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Everything posted by Czar
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Hmm for port sarim it's best to use the second walking option (OSBot Webwalker) since it requires actions to travel (boat options etc), works much better ^^ As for runite plugin and bracelet of clay plugin, both updates will be added today, already finished coding them just need final testing and I will edit this post with the new changelog ^^ Apologies for the inconvenience guys It was delayed for a few days.
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Activated all trials good luck everyone As for script feedback, I will test again but I'm pretty sure the script attacks npcs, which mode did you select? Fight npcs mode and then just selected npcs? Will go through feedback list. Another update coming up
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Done activated trial good luck
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Hmm is it in multi-combat hellhounds? It can mess up the timer. If not, I will test the prayer flick code again and make sure the timing gets corrected. I wanted to make a dynamic timer so the script measures the attack speed of the npc and then figures out the perfect time to prayer flick. Will test ASAP. As for the slayer, I will make some improvements, so the script didn't stop when the message 'you have finished slayer task, return to slayer' etc etc? Will test ASAP. As for the errors with moss giants, start the script near the moss giants, save the config and then the script will know what to do, right now it detected moss giants in far away coordinates and it doesn't know how to get there. Perhaps try another walking option maybe it will work or just start the script near the moss giants. I will most likely add a tile-chooser for the target npc tile in the next update since the script just finds the nearest one (despite the nearest one being in a teleport-location which can be far away) As for script not starting up with errors, paste the error logs - also make sure you have the latest osbot client (v2.4.11), try starting the script near the fight npcs too, it can work better As for noted items showing up as null, which items? I will fix ASAP. Eat for loot got bugged once again, but it's fixed in the newest version (v178) Activated all trials good luck guys, will post again with the new feature changelog. There is an update pending though (v178).
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Done activated trials good luck guys Also, will let you guys know when last update goes live
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I highly recommend the first walking option since it uses OSBot's default walking system, as opposed to the second walking option which features a custom walking system designed by myself before the developers designed their walking system. The difference between the two: osbot's is only loaded once (upon client starting up) and never has to initialize anymore, so it's more efficient. The second option initializes every time the script is started/restarted, so each time the memory adds on and the script becomes more laggy. So I highly recommend restarting the client and not starting/stopping the script too often, otherwise just use the first walking option (osbot default webwalker) and it's fine The reason that there even are two options is that it's better to have an emergency option if the script ever bugs out (or if the osbot walker ever breaks somehow) so users always have a working version of the script no matter what. Also, hiding the paint improves performance ^^ As for trials, activated all trials good luck
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Update is now live, activated all trials good luck everyone
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Sorry for late trials, the automatic trial system doesn't work on the new forum upgrade, activated all trials manually good luck guys Gave you double trial time for the inconvenience New Update (v150) - Major upgrade to script stall code - Upgraded the stall menu interface, you now have a custom 'drop list' which automatically updates - More clear interface; there are now 3 different modes: 'Drop 1 each time', 'Drop All once full', "Banking' - S1D1 mode fixed - Added 'Basket mode' for fruit stalls - Added more stalls in Zeah - Added very nice HP eat slider just like my fighter script, allows you to choose a HP % range too. Updates usually go live 24 hours from the code push, updates take effect automatically once they are registered.
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Done activated trials good luck Make sure to hook client while logged out (if using VIP client) before starting any script on osbot Added lunar teleport to coding list for the next version. Expect a new update very soon within the upcoming hours
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Activated all trials good luck everyone Fisher and mining script both seem to be working well, if using VIP client make sure to hook client while logged out otherwise the client does not detect any items etc. Restart client and it should work ^^
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Activated all trials good luck everyone
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Currently coding an update for ring of life + food mode right now, will edit this post on new update changelog Activated trials good luck guys EDIT: Will also be coding some new features for deathwalk to add more customization (+ teleports, more deathwalk resupply settings etc)
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Deviant that is a VIP client bug, restart both clients, hook VIP client while logged out and then start the script, it should detect npcs perfectly fine after that ^^ As for ranging potion, the script is coded to drink when there is a difference of at least 4 range levels, so if using ranging potions with a low range level the boost is maybe 3-4 levels, but I will add an update so there is a workaround for lower levels. If this is not the case, and there is actually an error instead, confirm it and I will re-test New Update (v178) - Added glory to GDK plugin - Added 'spec target when above hp %' option - Added an update for potion levels (ranging potions and all combat potions) - Added an update for 'eat for loot' option - Added an update for safespotting and npc-reach system - Added more informative setup window (many many differences for the better) update will be live within 24 hours or so, by the way update v177 is still pending but it should be live within hours
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Alright guys another update for more Zeah stalls coming up, including an update for S1D1 mode for zeah stalls. Will edit this post when the coding is done
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Fixed. Bird nest ID was recently changed which bugged herblore scripts Added an update, update v66 is now the latest script version with bird nests working flawlessly now Update will take effect automatically within 24 hours or less. Here's update preview: As for trial, activated good luck
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Hmm for sand crabs, did you make sure to set food (even if you don't need food, just so the script doesn't get scared), did you enable auto-retaliate? If banking, did you avoid adding misc/junk items such as arrows to the banking sequence? (It should only be food, and potions if necessary) otherwise the script will try to withdraw the exact item and exact amount, and if bank doesn't have correct item/amount it will loop. I'm running the script now with 20 lobsters and west mode selected, no other options enabled and it's working fine. I will continue testing just in case. A few sand crabs were killed seems to be going well thus far: GDK Supports ring of dueling, games necklace, falador teleport (spell + tab), varrock teleport (spell + tab), I was going to add glory in the last version but I thought nobody would use it, but I will code it right now for the upcoming version Ring of dueling is coded for clan wars teleport though, I need to add more variety and perhaps make the script bank in castle wars too. For ankous: so the script attacks an ankou, the ankou runs away, and the script still tries to attack that same ankou? Is the ankou still trying to attack the player while all this is happening? If so I have a few ideas to code a system which will improve this greatly. To re-iterate, so the ankou goes back to try to bring the player out of the safespot? Anyhow I will do a test run there and identify the bug ASAP. -- Wyverns are technically able to be attacked using this script, but I haven't tested due to high requirements (72 slayer) I will be buying an account in the very near future to test it - if testing goes well and the script actually supports wyverns then I will see if there are any improvements to add. If the script does not support wyverns I will build a plugin for wyverns immediately. -- As for brutal black dragons plugin and withdrawing items/potions, the update recently went live just make sure the bank has the exact item, and the exact item amount (or higher amount, e.g. bank has at least 20 sharks if you're withdrawing sharks) otherwise the script will be confused and will try to find items which do not exist. I will be coding a new banking system in the next version because it is somewhat confusing and I will also add a 'guide/help' bar on the setup window so users can setup the script with simplicity. EDIT: Just tested with the exact inventory layout: 1 ranging potion (4), 4 prayer potion (4), 1 antifire potion (4), 5 monkfish, works flawlessly, started the script with coins and skills necklace in inventory (and nothing else) and the script deposited-all, then withdrew the bank layout successfully: -- Activated all trials good luck guys, will be activating double (48hr) trials if you want to trial the script for the following: GDK, brutal dragons, stronghold plugin Major update coming up, will either edit this post or make a new post within a few hours.
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There is an update pending for 2 new features, will activate double trial time (48h) once update v15 is automatically updated @5millagorilla Is the script not starting? It seems to be starting well for everybody, is osbot up-to-date? Guys if there ever is a bug, or if there is a feature you would like changed, just say and I will work on an update ASAP I just added a new version for door handling system and portals mode, along with a few other improvements to efficiency EDIT: Don't worry the script is much better in this version for portal mode, we just need to wait a few more hours for the update to get registered by the admins
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Hmm I made the script move the mouse outside screen at random times after attacking an npc, I suppose I should make it optional since it may annoy some users. Although I highly recommend keeping the option enabled (in the next version when the feature becomes optional)
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Done fixed agility As for motherlode mine script, hmm I will be temporarily removing 81 ore mode just so I can add some updates to it because I hadn't anticipated gems and other items, so I need to add some anti-fails to the code. Guys, for best results start the script with empty hopper, empty inventory and near the bank tile without 81 ore mode. Just until I add an update for that option And if using VIP client, don't login before hooking the client, make sure you are logged out before hooking the client
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The script already has seers bank teleport support I will add a quick update to make the animation timing perfect though so the teleport doesn't get skipped. New Update (v144) - Added an update for seers bank teleport spell update will be live in less than 24 hours automatically, good luck guys Also activated all trials good luck guys Will be working on alching support soon, just don't know when to actually make the script cast the spell, is it during walking if the walking path is long? (e.g. from end of the course running back to the start) or if the target path has at least 5 tiles (e.g. when running from one obstacle to another)
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Hmm, VIP client? If so can you restart and make sure to hook the client before logging in otherwise the script may mess up If not VIP client,confirm and paste the actual error log in text so I can debug and add an update ASAP ^^ Also guys, will add an update for gems and 81 ore mode, it seems they are not compatible so I will be making some changes. I have also coded a new path system for the script for the next version Activated all trials good luck everyone ;)