-
Posts
821 -
Joined
-
Last visited
-
Feedback
100%
Everything posted by lisabe96
-
Every time I come in this section I learn something new
-
Honestly, I'd wait out a little (no trying to ruin your business I69U) Wouldn't be the first one that still had a 2nd delayed ban on the way and gets perm'd
-
99/101 WC? Are you a wizard?
-
May I ask what the reason is that it has to be quested? Just out of curiosity
-
RQ Chopper | Woodcutting as it should be
lisabe96 replied to lisabe96's topic in Resource Collection
Build 9: - Fixed a bug where the bot wouldn't be able to find a bank - Fixed a bug where the bot wouldn't move to a better tree when the option is used - Fixed a bug where you needed +1 level than required to switch to a better axe - Added some anti-fail checks in case something unexpected happens, the bot would try to pick up again - Fixed some bugs with the anti-ban handling not working properly - Fixed the coordinates of a location - Fixed a bug with custom location area defining Download build 9 here -
RQ Chopper | Woodcutting as it should be
lisabe96 replied to lisabe96's topic in Resource Collection
^ -
RQ Chopper | Woodcutting as it should be
lisabe96 replied to lisabe96's topic in Resource Collection
Build 8: - Redesigned a lot of the code, things should run more smoothly now - Moved the logo to not block the default rs experience tracker - Better tree tracking and locating - Movement to bank should not get you stuck anymore - Movement to trees should be more accurate now - Support for dragon axe special (Not tested, I don't have one. It should spec when searching a tree and at 100 energy.) - Added a mouse tracking paint Edit: Build 8.1, just a fix on 2 locations that were switched Download build 8.1 here Note: Due the redesign of the code it's possible that you might encounter bugs that weren't there before. Just post them and I'll fix them just like I always do -
RQ Chicken Killer - Kills chickens anywhere - Can loot feathers
lisabe96 replied to lisabe96's topic in Combat & Prayer
Ye well it's still in beta, so can't really trust on it yet -
RQ Chicken Killer - Kills chickens anywhere - Can loot feathers
lisabe96 replied to lisabe96's topic in Combat & Prayer
If there's no errors it's hard to update since you can't fix something you don't know -
RQ Chicken Killer - Kills chickens anywhere - Can loot feathers
lisabe96 replied to lisabe96's topic in Combat & Prayer
Well, it's not supposed to deathwalk because you ain't supposed to die there. I have no clue how it managed to attack a farmer lol, possible he must have been in front of a chicken on the screen which made the bot click the farmer thinking it was clicking the chicken. -
RQ Chopper | Woodcutting as it should be
lisabe96 replied to lisabe96's topic in Resource Collection
Been a bit busy with other stuff recently, but should come soon -
My bad, I thought it was supposed to do that because else it would make iron bars. I probably did this for all bars needing coal. Will fix it one sec Fixed version: http://www.mediafire.com/download/ald3fzi422vzb6i/RQ_Superheater.jar Let me know it it works now
-
RQ Chicken Killer - Kills chickens anywhere - Can loot feathers
lisabe96 replied to lisabe96's topic in Combat & Prayer
Should be since nobody reported bugs -
Features: With a "line" I mean the row of tiles the bot will be making fires on. Burns all F2P logs Generates the closest available line to make fires on Variable start & line-switch positions (not always use the same tiles) Will not use a line where more than 2 fires are already on it When only a few logs left, will start closer to the bank and not at the head of it's line Logs out when no more logs are in the bank Random selection (Doesn't always perform the same action like "use tinderbox with logs", but will also sometimes do "logs -> tinderbox" or miss-click Smart delays & pseudo anti-ban options Hops worlds when no lines available Extra features in VIP version: Various extra locations Support for P2P logs Download Requesting this on the SDN once the VIP version is ready. Version 1.0 Click here to download! Place the downloaded JAR in your osbot scripts folder. (c:\Users\YOUR_USER\OSBot\scripts\") Report any bugs you find so I can fix them, thanks.
-
Another thing. Your monsters are not variable as you're creating objects for each type of monster. So it's possible that the monster the player enters, doesn't actually exists in our data. So you would have to store the available ones in a comboBox probably to avoid this. Unless I've misinterpreted your code
-
public static final FighterData GOBLIN_SUICIDER = new FighterData("Goblin", -1, false); public static final FighterData DRUID_TANK = new FighterData("Druid", 20, true); public static final FighterData SPIDER_BOSS = new FighterData("Spider", 5, true); public static final FighterData ROCK_CRAB_SENSEI = new FighterData("Rock Crab", 6, true); public static final FighterData UNICORN_PRO = new FighterData("Unicorn", 9, true); Not a fan of this, especially when you're getting big amounts of objects. Using a map or list to store the objects would be a better approach imo. //DataManager private static Map<EnumExample, DataObject> data = new HashMap<>(); public static void load() { data.add(EnumExample.GOBLIN, new DataObject(#, #)); } public static DataObject find(EnumExample type) { return data.get(type); } //Main @Override public void onStart() { DataManager.load(); } But that's just my 2 cents. For the rest great guide! Sure a lot of people will learn a lot from this
-
It's not just the spamming, as I told in my bug thread it also doesn't randomize the position when using webWalk(area) It goes to the exact same tile every time.
-
They wont touch your main if you don't bot no. On the clay thing, clay has always been fairly profitable and been botted much through rs history. So I assume that the ban rate will be high there. Since you've been banned that fast multiple times, you should probably try another script and see how that goes
-
Don't run it for 24 hours, think about what a human would do. You need sleep, diner, toilet, ... Use breaks and don't bot for too long
-
Another approach to anti-ban implementation in scripts
lisabe96 replied to lisabe96's topic in Community Discussion
Just stop quoting me if you aren't even going to bother reading what I've told you ever since the first post, I'm not going to be wasting more time explaning the same thing 10000 times. Script: I am cutting willows Tree goes down I take a little delay I search a new tree Tree is down, need 1 more log for full inventory Cut tree I go to bank Player I am cutting willows I am multi tasking some stuff I come back to my game start chopping mah tree Oh damn tree is down and only 1 log more for full inventory Going to bank anyways This is one example of human-like behavior that a bot wont do. In order for Jagex to bust bots without banning legit players, they must have a fairly advanced algorithm that might detect small things like this. Bot's don't think like humans. So rather than writing a script based on facts/happenings in the rs-world, we should design the script from the player view point. Would I as human get a next tree for that 1 more log? Maybe if the tree is the closest to the bank but I'm not running to one further away for that 1 log, I'm just gonna bank that shit. Do you understand what I mean now??? And I'm very aware how the client-server works as I've written RSPS's from scratch. -
Read the sticky that's in this section..., this covers pretty much your question: http://osbot.org/forum/topic/45618-preventing-rs-botting-bans/ It is NEVER guaranteed that you will not get banned, after all you have nothing to complain about because you're breaking jagex' rules.
-
Another approach to anti-ban implementation in scripts
lisabe96 replied to lisabe96's topic in Community Discussion
Are you trolling or just being stupid. The thread is a theoretical concept as I said before, this has nothing to do with code. It's something to think about, design, work out. For the 3th time, I'm not talking about mouse movements as a form of anti ban at all. edit: And yes I can think of another way, it's called events. An event detects if the screen lost focus or not. However it has nothing to do with my thread as I've been trying to tell you for the third time now. -
Another approach to anti-ban implementation in scripts
lisabe96 replied to lisabe96's topic in Community Discussion
Nope, you don't get it at all. With moving mouse outside screen I mean that as a player you'd leave the game screen to do other stuff. As humans we multi task. I didn't mean it at code level AT ALL. The thoughts I've written on the OP are purely theoretical and have nothing to do with code in a direct way. -
Another approach to anti-ban implementation in scripts
lisabe96 replied to lisabe96's topic in Community Discussion
Who was talking about mouse movements, you missed the point completely. It's about simulating human behavior rather than reacting to changes in the rs world.