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[Cheap, fast, hand-done] ~ VERIFIED SERVICEl [LIFETIME SPONSOR] [290+Feedbacks] Zuzel111 Fire cape service >> WWW.SPARTA.RS << [3000+ Capes completed] ~ Ironman
I forgot to update Cape was ordered in the evening and completed before I woke up, 10/10 service, will use again
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[Cheap, fast, hand-done] ~ VERIFIED SERVICEl [LIFETIME SPONSOR] [290+Feedbacks] Zuzel111 Fire cape service >> WWW.SPARTA.RS << [3000+ Capes completed] ~ Ironman
Ordered a cape, will leave positive feedback once finished
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Christmas Giveaways! The biggest giveaway in the history of OSBot!!
Good luck everyone!
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Acupressure started following Sara
- PC My Main
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Fury AIO Looter
Other than the one I posted this morning this is the only other one I could find. Sorry, I can't go back and take screenshots from prior times
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Fury AIO Looter
I had this issue as well, the problem was that it was on re-sizable mode, not fixed mode. Try switching to fixed view mode and I bet it'll work immediately.
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Fury AIO Looter
5000/50000 I've been running the bot for 5 or 6 days nonstop, it gets lucky sometimes, and other times it doesn't. That's the beauty of this bot, it's all luck
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Fury AIO Looter
Yes, it is a members world.
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Fury AIO Looter
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Fury AIO Looter
I've been running the script now for ~3-4 days with no breaks, still no ban surprisingly. Have added over 10m to my cash stack, thanks!
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(FREE) Dank Cabbage Acquirer [Scalable w/ Auto-Muling]
Based off the current screenshots in the progress reports section I would say the average to be between 18.3-18.6k per account picking cabbages (fetching) when doing Draynor picking. On any given world, if you were running 5 fetchers you could expect 91.5-93k per hour. Once I implement sacks into the script I would expect that number to significantly increase, however, it's definitely not the fastest money maker out there.
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(FREE) Dank Cabbage Acquirer [Scalable w/ Auto-Muling]
One cabbage at a time! Thanks Thanks! And yes, surprisingly they do! Haha, yes, yes it is xd
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(FREE) Dank Cabbage Acquirer [Scalable w/ Auto-Muling]
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(FREE) Dank Cabbage Acquirer [Scalable w/ Auto-Muling]
Sara's Dank Cabbage Acquirer !~~~Features~~~! Currently supports two locations (Draynor and Edgeville) ~575-625 Cabbages picked per hour per account (Draynor) ~450-500 Cabbages picked per hour per account (Edgeville) Basic GUI which supports two roles and both locations (Fetcher and Mule) Automatically transfers items to specified mule If no mule specified fetchers will pick indefinitely Basic paint with informational statistics !~~~In Progress~~~! P2P: Sacks (Will drastically increase amount of cabbages per inventory) P2P: Glory Teleporting for quicker runs (Maybe, assuming it's not too cost prohibitive) F2P+: Automatic world-hopping to the specified mule F2P+: Banking cabbages if in combat !~~~Progress Reports~~~! !~~~Special Mentions~~~! FuryShark: For helping me with this when I would get stuck or just need a second set of eyes! Coworkers: For putting up with me talking about my virtual cabbage collection every day Tanya: My beautiful girlfriend for constantly being excited about my nerdy project !~~~Download~~~! [Click Here (v1.0)] Please report any bugs or feature requests to this thread, thanks!
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First Script - looking for advice, criticism, etc
I actually didn't realize that you can use areas with webWalk, and since I already have the cabbage patch and bank configured as defined areas, that would simplify the code even further, I'll go ahead and give that a shot, thank you! (Edit: Implemented 😊) Thanks!