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OSBot :: 2007 OSRS Botting

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Botre

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Everything posted by Botre

  1. Botre replied to Maldesto's topic in Spam/Off Topic
    Missed you
  2. Current onetime-fee for Shrooms = 7.99$ 1 account running Shrooms for 10 hours will get the user around 12$. 1 account running Shrooms for 10 hours * 30 days * 10 = 3000$ You guys are making shitloads of money for running a script you didn't write on a client you didn't write. Don't bring up effort when all you do is buy and start scripts. Please. Edit: sorry if that sounded harsh
  3. I'm actually pretty sure that most if not all script developers like the idea to be honest with you. The restriction is necessary to protect the market from stupidity.
  4. Botre replied to The Hero of Time's topic in Spam/Off Topic
    gl
  5. No fucking thanks
  6. HIGH
  7. I'm pretty sure they all have different IDs even when on the floor, use the name instead of the id for picking it up
  8. Refresh your scripts It automatically appears in your script manager
  9. Script logos have to be 180x180. Looks neat tho
  10. Botre replied to Daxy's topic in Gallery
    Some super neat stuff in here!
  11. It's called trial and error :p
  12. Giggled..
  13. I like to account for weaker systems and people running multiple instances at the same time. Anyways, both methods have their merits, I won't deny that Yours respects conventions, mine doesn't, this was a deliberate choice but thanks for pointing it out anyways Now... let's all have java make-up sex.
  14. I chose the best solution to a specific problem, how's that bad practice? Deliberately ignoring conventions or standard practices can be rewarding (I ended up with a better end result, can't deny that). You're all convention slaves Clarification: Better in terms of performance in this specific situation: small refresh cycles (constant data updates) + in a scenario where jagex doesn't update the skill caps (I extended the levels to 200 in my local snippet just to make sure, though we all know that extension was quite unnecessary).
  15. This isn't a massive business application. I'll extend the table to level 9999999. That way I won't ever have to worry about updates + have the best method performance-wise at the same time.
  16. I didn't have to record it manually. All I had to do is use use a snippet similar to yours to automatically generate that array, a 30 seconds job. You don't need dynamic code considering the experience caps are static. Some people like small refresh rates so their data is constantly updated. Bad practice, fair enough, but in this case it's actually the best solution.
  17. Aesthetics < performance. Mine requires less CPU than yours, go ahead an prove me wrong. Ugly as fuck, who gives a shit? Also, I never told you to add a ternary to your code :p
  18. Isn't that what my ternaries do ? x > 0 ? x : 0; I'm confused, which method are you talking about ?
  19. It's all about CPU management. That math is quite heavy, especially if you call it every time the onPaint refreshes :p

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