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myOSBaccount

Scripter II
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Everything posted by myOSBaccount

  1. alright, will do. my bad then
  2. really? i can't find a source to confirm it, only the wiki that says you heal for half of what you dealt rounded down.
  3. is it possible to make it so it doesn't use the blowpipe special on snakelings? i've seen it happen several times and it's both wasteful and weird to use the more powerful, accurate and life stealing special on a 1 hp snakeling
  4. i can confirm that it still has issues with charging scales into blowpipe to create inventory space, which most likely means it would be the same for charging the trident. [ERROR][Bot #1][03/03 02:21:23 PM]: Error in bot executor! java.lang.AbstractMethodError: client.getSelectedItemName()Ljava/lang/String; at org.osbot.rs07.api.Inventory.getSelectedItemName(ue:59) at com.fruityscripts.a.a.g.aUX.i(xb:31) at com.fruityscripts.a.a.g.aUX.I(xb:19) at com.fruityscripts.a.a.g.aUX.E(xb:10) at com.fruityscripts.a.a.g.aUX.I(xb:11) at com.fruityscripts.api.c.nUl.I(cm:197) at com.fruityscripts.api.FruityScript.onLoop(oc:359) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(hj:225) at java.lang.Thread.run(Unknown Source) i assume it would be easy to replicate this if you uncharge a trident/pipe and let the bot try to charge it by itself
  5. as Jak said there's an issue when it tries to add scales to the blowpipe, and it seems that also when trying to charge the toxic trident getting the following error: java.lang.AbstractMethodError: client.getSelectedItemName()Ljava/lang/String; at org.osbot.rs07.api.Inventory.getSelectedItemName(ue:59) at com.fruityscripts.a.a.c.aUX.b(q:99) at com.fruityscripts.a.a.c.AuX.I(s:10) at com.fruityscripts.api.c.nUl.I(cm:197) at com.fruityscripts.api.FruityScript.onLoop(oc:359) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(hj:225) at java.lang.Thread.run(Unknown Source) visually - after unequipping the trident and taking out all scales and runes from the bank (lack of runes/scales is not an issue) it will press the trident in the inventory but won't press on any of the mentioned supplies in order to finish charging it, causing the bot to get stuck seemingly idle.
  6. yeah so i'm asking if it wouldn't be better to override the control of the breaks, so that something like what i described wouldn't happen.
  7. anything in regards to breaks? i think i figured out how you made it work now. you made it so the bot will go afk a certain amount of time before the break starts right? that's what happens every time before a break starts. i get the idea behind it but it could still cause the irregular behavior that i described in my previous post to happen. wouldn't it be better to just make the script log out and initiate the break by itself instead?
  8. when it comes to breaks, i'm not sure if they're handled very well. here's the more crucial part of the log: [INFO][Bot #1][02/26 01:42:52 PM]: [DynamicSignature] Successfully submitted Kill Time. [INFO][Bot #1][02/26 01:42:54 PM]: Name: Zulrah's scales ID: 12934 [INFO][Bot #1][02/26 01:47:51 PM]: Started random solver : Auto Login [INFO][Bot #1][02/26 01:47:52 PM]: [DynamicSignature] Validating [INFO][Bot #1][02/26 01:47:57 PM]: Random solver exited : Auto Login [INFO][Bot #1][02/26 01:48:01 PM]: Started random solver : Welcome Screen [INFO][Bot #1][02/26 01:48:04 PM]: Random solver exited : Welcome Screen [INFO][Bot #1][02/26 01:48:18 PM]: [TaskHandler] Switching to the Fighting Task List [INFO][Bot #1][02/26 01:48:18 PM]: [TaskHandler] Enabled Zulrah Listener [INFO][Bot #1][02/26 01:48:18 PM]: [TaskHandler] Enabled Cloud Listener [INFO][Bot #1][02/26 01:48:18 PM]: [ZulrahListener] Adding Range To The List [INFO][Bot #1][02/26 01:48:18 PM]: [ZulrahListener] Updating Possible Rotations [INFO][Bot #1][02/26 01:48:18 PM]: [TaskHandler] Enabled Snakeling Listener [INFO][Bot #1][02/26 01:48:18 PM]: [TaskHandler] Enabled Camera [INFO][Bot #1][02/26 01:48:19 PM]: Started random solver : BreakManager what happened visually: after killing zulrah and picking up the loot it went afk for 5 minutes so it was auto-dc'd and then the client reconnected. after reconnecting the script resumed once more, teleported out and got on the boat to start another fight. right as zulrah spawned the break time was reached and the client did it's thing and logged off to take a break. i'm not sure if the 5 minutes of afk had anything to do with the break handler, since it happened before the breakmanager started. either way the timing of the break seems really suspicious, since as a player you wouldn't enter a zulrah fight just to disconnect a second afterwards upon it's spawn. if possible i'd suggest implementing breaks the way they are handled in the barrows script, where it takes control over when the break is started, and a break will only start at a safe time. in the case of barrows the safe times are after defeating a brother and leaving his tomb, or if a break was to be started during the tunnels stage then it finishes clearing the tunnel, collects loot from the chest, teleports out and then initiates the break. the equivalent when it comes to zulrah should be that a break wouldn't start when on zulrah's island, whether before or after the fight. but once on the island if it's time for a break then it should finish the fight, pick up the loot, teleport out (by whichever method you would normally use) and only then initiate the break. when it comes to loot, as for scales i just saw it add them and then grab other loot, so that seems fine. hypothetically speaking though if my inventory was completely filled with sharks and none were used, would it eat some sharks to make room for the more valuable drops?
  9. it's probably not because of breaks. after seeing that they didn't work properly i had the scheduled breaks disabled. it teleported to clan wars and continued per normal (banked, entered portal etc..). also as i said i wasn't out of food either (and my hp was above 50 as well for that matter). when it comes to the scheduled client breaks (that i talked about in (2))are they not supposed to work? because i don't see the option to use timed breaks in the settings, but only to stop altogether, meaning i can't leave and let it run for a few hours knowing that it would pause and resume on it's own.
  10. 3 (edited from 2) important things: 1) i just witnessed it teleport away to clan wars the very moment it killed zulrah (before the drops spawned). this wasn't due to lack of food or anything of the sort, as there were some sharks and karambwan left in the inventory. it seemed to just decide to teleport without waiting for and picking up loot. sure there weren't enough supplies for another run without banking, but still there was no reason for it to leave without the drops. 2) it seems that scheduled breaks are currently not working for this script? every time it reaches the mark when it should take a break nothing will show up in the log and the bot will go afk without disconnecting. just to clarify i'm not talking about the stopping condition, as that seems to work fine, but the randomized breaks of the client. 3) on a kill that used no food i'm not sure if it picked up the scales and charged them into a weapon to make room or simply left them on the ground, because according to the chat scales had dropped but they weren't in the inventory. it did pick up the chaos runes and logs that dropped, but unless you made it so in such a case it will load the scales into a weapon to make space then it left them on the ground. i'd personally have chosen to eat a shark and maybe waste 700gp instead of leave 50k worth of scales on the ground, and that is assuming that it couldn't also happen with a rare drop as well. also as a side question, will the bot ever combine and use leftover potions, similar to the barrows script? right now i see that it will only take 3/4 dose potions while anything that has 1/2 left will be deposited and pile on in the bank. bonus side question: does it repair barrows equipment by itself?
  11. what's the optimal way i should set my client in regards to zoom? can't seem to find and i'd rather not mess with it by myself. should i set it to default/maxed zoom out? also fixed or resize-able mode?
  12. it seems to run smooth now without repeatedly trying to open an empty chest. one small thing that did happen though is that when it refilled my trident it stopped the script saying that it ran out of supplies for recharging. while after the recharge it indeed was out of death runes the trident now had 2.4k charges, meaning it should have been able to keep going without an issue (the amount i set to recharge at is much lower than). restarting the script caused no problem and it was able to keep going without any manual changes. i'm not sure if this would have happened had the trident been fully charged and not just to 2.4k charges, but just saying this right now so you'll be aware of it.
  13. honestly i'm just giving you the info i'm going on based on comments i've read elsewhere when i was doing my research for starting out. according to frost's dynamic signature then i've made about 313m in 463 hours, averaging at 676k/hour. that is before reduction of supplies. according to your signature you've made about 38m in 81 hours, averaging at 470k/hour. now i might have gotten lucky, or maybe i just have a bigger sample size or something else, but personally i prefer my numbers.
  14. you shouldn't be aiming for 100% reward potential. aim for 83-88% as 88 is already max blood runes. you won't be getting any keys or d med helms but those aren't exactly common and you're just unlocking bolt racks for even lower gp/h.
  15. i don't use pots for verac guthan or torag either. also i do 1 chest runs so that i always have energy and full prayer at the beginning of each run. assuming the order in which you listed the brothers is the order in which you kill them then maybe optimize it so that you always go to a mound near you to save some running time and energy. for example, instead of going from dharok to karil go from dharok to guthan and then karil.
  16. any idea why's it still clicking on the chest after it's been looted?
  17. alright thanks. it finished 1 run completely fine just now. hopefully nothing goes wrong from here on out. edit: @FrostBug it started clicking on the empty chest again on the 2nd run =/ tried restarting osbot and ran the script again, but nothing changed
  18. tried running again today. unfortunately both times i ran the script it completed 1 run and then got stuck trying to open the chest after already collecting the loot, repeatedly getting the chest is empty message.
  19. are you sure? i ran it again just now and it's still repeatedly checking for charges
  20. @FrostBugso today i had a few issues happening. when i first tried to run the script the first run went fine up until it opened the chest, then it just repeatedly tried opening it even after obtaining the loot (getting the message that the chest is empty over and over again). after starting over the script it hadn't happened again. i noticed at some point that when trying to enter the last tomb that would lead to the tunnel it clicked on it a few times, then left and reentnered the tomb and worked fine. when i wasn't checking it was apparently stuck without moving for 5 minutes so the script had stopped. then when i tried to start it up again it was stuck in a loop checking for charges like before.
  21. any idea when the update should take place? right now it's still stuck checking
  22. it's still happening for me (tried restarting osbot/computer to see if it helps). the message is "Your weapon has 1,234 charges."
  23. always a pleasure. i'll update you if it happens again
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