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Baskin

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Everything posted by Baskin

  1. Any chance for a trial?
  2. Any chance for a trial?
  3. I just reached 38 then i botted on farmer till like 56 then i got hit with 2 day hammer. Then i calmed down a bit on the suicide runs, now i only bot 3 hours a day or so on skills that are considered "safe" and no perm ban so far
  4. Same for me, ran suicide on my main account after doing quest in the beginning with no ban on any other skill. Then swapped to thieving on farmers suiciding and was banned the day after. Seems farmers are watched a lot. Would recommend to be very careful on those atleast.
  5. Awesome idea, and goodluck everyone!
  6. I also encountered an issue where the bot would supercompost a plot and forget about it. Then once returning to the plot again it was already composted, and the bot didnt catch that. So it kept trying to compost the plot and it just ended up logging out and each time it goes back to that plot its a logout due to the fact it cannot proceed from there, essentially missing all the patches if it happened on the first location. Also sometimes on logout it chooses to logout and then straight back in, just to instantly log out again. Could be something a J mod would find suspecious if its a repeating pattern.
  7. Makes sense, didn't see if from that point of view. I have spare 4 always to craft at bank. Guess you can do it either way. But atm the bot withraws 4 and brings them instead of using the 4 it drops on dismantle. Dunno if that was because it was first run and it will change on 2nd. Aye i know, just wanted to throw some feedback
  8. I like the script a lot so far. But i noticed a few things that could be improved if you ask me. At the moment when the birdhouse runs, it chooses to take the materials for the birdhouses with it instead of crafting the 4 bird houses at bank and then go for the run. It seems to slow down the run and imo it doesn't seem very human like. Other than that it runs really smoothly on birdhouses. Then for the farming. I only noticed a couple little things which maybe also make it run a tiny bit smoother. Make it drop empty buckets together with weeds? I dont know if some people prefer to keep them or not, but it slows the bot down quite a lot when it has to run back and forth the leprechaun to note corn and other stuff when buckets take up half the inventory at the end of the run. Then maybe a check box for magic secateurs for those extra 10%. Also would be really fkn dope with tree support, dunno if that has already been discussed or not. Anyways really nice script so far, and good luck with development, ill probably write down more suggestions in the future of testing it out, do with it what you will
  9. Thanks a ton, ill get to testing!
  10. Placeholders still isn't supported on mirror? Is this instentional, because i read further back on the thread that it wasn't. Cause it still isn't running with placeholders on mine and im running mirrored
  11. I would love to join in on the testing if possible! Script sounds amazing
  12. I never recieved my trail, dunno if it bugged out or i can try again?
  13. Any chance for a free trial?
  14. Didn't know about the glory, thanks. Yeah if u pay him 1m he will let u have permanent access and u wont have to wory about it anymore. Yeah i figured about the running, i guess its okay. Now that i looked at it for a while it sometimes gets a steel rather quickly. But sometimes it will waste a lot of pots for just running around instead of atleast getting the combat xp. And its just the regular task called "Wyrms" i believe.
  15. When getting Wyverns from Nieve the bot just runs to Neive to check task if started and then stands there forever. Same if i start with Slayer Gem in my back, it will check the gem for task and just get stuck right after that. Dunno if its not implemented yet cause it said orange on skeletal wyverns. Also when u paid permanent access to brimhaven dungeon, the bot gets stuck at the guard trying to pay him instead of just going in. Then also sometimes it withraws the amount it needs to get into the dungeon but uses half of it on the boat to get there, meaning it can't enter once it reaches the dungeon. And then on steel dragons maybe add so it kills the other kind of dragons it pulls because now when it pulls for example an iron dragon it just runs around confused wasting pots instead of just killing it and trying to aggro a steel dragon next.
  16. Are there any ETA on the Duradel/Nieve support being completed?
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