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Patterns

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Everything posted by Patterns

  1. Willing to pay $1 per kill with a $25 bonus when/if Enchanced crystal weapon seed is obtained. Relevant account stats are 1 def, 94 range, 85 mage Pay will be in crypto. You need to be a trusted member of the community and ideally part of an established service business.
  2. Sorry, I only had the trial and I don't think I'll be buying it as it had a few issues and it seems like a fairly bannable activity as is. The above issue happened for me consistently though and it had issues ending the Telekinetic room as well - it would get stuck on the "ending dialogue" part each time.
  3. Would be very interesting to see some numbers from scripters of varying script popularities. Certainly understand not wanting to disclose that information in public but hopefully we can get a little bit of a conversation going on! If this is against any rules or ToS of the website - woops. Lock it up.
  4. Gets stuck fairly often when leaving rooms before eventually resetting on its own and continuing to the next stage. In this case I had to manually leave the room, after which the script was able to continue back into the game. The gameplay itself seems very smooth!
  5. It has been working fantastically so far! The patterns it uses are very human-like and consistent.
  6. Could I get a trial? Thank you!
  7. Can I get a trial? Thanks!
  8. Does this support blackjacking?
  9. My application was finally looked at and accepted, so I'll probably come back and work on something new when my schedule allows it.
  10. Currently dedicating my free time towards other projcects since it doesn't seem like my git application on here is going to get looked at any time soon. That's a good point though, didn't consider splashing when I was writing this. It's open source so you can fix these things yourself if you'd like.
  11. Cool giveaway! I'm going to use my comment space here to kindly ask git applications to be looked at, I've posted mine over a month ago and there has been no updates.
  12. Honestly, I don't know anything about CLI. I'll have to look into it.
  13. Probably easiest for everyone if I just let users set their own custom locations on top of the existing ones. That's for the next version though. I'll do bugfixes to this release as needed but the members version will be fully rewritten and a new release all together.
  14. I did a fair amount of testing and never ran into the issue, so nothing comes to mind as to what could be causing it. For one reason or another though, the script must determine that you already have the correct equipment on you or you have chosen not to upgrade items. On start, the first thing it should always do is check your items and equipment. It's probably something silly that I missed. If you have any suggestions for new training areas, I'd be happy to add them. When/if my Git application goes through, I might make another version of it which would include members, which would be premium.
  15. Don't mean to advertise (not that there's anything for me to gain from people using the script), but you could easily farm 40/40/40+ accounts with a progressive figher I wrote. Just need to give a fresh account (out of tut island) a bit of gold and it'll go at it.
  16. Glad you got it working! If you could take short video of reproducing the earlier issue, I could probably pin it down and fix it.
  17. What settings did you choose in the GUI, what did your inventory look like and what are your stats?
  18. https://github.com/osPatterns/progressiveFighterF2P/blob/master/src/data/Locations.java It goes by your individual skill levels, not your combat level. So once the lowest skill that you're training is 10 for example, you'll move on to Tier 2. If you're not training all your skills evenly (obby mauler build for example), it won't go past Tier 2. In terms of equipment: Tier 1/Level 1-10 = Full iron armour Tier 2/Level 10-20 = Full black armour Tier 3/Level 20-30 = Full mithril armour Tier 4/Level 30-40 = Full adamant armour Tier 5/Level 40+ = Full rune armour
  19. Sorry, I'm not sure what you mean? You mean how the item progression or training locations are decided? Happy to answer any more technical questions, I realize the OP doesn't cover all too much detail. If you're referring to user settings, there aren't many. The GUI contains only a few checkboxes which allow the user to choose which skills they want to train and whether or not they want the script to automatically purchase and equip equipment as new tiers are reached. I wanted to make running the script as simple as possible.
  20. Overnight progress on two clients I set up a bit before posting this thread the first bot ran out of gold and was stuck for a bit, will push a fix for that later today.
  21. The goal of the script is to provide a quick and straightforward way to get your accounts leveling. Minimal configuration. Start the script anywhere, on any account. Simply trade your account enough gold to purchase necessary upgrades (if you've turned on automatic upgrading) and let the script do the rest. Efficiently go from level 3 to mid-game and forward in a single run! Download: https://github.com/osPatterns/progressiveFighterF2P/blob/master/PatternsCombatTrainer.jar Source: https://github.com/osPatterns/progressiveFighterF2P Main features: Progressive leveling & item upgrading As new significant items become available, the script will purchase them and equip them 12 training areas currently supported which the bot varies between depending on your level Intelligent training Swaps training spots after banking or buying items Chooses training locations based on your levels and items equipped Grand Exchange Purchases food and items from the Grand Exchange as needed and as you level up Banking Instructions: To get the script running in your OSBot client, simply drop the jar in "C:\Users\YourPCUserName\OSBot\Scripts" and it'll be visible in your client after refreshing. It's recommended to give an account 200-300k gold and leave all the options in the GUI enabled. It'll be able to afford all the available item upgrades and enough food to run for a good while. While you're able to train only a single skill and the script will take it into consideration when picking training locations, it is mostly designed around a balanced distribution between the 3 melee skills and having it train all of them will result in the most efficient progress. Proggies: The script is still under development and will be expanded upon majorly. While I've done a fair amount of testing and the script is quite stable, I'm sure there are some things I've overlooked. I wouldn't recommend leaving the script unattended for too long on any account you care about. Please feel free to post your suggestions for any features you'd like to see added! Shout-out to NoxMerc for his QuickExchange classes which the script utilizes to a degree and to Explv for his open-source contributions along with the many snippets and tutorials he has posted! They've all been extremely helpful in learning the OSBot API and general Java coding practices.
  22. First client ran fine, got the same error on a second client. Briefly ran the second client in Mirror mode, restarted it and went back to stealth injection and it started working.
  23. Used it to get 1-83 construction a while ago, worked very smoothly! Would recommend.
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