Everything posted by Eagle Scripts
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AIO Construction
Granted (:
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How to close a widget ? [Need Help]
firstly, determine the current widget you want to interact with. This being your Close button. do this like this --> RS2Widget closebutton = getWidgets().get(firstchild, secondchild); to get your firstchild and secondchild, use the widgetdebugger in the client and hover over the close button then, once you've determined your widget, check if your widget is there/is visible. do this like this --> if (closebutton != null && closebutton.isVisible()){ } now, you need to tell it to interact with that widget and its current available actions This would be like this i guess, i'm not if its exactly "Close" so please check it yourself --> closebutton.interact("Close"); Your final piece of code would be --> RS2Widget closebutton = getWidgets().get(firstchild, secondchild); if (closebutton != null && closebutton.isVisible()){ closebutton.interact("Close"); }
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K-Fisher
Yes you can buddy, Shrimp/Anchovies/Tuna/Swordfish/Lobster is all you can fish at Karamja (: If you want a trial, let me know
- K-Fisher
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Favorite Bands?
30 Seconds to mars have some awesome songs (:
- :mald:
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Fashionscape Goal Achieved - ALL DIANGO ITEMS :]
Nice man. Congratulations on reaching your goal (:
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AIO Construction
Do you need a trial?
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K-Fisher
authed, sorry missed your message. I'm currently not aware of any bugs. Could you please give me some more in depth detail about this matter in PM? (logs, screenshot)
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Legal action from making scripts
But hell it was worth it
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Help with my first script
Look at what Acerd posted, this is for you to help with opening the bank. To let it walk to the bank, you need to check if your inventory is full and your player is not in the bank area. If the player is not in the bank area --> walking.webwalk(BANK_AREA): If the player is in the bank area --> Execute bank code
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Autotalker = Autoban
Try to indeed use a different autotyper
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Mirror Mode dialogues/widgets
Also encountered this problem with my Construction script. Mirror client struggles to search for strings in widgets/dialogues. To fix this you should make it interact with the number of the sentence. lets say you need to have the barbarian outpost string, this would be the 2nd option of 3 available. This would have you do --> dialogues.selectOption(2); This worked for me, should use this untill this gets fixed.
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How did this happen?
Try "Feathers" instead of "Feather"
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AIO Construction
Ill auth you at 12 (:
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Qhost Account Starter | AI | Customization
Goodluck on this project, looks interesting!
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AIO Construction
Send me both your skype names so I can see it for myself (:
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succesfull first proggy
New SIII Incoming. Nice one!
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Need beta testers for a Chaos druid script
Check the date buddy, he's probably not even active anymore
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When u thought harry had a hard enuf life
RIP my ears
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K-Fisher
This is a Fisher for Karamja.
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Script stops working after 1 hour
Error: to many connections? Have had this recently too.
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where to bot a pure range level 35 (50 range) 1 everything else? not a member, also reccomend a script
Could for instance go with trinitys hillgiant script. I'm quite sure it supports banking, check it out.
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SF's AIO Combat
Looks good man, gratz on release!
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T1n0 Signature
Quite unexpected you say? Hhm.. might aswell re-look at your end-products, they're amazing! Make it's background full transparent though, all apart from that Good Job (: