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Zgerstmyer

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Everything posted by Zgerstmyer

  1. Im confused. Why, by default does the bot click on the next npc so fast that it engages in another fight before even looting the monster it just killed, but yet, you are worried about clicking the next monster too fast when using the "wait for loot to appear" option. its completely contradictory if you think about it. please eliminate the pause, or change it to a 1-2 second pause please. three seconds every single time is sure as hell an improvement but why is the pause there in the first place? like i said if you were worried about speed then why does it engage NPC #2 so fast that it has to run back to loot NPC #1 mid combat every. single. time.
  2. I believe this issue only arises if you are using "wait for loot to appear" which is a must when fighting highly populated, loot heavy slayer monsters
  3. Cause if you dont select eat for loot, the looting doesnt work properly or doesnt work at all. shouldnt it eat when it sees loot and pick it up by default?
  4. Can you please change the "eat for loot" option so that it eats to make room for loot once the loot actually shows up? its shortening my trips and looks weird to constantly eat past full health lol. would really appreciate it.
  5. it honestly looks so much better looting now that i wouldnt even worry about it. thank you!
  6. Not trying to get under your skin, its just if my account gets banned after getting 110 quest points last month, im gonna give up on life lol
  7. It has definitely gotten better, it selects the next NPC in about 3 seconds now. But it waits this three seconds every single time, even when the monster just drops bones and there is nothing to loot. it would be awesome if you could make it fight the next NPC anywhere between 1 and 3 seconds. the three second pause is definitely better than 5 but it still looks bad since it happens every single time and for the same duration
  8. But even before tony said anything about the minimap i was gonna hop back on here and add that. if you fixed the long pause after looting when using the "wait for loot to appear" option and made the script stop clicking the mini map while in combat this script would be really kick ass
  9. I read the logger while it was doing that shit at skeletal wyverns just now and it seems to be a fight bounds issue. The script thinks its fighting outside of its "fight bounds" even if you dont set any with the f7 function
  10. I cant even run this thing anymore unless its inside of a tiny fight zone with close together npcs that i can draw a 5x5 fight area around. Then it stops doing reportable shit. Hey Czar, this script should not be clicking on the minimap in the middle of combat no matter what!! Its unacceptable for a paid script dude
  11. And i bought the other two because yours does fucked up things that would warrant instant reports from other players like get 1 hit in and run away and repeat, or runs away from the NPC its fighting for no reason to fight another one (sometimes at the cost of spam clicking the fuck out of NPC #2 to no avail since its being attacked by NPC #1, it does this when NPC #2 is barely outside of fight bounds. It likes to flip the fuck out when something outside of its fight bounds attacks it) Etc. Again im not trying to be an ass im just frustrated i can spend 30 bucks on fighters and need to botwatch so heavily. If you just fixed the "wait for loot to appear" id be happy, cause i can avoid the other issues if i fight under specific conditions
  12. If you select the option to wait for loot to appear, it loots nice and quickly but waits a whole 5 seconds before attacking another NPC. Not to be rude but how are you not aware of this? Please fix this i dont feel like buying a slayer bot just to kill monsters for money Cuz Ive already bought all 3 fighters and the other 2 have terrible problems looting
  13. May I have a trial for this?
  14. Can I get a trial for this, please?
  15. Hi Czar, mind if I get a trial for this?
  16. Hi, can I get a trial for your script?
  17. if there is, i apologize. I must have missed it. thanks
  18. Awesome script so far, but there is an issue with the camera; the bot insists on getting eye level with the character and getting blinded by rocks and other surroundings and clicking through them instead of having the camera overhead where it can actually see what its fighting. This isnt an issue visible to other players obviously, but it does make me a little worried still. Any way you can implement an option to keep the camera overhead?
  19. This script has an issue with accidentally left clicking empty vials and not knowing how to deselect them. It hovers over npcs and follows them around but doesnt click since it doesnt wanna "use" the empty vials on npcs it will get stuck and do this until you check your bot and catch it. it runs fine most of the time but thats a pretty big issue. cant have it doing that for an hour or two while im away
  20. one suggestion i could make is that the mouse should select the curse, and instead of hovering in the spellbook it could hover over the npc till the next spell is ready to cast and click almost immediately (with some deviations)
  21. the mouse speed isnt the issue, it could move even slower than that and get max xp rates if it didnt pause so badly. and max xp isnt what im really worried about, its just that its unrelealistic to curse for hours at a terrible rate and im scared of a ban. i have almost 100 qp
  22. Would you mind adjusting the prayer potion consumption to have deviations so it doesnt drink at the same # of points every time? Would make me feel a little safer
  23. the speed at which it curses is very slow and doesnt give me max xp her hour (when i pause the script and do it by hand the xp rates go up) would you mind speeding this up?
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