Everything posted by toxicity959
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๐ฅ KHAL SCRIPTS TRIALS ๐ฅ HIGHEST QUALITY ๐ฅ BEST REVIEWS ๐ฅ LOWEST BANRATES ๐ฅ TRIALS AVAILABLE ๐ฅ DISCORD SUPPORT ๐ฅ ALMOST EVERY SKILL ๐ฅ CUSTOM BREAKMANAGER ๐ฅ DEDICATED SUPPORT
Hi Khal! Would it be possible to get a trial of your blast furnace script please?
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๐ Perfect Czar Free Trials & Demos ๐ MOST POPULAR ๐ HIGHEST QUALITY ๐ MOST TOTAL USERS ๐ LOWEST BAN-RATES ๐ 24/7 SUPPORT ๐ SINCE 2015 ๐ MANY SKILLS ๐ MOST VIEWS ๐ MOST REPLIES ๐
Hi Czar! I would love a trial of the thieving script if possible
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Khal AIO Magic
Hi, I would love to try this script if possible
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APA Script Trials
Hi Apa! Sorry to bother you again but I had some irl stuff come up and didn't actually get to try the script during the trial - is there any way I could get a reauth please? Thank you!
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๐ Perfect Czar Free Trials & Demos ๐ MOST POPULAR ๐ HIGHEST QUALITY ๐ MOST TOTAL USERS ๐ LOWEST BAN-RATES ๐ 24/7 SUPPORT ๐ SINCE 2015 ๐ MANY SKILLS ๐ MOST VIEWS ๐ MOST REPLIES ๐
Hi! Could I have a trial for perfect magic please?
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APA Script Trials
Hi there! I would love a trial for your agility bot - I have used some of your free scripts in the past with good luck and I noticed your agility script supports high alching which many others don't. Thank you
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Perfect Magic AIO
Hi, could I have a trial for this script please?
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Stealth Builder
Can I get a trial of this please?
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AIO Construction
Could I get a trial please?
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Interact with Entity, Not with Players
Because I didn't realize I could just use "Use" as my interact argument (whoops!). Here I was thinking I was so clever with my workaround. Thanks guys, I'll update OP to reflect my mistake for posterity.
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Interact with Entity, Not with Players
EDIT: Thanks to @HeyImJamie and @Explv for pointing out that this was much more complicated than necessary. This snippet accomplishes the same but more efficiently and reliably than my own method: RS2Object furnace = objects.closest("Furnace"); if(getInventory().interact("Use", "Item") && getObjects().closest("Furnace") != null && getObjects().closest("Furnace").interact("Use")) { //Do things here } ----- While working on a script, I noticed that calling entity.interact() to use an object on an entity, such as in the case of using an item on a furnace to open the crafting interface, would occasionally (for me, more often than not) click on players standing in front of the furnace, rather than on the furnace itself. Although the method was clicking inside the furnace, players standing in front of the furnace would take priority, and I would end up using my item on the player standing in front of the furnace, resulting in a "Nothing interesting happens." message. I solved this problem using the following snippet: RS2Object furnace = objects.closest("Furnace"); if (!furnace.isVisible()) camera.toEntity(furnace); furnace.hover(); sleep(random(100, 500)); if(mouse.getEntitiesOnCursor().size() == 1 && mouse.getEntitiesOnCursor().get(0).equals(furnace)) { mouse.click(false); //Do things here } This simply moves the mouse over the furnace, then checks if the furnace is the only thing under the mouse. If this is true, then it will interact with the furnace, and then continue normally. If not, this cycle of the loop will be complete, and the next cycle will move the mouse once more and check again. This method has proven successful over many hours of testing my script, and has completely eliminated the "Nothing interesting happens." message.
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GroundItems see how many there is?
If I'm understanding you properly, you're looking to see if there are x amount of an item anywhere on the ground (e.g. looking for >250 coins, 3 stacks of 100 coins = 300 coins, loot all stacks). You could use a for loop to accomplish this. Something like this comes to mind. Just be careful with the while loop -- depending on your particular case, your code could get stuck there. int amount = 0; int itemId = <your item>; for(GroundItem g : getGroundItems().getAll()) { if(g.getId() == itemId) amount += g.getAmount(); } if(amount > x) { GroundItem g = getGroundItems().closest(itemId); while(g != null) { g.interact("Take"); new ConditionalSleep(10000){ public boolean condition() throws InterruptedException { return !g.exists(); } }.sleep(); g = getGroundItems().closest(itemId); } }
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cashed out all my btc at 11k per coin
Every btc post makes me regret not mining it 10 years ago :<
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no "don't ask me again button" ?
4 ROTATING skulls. That warning means business
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[ACS] Inorganic Chemistry
I never took Inorganic, but I did well in Orgo. I can't give specific advice for this exam, but in general I found that I studied most effectively by answering practice questions. Go through chapters you feel weak in in your textbook, and try to solve every problem that has a solution included in the book. If you can't solve it, read the solution, solve it out, move on to another problem, and come back to the ones you haven't solved later.
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VIP Giveaway
- Evolving Woodcutter | 1 - 60 Auto | Banking
You could try to use conditional sleeps in this situation as well. I think maybe a !tree.exists() might work well in this particular situation.- [FREE][P2P | NO REQS | 2 LOCATIONS] 200K/HR FLAXXING SCRIPT
Grats on release! I'll have to give this a try- F2P 28-35k/Hour, Green Pants/ bald requeriments + Source Code
- How to constantly check if under attacked?
If you're using conditional sleeps, your bot will be unresponsive to attacking players. Add a condition in your conditional sleep to check if you're under attack to break out of the sleep, and have your "under attack" case be first in your code so it takes priority. new ConditionalSleep(45000){ public boolean condition() throws InterruptedException { return myPlayer().isUnderAttack() || (other conditions); } }.sleep();- Juggles AIO Fighter
One of the best fighters around. Used on multiple accounts to train melee + ranged, no bans! - Evolving Woodcutter | 1 - 60 Auto | Banking