-
Posts
21954 -
Joined
-
Last visited
-
Days Won
1940 -
Feedback
100%
Everything posted by Czar
-
Yep you can decompile but the code may end up looking messed up so it's not really valuable in terms of learning, but if you wanna find values/configs/ids or just wanna see how someone implemented something, sure it can work. However, if you know what to search for, there are a lot of open source scripts, ranging from barrows scripts to slayer scripts, just gotta know where to look ^^
-
Yep just updated the clicking code for darts, bolts, arrows, should be working with the new update v62. The update will automatically go live within a few hours max, apologies for any inconvenience. I have activated a temporary auth for a few of my scripts to use until the fletching update goes live
-
Please confirm if it helps, if not, I will still be doing test runs anyway. Also, a quick side-note, guys - I will be posting the update finally today involving anti-ban, so good news
-
Done good luck, post some results ^^
-
Saving/loading script settings, will be added alongside CLI support in 1 big update, I am working on converting all my scripts to my new setup window (same as fighter script system) so it can easily be saved/loaded with profiles etc using one common system. Hmm I assume mirror mode? Try this: - close all clients - open default osrs client launcher - open osbot mirror - let the clients hook, make sure you are logged out of RS the whole time - once clients are fully loaded, dont start the script yet, login manually - let the client load, open all the tabs and walk around a bit manually, open interfaces - run the script The script + client should be super stable after this, it will detect all paths/rocks/obstacles/mining nodes perfectly. If not using mirror client, please ignore, I will do test runs, in which case please confirm which mining area you are mining at so I can debug and add another update ^^
-
Will edit the prices/profits in the upcoming update, thanks for the heads up ^^
-
Alright thanks guys, really appreciate it, notes taken in my To-do list for upcoming updates ^^
-
Note taken, I will be making a dedicated account for pump and doing some epic proggies/test runs and then release a full update for it.
-
I highly recommend not botting for a lot without taking breaks, and keep an eye on the amount of botting you do, it's not like the old days where you can bot 24/7 and not get banned, there's actually dedicated staff members that are pro-actively looking for bots to ban. It is not bad though, judging from your post it seems you have botted an account that has already received a ban? If your account has been banned before, it is not a good idea to bot on it since it is being watched, so you will literally get banned within hours, make sure to only bot (responsibly) on aged/accomplished accounts with a bit of history and you will have ALOT of success. Activated all trials good luck guys please bot carefully and post results too
-
Done good luck guys, post some results too!
-
Glad to hear memory usage isn't too high, I will be running more tests. Last thing: are you fighting ankous at stronghold or not? I highly recommend using the plugin. In any case, @x mult regarding stronghold plugin and banking - (I assume you are fighting flesh crawlers or minotaurs) I will be doing an update to allow the normal script to handle walking system better than the plugin, so it should be a major improvement. Prayer potion overrides - will also test this, and make sure it sips at override amount instead of level 10. Trials - activated all good luck guys Also quick update: multiple amulets in banking mode is almost re-written, same goes for cannoning and looting. I had to do a few major re-writes to allow for more possibilities and combinations of options. Thanks guys for all your support and feedback! If you mentioned a feature/bug/suggestion and it's still not added to the script, it means I am still working on it and I have everything written down so don't worry
-
Posted new update (v62) - All item on item functions updated, attach bolt tips too! Update will automatically go live within 24 hours, good luck guys
-
Sure, activated good luck Post some results
-
Done good luck on trials guys, there is a pending update so double trial time
-
Ah man which areas did you bot, hopefully not in a popular botting location? Also did you use any breaks? You got super lucky with that 2 day ban, most people get perm'd
-
The update is now live, it shouldn't be slow anymore with stalls, can you restart the client and confirm how it works for you please ^^ If still no good, I will just revert my last update before I changed the stall speed so it goes back to normal As for bank pin, glad to hear it works, I knew bank pins were clientside since scripts don't have access to those types of information As for master farmers, there is a customizable drop table, activated trial. I am working on saving/loading script settings as we speak.
-
Will check out dragonstone bolt tips on runite bolts ASAP.
-
Done good luck guys Working on tan leather update.
-
There are many logical errors, go over each line and make sure they make sense. I highly recommend using { } properly, otherwise it will be super confusing, the entire 'if (Tree != null) is a one line if statement extending 50 lines, also format the code it should be more readable, which software are you using for coding? Split up the logic into two, so you have player_woodcutting, and player_banking: The woodcutting part isn't done, you gotta do that yourself: @Override public int onLoop() throws InterruptedException { if (getInventory().isFull()) { /* * If inventory full, go bank */ if (!Banks.VARROCK_WEST.contains(myPlayer())) { getWalking().webWalk(Banks.VARROCK_EAST); } else { if (!getBank().isOpen()) { getBank().open(); return 1; } if (getBank().depositAllExcept("Bronze axe", "Iron axe", "Steel axe", "Black axe", "Mithril axe", "Adamant axe", "Rune axe", "Dragon axe")) { log("Deposited everything except axe"); } } } else { /* * Inventory not full yet, keep woodcutting. */ RS2Object treeObject = getObjects().closest(a -> a.getName().equalsIgnoreCase("Tree")); if (treeObject != null) { if (treeObject.interact("Chop-down")) { log("Clicked chop!"); } } } return 0; }
-
Balloon method is supported, but only for laws, how will it work for mud runes? Please elaborate, I will see what I can do ^^ Okay please post the error from console log, or a detailed bug report on how to make the error happen, I will help and add an update immediately. I haven't made any changes to the master/worker system in more than a month, are you sure it isn't clientsided? Will a client restart or a re-log solve it? Please confirm, I will run a few tests in the meantime
-
Done activated trials good luck guys
-
Does a re-log solve this? It may be an issue with client, or maybe you hooked clients incorrectly? Stay logged out while hooking the clients and then before running a script, let the client load for a few mins, open a few tabs/walk around and it should be more stable.