, but not if 'non-botting mode' option is enabled. - AFK mode (technically semi-afk): the script afks in your chosen tile, and resets aggro - non botting mode: (the script is completely AFK) and warns you when out of potions, or when crabs need re-aggro Barbarian stronghold (as in stronghold of security)? The script already supports those, is the script not working at stronghold? Confirm and I will test and add an update ASAP. Will test again to make sure Bones to peaches spell is very easy to add, will add in the next version ASAP As for script stopping when no arrows, will also add in next version ASAP. As for potions, will add a delay for potions ASAP Guys, update coming within an hour or so, will edit this post with new changelog