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Everything posted by d0zza
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Open the logger before you run the script and watch it while the script runs, it sounds like there's a null pointer exception somewhere.
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d0zza replied to TWC's topic in Runescape 2007
Sold 250m to him, quick and easy -
This script only supports smithing of items, cannonballs are made by smelting.
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I'm not too sure however I have noticed the same type of delay when using charter boats. It's possible that the webwalkevent running has it's own sleep/conditionalSleep that runs that delays the break condition check. To get around this you'd have to do write the part that gets into dialogue yourself and not use a webwalkevent to do it.
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Fixed, ty for letting me know. Still selling!
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Title, PM me or skype me by clicking the button in my sig.
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The game only loads objects up to 15 tiles away from your player so you won't be able to get all the objects in an area that big.
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Sent you a message on skype.
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I'm able to make one for you, you can take a look at my script shop in my sig or send me a PM
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WalkingEvents and WebWalkEvents block the rest of your script from running as long as they are being executed and as far as I know onMessage is run after (or before, don't remember) your onLoop is run so if you do have a walkingEvent that takes a while it could be stopping your onMessage from running. However I can't say I've ever experienced these issues as I've never needed an onMessage to run while walking.