Everything posted by Botre
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OSBot 2.1.14 - Many Random Solvers Patched, API bugfixes
Isn't it already ?
- Introduction
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The ultimate guide to Mcdonalds Drive Thru
Vouch
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OSBot 2 will be pushed back until Friday, June 20
Current onetime-fee for Shrooms = 7.99$ 1 account running Shrooms for 10 hours will get the user around 12$. 1 account running Shrooms for 10 hours * 30 days * 10 = 3000$ You guys are making shitloads of money for running a script you didn't write on a client you didn't write. Don't bring up effort when all you do is buy and start scripts. Please. Edit: sorry if that sounded harsh
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OSBot 2 will be pushed back until Friday, June 20
I'm actually pretty sure that most if not all script developers like the idea to be honest with you. The restriction is necessary to protect the market from stupidity.
- gulp
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Runescape Legacy mode beta is open!
No fucking thanks
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HELOO IM WIZARD
- HELOO IM WIZARD
- Question about item id's
I'm pretty sure they all have different IDs even when on the floor, use the name instead of the id for picking it up- FREE: [Shrooms] premium money making script, free 24h trials!
Refresh your scripts It automatically appears in your script manager- FREE: [Shrooms] premium money making script, free 24h trials!
^ Enjoy- ErasDesigns Script Logo for Denoxum
Script logos have to be 180x180. Looks neat tho- Daxy Designs Portfolio
Some super neat stuff in here!- osbot's programmer's spend their time well
It's called trial and error :p- Green PiP
- Green PiP
- Experience distance (OSB2)
I like to account for weaker systems and people running multiple instances at the same time. Anyways, both methods have their merits, I won't deny that Yours respects conventions, mine doesn't, this was a deliberate choice but thanks for pointing it out anyways Now... let's all have java make-up sex.- Experience distance (OSB2)
I chose the best solution to a specific problem, how's that bad practice? Deliberately ignoring conventions or standard practices can be rewarding (I ended up with a better end result, can't deny that). You're all convention slaves Clarification: Better in terms of performance in this specific situation: small refresh cycles (constant data updates) + in a scenario where jagex doesn't update the skill caps (I extended the levels to 200 in my local snippet just to make sure, though we all know that extension was quite unnecessary).- Experience distance (OSB2)
This isn't a massive business application. I'll extend the table to level 9999999. That way I won't ever have to worry about updates + have the best method performance-wise at the same time.- Experience distance (OSB2)
I didn't have to record it manually. All I had to do is use use a snippet similar to yours to automatically generate that array, a 30 seconds job. You don't need dynamic code considering the experience caps are static. Some people like small refresh rates so their data is constantly updated. Bad practice, fair enough, but in this case it's actually the best solution.- Experience distance (OSB2)
Aesthetics < performance. Mine requires less CPU than yours, go ahead an prove me wrong. Ugly as fuck, who gives a shit? Also, I never told you to add a ternary to your code :p- Experience distance (OSB2)
Isn't that what my ternaries do ? x > 0 ? x : 0; I'm confused, which method are you talking about ?- Experience distance (OSB2)
It's all about CPU management. That math is quite heavy, especially if you call it every time the onPaint refreshes :p- Reduce lifetime sponsor signature limitations?