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Posts
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Everything posted by Czar
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Whats your setup like, are you using stamina potions? Do you have earth runes and talismans in bank?
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Not just yet, but it will be supported via the tasking system ^^ In the meantime it does unf, then stop script and start script again for finishing off the potions
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I will add a failsafe for dropping so that if shift-drop isn't enabled in-game it will drop them manually via right-clicking. Please enable shift drop guys, it makes everything work better and it is better for bans too. @DS_Gibbs can you confirm if mirror client or not? I will do some test runs at leaping trout. If using mirror mode please hook client while logged out and let the client load after logging in manually (complicated but it makes bots much more stable and less unpredictable). If not using mirror then ignore completely. @Nadon can you confirm if you had shift-drop enabled? 1 hour ban seems extremely unlikely, did you bot on multiple accounts at the same time? Can you confirm you have never used any bots on that account? In any case I will be pushing another update shortly, related to dropping and banking - should help a few users to get the script running perfectly again ^^
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For the script going to bank: make sure to set food in your inventory layout (setup window) so the bot doesn't go look for food in your bank. It should work 100% after that, let me know how it goes ^^ Activated all trials good luck guys, please post some results and try not to bot too much, use breaks if possible.
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Okay I will be doing another update following user responses, glad to hear the new update is better, looks like the upcoming update will be awesome ^^ Thanks guys Also, activated trials
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Tick manipulation not yet, but I am planning on adding it if I can code a perfect way (it must be viable for mirror mode too.) Sandstone quarry and volcanic ash - also planned and will be added soon, just finishing up the requirements so I can test the code I've already prepared. More updates/tweaks to come, I have noted down your feedback and replies, I am reading all of them Activated trials good luck guys
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Yes the store buyer isn't working just yet, the ranging guild store has the super old format stores which aren't supported in the osbot api, I am forced to remove it temporarily until a temporary workaround can be done. Apologies guys As for script being tweaky, are you 100% sure you are using default zoom (right click it to set default zoom), also have you tried the other mode? It is more stable and humanlike Activated all trials good luck guys
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Thanks for all the feedback and support guys, expect another update shortly ^^ Have noted down your replies and posts within the last page and they should be taken care of in the upcoming version Will also be replacing the webwalker it seems to not like unwalkable paths, I will make it detect the nearest walkable path to the woodcut tile if it is unwalkable.
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Okay so in the next update I will be re-enabling camelot tabs, apologies for any inconvenience, should be working much better in the next update ^^ As for the burning amulet, and glory amulet - got it thank you, I hadn't realized you used two teleport methods, I will fix this ASAP, thanks for the detailed bug report, really appreciate it guys. For a temporary workaround: can you try removing the amulet of glory from the equipment tab in the setup window? In any case I will test and re-configure. Expect another update shortly, stay tuned
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Hmm do you have earth talismans, earth runes, fire tiara, binding necklace, dueling ring, and finally pure essence? Those are all the items you require for lavas. Please confirm and I will help ^^
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Hmm did you set any breaks, perhaps the rock crab plugin went to the bank to handle breaks? Any logs in the console? As for the normal script vs plugin, I will extend support for camelot teleport tabs, I think they are disabled temporarily, will check it out ASAP.
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Hmm try request an appeal to get unbanned, could work ^^
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Posted a small update v241.2, will post changelog as soon as I can. Good luck guys, update should go live within 24 hours
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Welcome back to the community ^^ Have a try at scripting, it's really fun
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Done activated trials good luck guys Quoting my last post so it doesn't get buried in the last page:
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Will be posting the new update later tonight, thanks guys for all the support and feedback
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Cannon: Which safespot settings did you enable, are you returning to safespot at highest priority? Also have you selected return to safespot when no loot? Please screenshot and send your setup window settings so I can replicate and debug ASAP. Wealth/burning amulet teleports: Will fix these ASAP for next version. EDIT: Looks like OSBot's webwalker does not support these teleports. Will be manually adding this to my current webwalker today. Revs/mammoths: currently not supported but I will be adding these to the list of supported npcs ASAP. As for swamp crabs, will add them ASAP. As for combat potions, found a specific bug, fixed it, will post a mini version update momentarily along with a few other small tweaks. As for item lists - will be adding a work-around for this that supports every countries ISP laws/censorship. Memory usage: I am on the look-out for further code optimization, hide paint and webwalker are the two single biggest contributions to higher usage, will provide updates on what's going on in the future. Move mouse outside screen (sand crabs): Fixed, will be included in mini version update momentarily. Thanks guys. Stay tuned for the next update EDIT: Fixed ring of wealth and burning amulet teleports, now I just need to find out about this error: Please confirm/clarify exactly what the script did, or just screenshot your exact script setup window so I can enable the same options and debug what is going on. Did the script withdraw burning amulet, and equipped it, then equipped your previous amulet, and repeat?
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Excellent progress reports, I highly recommend more break times, added to thread gallery good job Expect more updates guys, stay tuned for more info Re-buy sounds like an awesome idea, as for re-equip I will make it more stable sometimes it doesn't re-equip everything, will be improved ASAP.
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Will be adding another update for the withdraw-3 for giant seaweeds, stay tuned guys It may end up being slower, as the current options are: Fast and unreliable vs. Slow and stable. I highly recommend fast and unreliable since it adds to antiban, but I will add a limit so it doesn't go overboard and withdraw up to 5 giant seaweeds, probably maximum 4. In any case I will make both options available so users can choose. Activated trials good luck guys
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New Update (v80) - Giant dwarf quest fixed, now handles dialogue correctly and knows its way around - Added stamina potion support for questing - Added an info popup for mouse zoom - Now fills bucket after collecting bars As for staminas + gauntlets + ice gloves - will need to test these thoroughly, a big combination of options there, need to make it possible to handle all 3 at the same time in the upcoming version, stay tuend guys ^^ Update will automatically go live within 24 hours, good luck guys Expect another update following shortly
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Perfect Fighter uses A LOT of listeners, trackers, events, paint, and even the webwalker is custom, the more options you enable the more laggier it gets, even after optimizing the script code, the paint and walker contributes to most of the cpu usage unfortunately. I wish it were a simple script like other fighters, but I want it to surpass others in terms of features and quality. That being said I am always on the look-out for further optimizations code-wise, I want every user to be happy with the script so stay tuned for more updates ^^
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Welcome back to the community ^^
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New Update (v182) - Added Kourend Castle bank support - Added more instructive console logs to help users out if they have an issue (for the npc not found log, it will tell you what to do to fix it) - Added an option to set custom delay for blackjack clicks - Blackjack: the script will now drop jugs at the store, no more bugs regarding dropping while blackjacking - Added a small patch for dodgy necklaces Update will automatically go live within 24 hours, good luck guys More to come, expect another update shortly Thanks guys! Next update will have a few bonus features which have been mentioned in the last 2-3 pages by you guys, thanks for the suggestions/bugs/ideas Just be noted that I am tracking all user feedback/replies for the script.
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New Update (v105) - Added 'disposable items' to the current banking system (affects lavas, normal rcing, abyss, but NOT zmi) -- The script will now treat essence as a low priority item, and will deposit all essence back to inventory if it is trying to withdraw an item and inventory is currently full -- No more trying to withdraw items while inventory is full bug. - Added beta new BankAssistant code for ZMI master/worker mode, should be working much better -- Stamina potions now working for master/worker mode fully -- No longer tries to trade the master/worker while in the long route -- Now withdraws correct essence as entered in the setup window for master/worker mode More updates coming, just needed to push these out since they are ready for release, expect another update for more features and improvements soon. Thanks guys! Update will automatically go live within 24 hours As for the ZMI running video, it is all planned, I hope to have a ready zmi worker system which competes with others easily. Also, is there any reason why the user in the video did not fill pouches via right-clicking while the bank is open? Or is it an older video before pouches could be filled via the bank?
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The script uses the fire altar for lava runes, not the earth one, or do you want to support the earth altar instead? As for cosmic worker mode, so the worker isn't walking near enough to the master? I will add some fixes for this. Abyss worker/master mode is possible, will be extending support for this in the upcoming versions, already planned since I got a few requests for it already. Jugs of wine - I am not sure if they are supported just yet, will need to double check the food code. As for bringing food, the script doesn't bring food in trips, it only heals up during the banking process and deposits any leftover food back to the bank, should I add support for bringing food on trips? Seems like a good idea. As for masters accepting trades from multiple workers, currently the master is set to accept any trade even if it's not from a worker, I will make it optional. The current code allows the master to have any worker trade it, without setting a specific worker name in the setup window. Any thoughts? I am open to suggestions