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Everything posted by Zach
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Until I get them or until someone provides an account inside the random.
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Updated sprite_index_1 hook. Things that depend on it should work fine now (such as world hopping).
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.95 has fixed running away from combat random.
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Oops, it's because Jagex decided to split up the GAME stuff. I'll implement an isGame() immediately. You should be able to call message.getType().isGame(). Or if you have a type id, you can call Message.MessageType.forId(type).isGame().
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onMessage() wasn't completely fixed in v.90, so another attempt was made in v.92.
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The actual list isn't getting released publically to prevent biased reports. Since there were multiple internal methods that were broken, a list of the ones directly editted wouldn't be of much use because it'd only cover part of the anti-randoms that would actually be functional.
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.97 Fixed Pillory Cage. Thanks to @Ericthecmh and @darkxor. Link: http://osbot.org/forum/topic/45180-fix-pillory-cage/ .96 Fixed Prison Pete exiting (thanks to @irwtonrs1 for providing the accounts) Added isVisible() check to Bank.isOpen(). March 31, 2014 1:18PM PST: Updated sprite_index_1 hook. World hopping should work fine now (it was broken due to broken logout method due to a broken tab method due to the hook). .95: Fixed running away from combat random. .94: Added Message.MessageType.isGame() to replace "MessageType.GAME" (which has been removed). You should be able to call "message.getType().isGame()" or if you have a type id, you can call "Message.MessageType.forId(type).isGame()". .93: Fixed SurpriseExam exiting. Added MessageType for clan chat. .92: Ok, apparently onMessage() still has some problems with it. It MAY be fixed in this version. Scripters: If onMessage() says that it's an unknown type, please PM what you were doing to me. .91: Fixed onReceiveTrade() (thanks to @Divinity for helping)! .90: Fixed onMessage(), hooks, and some randoms (prison pete thanks to @Ericthecmh).
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Since you're already basically on the topic, you should bring up Java's evaluation strategy (pass-by-value). A lot of people tend to confuse references passed by value with the pass-by-reference strategy.
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What are feelings? In all honesty, I don't like messing with the forums too much, that's why we have Maldesto and Raflesia!
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It was always intended to be unlimited for all scripters, but apparently that wasn't the case, so that's why it got fixed today.
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I think you're mistaken if you think that a lot of the best programmers care that much about ranks or e-peen. I do agree that there are a lot of the ones in the middle or the younger ones that will care. Working towards a rank just seems outrageously stupid. How about working for the advancement of the world instead?
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I tend to agree with that as well. The whole idea of lifetime scripts doesn't work when scripters just abandon scripts all of the time. I'd propose leaving the current scripts "grandfathered" into the current system and making everything from now on based on a monthly fee (or every ___ months or whatever) for ___% of the original price. There needs to be more regulation in the area though, because at the moment, we pretty much allow free market rules to prevail, which apparently doesn't work very well.
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v1.7.87 Updated: Prayer configs Added: (hopefully these remain stable) ObjectDefinition: getModifiedModelColors(), getOriginalModelColors() NPCDefinition: getHeadIcon(), getOriginalModelColors(), getModifiedModelColors() ItemDefinition: getUnnotedId(), getModelId(), getNotedId(), getOriginalModelColors(), getModifiedModelColors() Hopefully, hopefully I didn't miss anything.
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Just a notice (for anyone that doesn't want to verify everything), all of the fixes made in OSBot 1.7.80-1.7.86 were merged with OSBot 2.
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For those that don't already know, OSX 10.9.0-.1 Mavericks has a SSL security vulnerability. Users currently not on 10.9.2 should update immediately (the update was released earlier today). Users running 10.8 Mountain Lion are not affected. This vulnerability essentially gives hackers the ability to intercept SSL/TLS traffic for any software using SecureTransport (this includes most/all Apple software, such as Safari, Mail) provided that they are in a "privileged network position" (e.g. running the network). Chrome and Firefox are not affected as they use NSS instead of SecureTransport. Obviously the consequences of this are far reaching since HTTPS traffic was no longer secure. Generally speaking, the protocol is used to secure information (such as your passwords, credit cards, and other sensitive information) transmitted over the internet. Yes, I know Apple took their sweet time writing what should have been a quick fix. But, that may have been due to merging the other updates in 10.9.2. And yes, I know that if they did a simple dead code search, this problem would probably never have come up. Things happen and we don't know what ultimately allowed such a bug to slip through, so let's not jump to conclusions quickly.
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v1.7.86: Combat tweaks (hopefully it helps improve some scripts having problems with combat) Prayer sprites
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One Sith
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I suppose the code was considered monetary contribution...
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Alrite, I'll look into it to see if anything's changed and update it if necessary. I don't have a lot of time so no promises.
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Which script is this? It could be a script issue so being specific does help. I know Ande's fighter has the problem and that's because it hasn't been updated.
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Read the post above yours. It isn't the client's fault. It's the script since they implemented their own setRunning().
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Then it's possible that the scripter wrote his/her own setRunning() method so that the one provided by the bot is not used. Because the bot client's works perfectly. I know this is true for 's scripts (not calling Mrsdefnerd out here, I'm just giving an example, there are others as well). So you may have to wait for the scripter to update their scripts.
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v1.7.84: Fixed setRunning() due to RS update.
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I've never had a problem with that, is there a reliable way to reproduce it?