Great script, few minor items could use tweaking though.
At Ammonite Crabs East the script often resets aggro and on arrival back at the crabs, immediately resets aggro again. It’s as though the script isn’t detecting the crabs aggression. I’m guessing it’s because one or more of the crabs aren’t waking up because the script doesn’t return the player to the correct AFK tile before it does the aggression check. Would be nice to see a fix for this because it’s not very human-like.
Furthermore, when using Super Attack and Strength potions, the script doesn’t drink a dose of SA and SS potions simultaneously. I imagine this is because my base strength level is higher than my attack, thus it is boosted higher, and the script is deciding to repot attack earlier than strength. Less important sure, but would be good to see this fixed for humanness.
Thanks.