

Diesal
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Everything posted by Diesal
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By that, do you mean that the client restrictions conflict with the functionality that the Script Factory allows? My insanely naive coding brain figured it might be easy to add a small delay (or a wait until the box trap setting animation completes), but if there's a conflict in the client, then I apologize. I figured it might be beneficial in terms of anti-ban but also to improve experience rates. If possible (I apologize again if not), even a spam-click feature might help; i.e. spam click until the player begins moving. I'm thinking in Script Factory terms which would explain my naivety.
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Hey Project - just a quick bit of feedback. When box trapping chinchompas, the script tends to prematurely click reset on the next box. Would it be possible to add some code that forces the script to wait for the animation to stop, or at least that delays moving onto the next trap for some extra ms?
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Hey @Token, does this script support the Camelot high-risk world method? Afaik it's the fastest one if you already have supplies. I am sure you know already, but the Seers teleport in high-risk worlds has a bank chest right next to it. If so, I'll probably trial/buy ASAP!
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@Eagle Scripts hey Eagle, does this support a walk/magic carpet travel option or does it only work with the Nardah teleport?
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Any idea when the new release is set to come out? Sorry if I'm not supposed to ask! Would the 'fix brazier' and game percentage bar options work after that?
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That's the issue - I've selected the walk method as there don't seem to be options for standard teleports. I think it pauses no matter what option I choose with the glory error.
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Just bought it, having a lot of trouble.. No matter what, it doesn't start unless I have a glory, no matter what option I select. I don't have a glory, although teleporting should work. I'm just trying to start a tree run, and none of the traversing methods seem to apply (does it just teleport instead..? shouldn't be a problem for a tree run). Either way I'm a little disappointed. The logger just keeps repeating "No amulet of glory left - pausing script".
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Hey Czar, ran into a small problem mining clay at Varrock West mine/bank. It banks no problem, but when I had a duel ring in my inventory, it for some reason went to the Duel arena, took a gnome glider to the grand tree, and then took the tree back to the GE, and then it banked. After removing the duel ring, it will deposit clay in the Varrock west bank. However, it takes the longest route back to the mine, as it goes through Varrock square and through the Varrock entrance rather than back around through the west entrance.
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Is it possible to add support for the Camelot method (high-risk world Camelot TP)? It's a lot faster than Varrock afaik. As well, I ran into an issue where I had set up to create workbenches. The script gets completely stuck on the "remove" option, at the second prompt where it asks if you want to upgrade or remove. Jagex did something really stupid with that second prompt, but it does kill the script.
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Can't wait. Thanks Czar!
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Yes; 2.5.90 and new mouse.
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Hey Khal, I noticed a small issue when mining in the Southeast quadrant on the first level of the mine. Sometimes the script will get stuck at the first rockslide closest to the bank, clicking near the first set of our veins outside of the corner. It doesn't seem to realize that the rockslide is there and gets stuck.
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Hey Czar - small GUI bug on my end. In task mode (and maybe default as well), "fletch amount" doesn't include a field to enter the actual amount. However, if you switch the option to something else, and then switch it back, the field is there.
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Great update! I've noticed that a couple of the features that didn't seem to work before (max crate and min. food) are working now. It still seems to get stuck behind the bank on occasion, but may have improved - I haven't been able to keep track. Generally just seems a bit faster to bank, but I don't have much of a sample size. Edit: I should add that the brazier repair function does not seem to work. After dat free exp yanno
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No errors in the logger - just the normal stuff you would expect with the script working. Fortunately, it jumps back up to 40-50 when actually in the trawler, but it's a little inconsistent. Regardless, it doesn't seem to have any trouble with the minigame either. I am assuming it might just be the volume of players on screen, as it shouldn't be a computer issue.
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Hey Khal. Just trying the script out today. However, it caused my framerate to drop to half normal (23-25FPS), with others running smoothly at 50FPS. Any idea what might be causing this? Edit: Forgot to mention it's on the mirror client and not injection.
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Hey Czar, I just bought this and hope to try it out very soon. As a potential added feature, would it be possible to add flax picking (and spinning) for Seers village, or picking for other locations?
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Absolutely - I'm more than happy to provide feedback. Thanks for looking into it
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I had no idea! Thank you for letting me know.
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Hey Czar. One thing that I noticed when trying to start the script, was that if there were no tools in the inventory (tinderbox, knife, hammer), then the script would start, but not do anything whatsoever. I also had an axe in the inventory, which the script immediately deposited. Not sure what happened there, but I'm fiddling around to see what works and what doesn't. Edit: it also doesn't seem to repair the brazier. I've double-checked that the setting is on. Edit 2: Is it possible for the paint overlay to track other experience (i.e. fletching), and also have a 'hide' feature? Edit 3: Occasionally will misclick behind the bank, and stand there for quite a bit before correcting itself. When this happens, the start of the game gets missed by ~10%.
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So I've had some trouble with the Ourania altar which requires a manual fix. I'm using the walk method, and the player will occasionally get stuck toward the end of the path, and the log says it can't find Eniola and that it's resetting - Eniola will be just out of view when this happens (probably by a tile or two). When this happens unfortunately, the script just stands there and the player will die to the enemies running around. Would it be possible to fix this? As well, a separate suggestion - perhaps adding a "rest" feature when your account makes it to the altar or bank to help replenish run energy. This might help noob and ironman accounts prevent deaths as well. I also discovered another issue. At Eniola, one of the Zamorak Crafters ended up aggroing at Eniola. The script got stuck in a loop of opening the bank, and taking a hit which closed the bank. This will repeat until you run out of runes. Thanks @Czar!
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I do appreciate your reply, and I'm glad to hear that things are improving! Best of luck with your scripts Tom.
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Yes, the ones south of the fishing guild. Might need to build in functionality for lockpicking the door, if it's not there already. I did save the profile and start the script inside the tower, but I might revisit it again today. I'm still using Molly's script for them right now.
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Hey @Czar, hoping to try this out soon! I did try to run it at the Ardy Chaos Druids, but the logger said it could not find NPCs and to tell you to add the location. Would this be possible? Thanks!
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Specifying the bank helped as a workaround, so the issue is probably just associated with the "nearest bank" setting.