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Czar

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Everything posted by Czar

  1. Make sure to have a good botting strategy otherwise you will always get banned regardless of the script. Also don't forget you can get delay-banned from previous botting (jagex is much smarter at bans now), check out this thread and you will have greater success with botting: Activated trials gl guys
  2. For teak/mahogany which bank? I will make some changes to the paths so there is a viable route
  3. Update should go live any moment now, had to add another quick update for v6 Apologies guys, script should go back to normal very soon I wanted to add a new feature which single-clicks the tile near the anvil for greater efficiency it's been perfected in the latest version.
  4. No you gotta type the npc name at damage spells and make sure a spell is autocasted ^^ activated trials gl guys
  5. @guywithlsd can you try safespotting kurasks again? I think an update just went live As for blue dragons and the angle, set the mouse zoom to far away: Looks like v191 is up, latest is: v192 which shouldn't take too long since updates are getting faster nowadays alching bug stopped happening too, brass key bug disappeared, blue dragons I need to test again just to be sure, ring of dueling and salve teleports I also need to test again to be sure, gdk I need to test without avas accumulator for arrow looting. Arrow looting in crabs should be much better hopefully.
  6. thank you for the feedback guys Brass key bug was recently fixed just waiting on update to go live, as for fighting over looting, I will make some tweaks asap. Will test dragons, did you enable smart-safespot option or edit the safespot tile range limit? Update should go live any moment now apologies for the wait guys it usually takes up to 24 hours Update needs to be processed before it goes live automatically
  7. Hmm okay I will be re-modelling the map generator tool asap. Will post the new update and update preview within a few hours or so
  8. Czar

    Perfect Agility AIO

    Did you set the mouse zoom to far away like this: and roofs toggled off?
  9. Hmm okay which setup options did you use? I will use the same, test, then add an update asap. Screenshot the setup menu, so bank options are dueling ring -> castle wars bank, and fight teleport is set to salve graveyard teleport?
  10. Will add a quick update to the anvil bank issue, latest version = v5. I can't add blast furnace sorry guys I will give you a blast furnace trial just tell me when
  11. Czar

    Perfect Agility AIO

    Will add multi-threading support to the beginning of the course asap. The script will both walk and move the viewport at the same time for even higher efficiency. Update coming up stay tuned guys activated trials too, gl
  12. Hmm, occasionally interrupting or injecting your own gameplay during botting will extend the lifespan of the account exponentially ^^ but other factors which got you banned remain, check out the preventing bans thread here:
  13. Okay almost finished with these bug reports I will post when I push the update, thanks guys ^^ Clear bug reports = faster updates, so this update will be much faster
  14. that's a good idea I will add support for bringing food upon trips in the next version ^^
  15. Okay no worries I have an update planned for bolts so hopefully that won't happen anymore either ^^ Also guys if you saved a fight profile at nieve's slayer cave, please delete it and make a new profile, the entire map changed which means the tiles are the old map's tiles and it may not work. Just a quick heads up
  16. really appreciate it let me know if there are any bugs or any suggestions for the script, tweaks/changes to be made etc @guywithlsd any luck with the script? Reached forum post like limit
  17. Ohh for safespot to be activated as an option you gotta enable ranged/mage mode, even if you don't use ranged/mode, e.g. halberd meleeing - just so the option becomes available. So enable ranged mode or mage mode, start the script, then the paint will show the option 'F6 - Set safespot tile', go to a tile, hit the f6 key, then the green tile will be painted over the tile and then let the script do the work
  18. Hmm turn off breaks if they are active - they seem to not be working. (client side issue) Did you enter the name of gargoyle npc correctly? Enter it Gargoyle not gargoyles or try enter it from nearby npcs by the add button (not add by name). Otherwise a client restart should solve it hopefully. I can't think of anything which will not let the script attack gargoyles, hmm did you check the console log? Safespot taking too long.. I don't understand. I just tested it man I'm not sure what the problem is, in fact I can argue that safespot is too quick: Explain the issue I will fix it ASAP, I don't like it if there are bugs but I need to be able to know what they actually are otherwise it will just be an endless cycle of searching for bug -> no bug found -> back to square 1 -> repeat Green tile = safespot I manually tried moving to another tile and the script immediately walked back Worldhop tile is the same as break tile, I ran out of F keys to assign a key for world hop so it shares the same as the breaks tile, I already mentioned it As for the other 2 bugs you mentioned I fixed them (the jogre/cyclops one). I am working on a mouse tile chooser so you can manage tiles much easier than using the F keys. I also fixed the goal level system bug a few versions back I will check out worldhopping while in combat though, I suppose you mean one-sided combat where the script is attacking an npc but it's not attacking the player back? EDIT: For the gargoyle and cannon post, can you fill out the bug report template on the main thread please? It's extremely difficult to reproduce bugs on an AIO script because there are many options which alter the script, many npcs, many fightzones etc.
  19. Yep it works just tested it, I think client breaks are broken though
  20. Will add dark crabs for the next update, should I make it bank to the nearest bank or add some type of teleport chooser + preferred bank tile chooser?
  21. No worries, I will give another trial once mirror client goes back online ^^
  22. Yeh it's fixed, thursday was just an osrs update and we had to wait for client to go back to normal (in case anybody was wondering) ^^
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