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Eagle Scripts

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Everything posted by Eagle Scripts

  1. Also encountered this problem with my Construction script. Mirror client struggles to search for strings in widgets/dialogues. To fix this you should make it interact with the number of the sentence. lets say you need to have the barbarian outpost string, this would be the 2nd option of 3 available. This would have you do --> dialogues.selectOption(2); This worked for me, should use this untill this gets fixed.
  2. Try "Feathers" instead of "Feather"
  3. Ill auth you at 12 (:
  4. Send me both your skype names so I can see it for myself (:
  5. New SIII Incoming. Nice one!
  6. Check the date buddy, he's probably not even active anymore
  7. This is a Fisher for Karamja.
  8. Error: to many connections? Have had this recently too.
  9. Could for instance go with trinitys hillgiant script. I'm quite sure it supports banking, check it out.
  10. Quite unexpected you say? Hhm.. might aswell re-look at your end-products, they're amazing! Make it's background full transparent though, all apart from that Good Job (:
  11. Looks good! I'm actually thinking that the dimensions for script logos are 180x180, correct me if i'm wrong.
  12. I've also experienced this yesterday, first time it happened to me. Not really making a big thing about it since it's not happening frequently. Does it happen frequently at yours?
  13. I would indeed advice what Extreme told you, checking for the animation would be the easiest way for you to go with this. Goodluck on your project! (:
  14. I just tested it, as you can see in the GIF; it works fine (: Be sure to select teleportation option first & actually select the object you want to build, even thought its already shown on startup. http://i.imgur.com/9VKMae5.gifv
  15. This is not true, and I prefer you not giving such false information. It's probably a startup issue since it's working literally fine at my PC. I'll look into it once i've seen it through skype.
  16. please tell your skype in pm so i can take a look at it
  17. Code looks clean. Gz on release! (:
  18. Sorry we haven't been able to fix your problem
  19. How old the scripts are shouldn't really matter.
  20. Fixed this, should no longer happen to some users. Update has been pushed.
  21. Well, this happened to me when i got into scripting. Only thing that fixed it for me was using different classnames (:
  22. If they have the same classnames it becomes an issue. If the main class of two local scripts is called 'main' for both, it will only register one of the two.
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