if (MovedToSort.buttonId != 0) {
long l = ((Class89.lastClickTime - MovedToSort.lastlastClickTime) / 50L);
int i_31_ = Class33.lastClickX;
int i_32_ = Class37_Sub13.lastClickY;
if (i_31_ < 0) {
i_31_ = 0;
} else if (i_31_ > 764) {
i_31_ = 764;
}
if (i_32_ < 0) {
i_32_ = 0;
} else if (i_32_ > 502) {
i_32_ = 502;
}
if (l > 4095L) {
l = 4095L;
}
MovedToSort.lastlastClickTime = Class89.lastClickTime;
final int i_33_ = i_31_ + (i_32_ * 765);
int i_34_ = 0;
final int i_35_ = (int) l;
if (MovedToSort.buttonId == 2) {
i_34_ = 1;
}
outputBuffer.writeOpcode(167);
outputBuffer.putLEInt((i_35_ << 20) + (i_34_ << 19) + i_33_);
}
^
this is the packet in the deob
They do have a packet for mouse clicking which is x,y, right click & delay so i'm pretty sure they don't just use this for nothing
int value = buffer.getInt();
long delay = (value >> 20) * 50;
boolean rightMouseButton = ((value >> 19) & 0x1) == 1;
int cords = (value & 0x3FFFF);
int x = cords % 765;
int y = cords / 765;
if you could probably use a heat map on osbot for mouse clicking on the game client you would probably sooner or later notice that there will be a pattern repeating probably which could be the reason why people get banned but this is just my opinion on this part. in the end there is a packet that they can use for clicking.