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dotherobot

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Posts posted by dotherobot

  1. @KhaleesiBUG REPORT:

     

    When my character's inventory is full, it teleports to Castle Wars using the RoD, then teleports back to the Woodcutting Guild using the skills necklace, then teleports back and forth from Castle Wars to the Woodcutting Guild continuously until the skills necklace runs out of charges. Then, finally, it deposits my full inventory into the bank at Castle Wars.

    • Like 1
  2. 18 hours ago, Khaleesi said:

    Ya that could be a mirror issues, just restart the client and it should reset to work fine again :D

    One additional suggestion: Could you add an option to grow just 16 plants (all in 1 row) rather than 17? I find that when my character runs to the adjacent row to water the 1 extra plant, 2 or 3 plants in the original row die.

  3. @Khaleesi I have a seed dibber in my bank but the script can't find it.

    [INFO][Bot #1][03/28 04:01:46 PM]: Banking for Seed dibber
    [INFO][Bot #1][03/28 04:01:48 PM]: Banking for Seed dibber
    [INFO][Bot #1][03/28 04:01:59 PM]: Stopping script - Not enough Seed dibber found.
    [INFO][Bot #1][03/28 04:02:04 PM]: Terminating script Khal Tithe Farm...
    [INFO][Bot #1][03/28 04:02:04 PM]: Script Khal Tithe Farm has exited!

     

    Also, the script gets stuck on the dialogue with Farming Gricoller.

     

    UPDATE: I restarted the OSBot client and started the script with a seed dibber in my inventory and it worked fine. I manually clicked through the Farming Gricoller dialogue so I don't know if that issue is fixed.

  4. @Czar Here are some suggestions for future updates:

    -add an option in the GUI to bury bones rather than dropping them

    -add an option to show a "Clean necklace" to the archaeologist to unlock the ability to create a Digsite pendant ( OS Wiki link )

    • Like 1
  5. No complaints! 😁 🤠🦕

    [INFO][Bot #1][03/23 05:28:20 PM]: Checking if we finished all...
    [INFO][Bot #1][03/23 05:28:20 PM]: We've earned all the kudos possible with case displays, cancelling task now...
    [INFO][Bot #1][03/23 05:28:20 PM]: "ss_clean_finds" changed to "0"
    [INFO][Bot #1][03/23 05:28:20 PM]: Looks like we've got all the quests submitted!
    [INFO][Bot #1][03/23 05:28:20 PM]: "ss_submit_quests" changed to "0"
    [INFO][Bot #1][03/23 05:28:22 PM]: Terminating script Czar Kudo Solver...

     

    • Heart 1
  6. @Khaleesi This error causes the script to get stuck in the first building.

    [INFO][Bot #1][03/23 03:45:28 PM]: Loaded Acc Mode: Regular
    [INFO][Bot #1][03/23 03:45:28 PM]: Loaded Walk location: Grand Exchange
    [ERROR][Bot #1][03/23 03:45:28 PM]: Error in bot executor or from Error class (and not Exception)!
    java.lang.AbstractMethodError: client.gTGt.getRoofsHidden()Z
    	at org.osbot.rs07.api.Settings.areRoofsEnabled(ij:568)
    	at org.khal.tutorialisland.khalTutorialIsland.onLoop(t:49)
    	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ol:278)
    	at java.lang.Thread.run(Unknown Source)

     

  7. @CzarWhen I use the Sand Crabs plugin, I keep getting this error and the script freezes:

    [INFO][Bot #1][03/16 05:02:06 PM]: We've breaked for more than our target amount (0), resetting...
    [INFO][Bot #1][03/16 05:02:06 PM]: We've breaked for more than our target amount (0), resetting...
    [INFO][Bot #1][03/16 05:02:06 PM]: We've breaked for more than our target amount (0), resetting...
    [INFO][Bot #1][03/16 05:02:06 PM]: We've breaked for more than our target amount (0), resetting...
    [INFO][Bot #1][03/16 05:02:07 PM]: We've breaked for more than our target amount (0), resetting...
    [INFO][Bot #1][03/16 05:02:07 PM]: We've breaked for more than our target amount (0), resetting...
    [INFO][Bot #1][03/16 05:02:07 PM]: We've breaked for more than our target amount (0), resetting...
    [INFO][Bot #1][03/16 05:02:07 PM]: We've breaked for more than our target amount (0), resetting...
    [INFO][Bot #1][03/16 05:02:08 PM]: We've breaked for more than our target amount (0), resetting...
    [INFO][Bot #1][03/16 05:02:08 PM]: We've breaked for more than our target amount (0), resetting...
    [INFO][Bot #1][03/16 05:02:08 PM]: We've breaked for more than our target amount (0), resetting...
    [INFO][Bot #1][03/16 05:02:08 PM]: We've breaked for more than our target amount (0), resetting...
    

     

    • Like 1
  8. @Token The break feature works but when I log in after a break, the script does nothing, then logs out for another break without doing the next quest.

     

    UPDATE: I turned off the world-hopper and the script started working again. It seems that the script only stalls when I have the world-hopper and break-manager turned on at the same time.

  9. 3 hours ago, Czar said:

    No built in break manager just yet, but I am coding one atm especially needed for chaos altar, I'll be making it walk behind the house before taking a break - this should help with safety against pkers. I will auth you as soon as the break manager is added.

    For gilded altars it will choose the highest ranked house in the list (1st one), and then it'll keep going to that same house until the owner goes away, to which it will then choose a new house (1st on list) each time, if there's a better way lemme know but I've found it's the best way :doge:  

    Ok those updates would be great. In the second question, what I meant is that if my account is logged into World 305 and there are no houses open on World 305, will the script automatically hop to World 330 and check if there are any houses open there? I just don't want to get into a situation in which the script is opening and closing the "House Advertisement" menu forever because there are no houses open on the current world.

    • Like 1
  10. @Khaleesi

    The script tries to turn on the "hide roofs" option twice.

    The first time: after you enter your character name and appearance.

    The second time: after you spawn in Lumbridge.

     

    The script gets stuck if it tries to toggle the "hide roofs" setting in Lumbridge if the box already has a check mark. 

     

    Can you change it so that when you spawn in Lumbridge, it checks whether "hide roofs" is toggled and skips this step if the option has already been toggled?

    • Like 1
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