I had this issue as well, the problem was that it was on re-sizable mode, not fixed mode.
Try switching to fixed view mode and I bet it'll work immediately.
5000/50000
I've been running the bot for 5 or 6 days nonstop, it gets lucky sometimes, and other times it doesn't. That's the beauty of this bot, it's all luck
Based off the current screenshots in the progress reports section I would say the average to be between 18.3-18.6k per account picking cabbages (fetching) when doing Draynor picking.
On any given world, if you were running 5 fetchers you could expect 91.5-93k per hour.
Once I implement sacks into the script I would expect that number to significantly increase, however, it's definitely not the fastest money maker out there.
Sara's Dank Cabbage Acquirer
!~~~Features~~~!
Currently supports two locations (Draynor and Edgeville)
~575-625 Cabbages picked per hour per account (Draynor)
~450-500 Cabbages picked per hour per account (Edgeville)
Basic GUI which supports two roles and both locations (Fetcher and Mule)
Automatically transfers items to specified mule
If no mule specified fetchers will pick indefinitely
Basic paint with informational statistics !~~~In Progress~~~!
P2P: Sacks (Will drastically increase amount of cabbages per inventory)
P2P: Glory Teleporting for quicker runs (Maybe, assuming it's not too cost prohibitive)
F2P+: Automatic world-hopping to the specified mule
F2P+: Banking cabbages if in combat
!~~~Progress Reports~~~!
!~~~Special Mentions~~~! FuryShark: For helping me with this when I would get stuck or just need a second set of eyes! Coworkers: For putting up with me talking about my virtual cabbage collection every day Tanya: My beautiful girlfriend for constantly being excited about my nerdy project !~~~Download~~~!
[Click Here (v1.0)]
Please report any bugs or feature requests to this thread, thanks!
I actually didn't realize that you can use areas with webWalk, and since I already have the cabbage patch and bank configured as defined areas, that would simplify the code even further, I'll go ahead and give that a shot, thank you! (Edit: Implemented )
Thanks!