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lisabe96

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Everything posted by lisabe96

  1. So you never used 12x, stay at opera then
  2. If you came from opera 12.x Give Vivaldi a try, it's pretty much a modern copy of 12.x made by the original developer
  3. Well they took the bots to ban from a list. Weath might have not banned the ones with good cash loads and put em on a list to use for the stream. That seems the most plausible/easy way to me
  4. I elaborated on my decision next to being badass
  5. I'll definitely be running my bots at osrs bot busting. If I get banned anyways I can as well take my 5 seconds of glory and see it happening live
  6. You'll still get flagged, nothing changes, you might just survive an extra day cuz they'll be sleeping tomorrow cuz of the parties tonight
  7. Just a thought, with all this people donating their cash, could this have effect on the gold trading prices? Or is the impact too small
  8. So basically the primary way to flag you as a bot is your play history. Out of tut isle & getting 60wc straight is probably a bot! Who knew Trying to pick up any information that could come handy in anti-botting methods though
  9. I just continue botting cuz I'm badass
  10. Assuming it has been botted, has it "cooled down" already? If so, 800k bid
  11. I read "Looking for a gf"
  12. This is somewhat similar idea of what I'm doing I have an enum with a bunch of actions we do irl (toilet, smoking, grab drink, check website, get lost in a read, ...) They have an frequenty rate as well as a min-max duration. Also got this for pseudo's. Then based on that I pass the duration as return for the onloop.
  13. And how would I disable input from the script?
  14. Bought a logo design. Nice work for a cheap price, I added extra cuz I thought it was too cheap :p Vouch
  15. Currently the best I could come up with to keep it user friendly :p :
  16. It makes sense but it's not as user friendly as I'd want it to be. In case knowing the purpose would help to find ideas: It's for a firemaking script where I'd like the user to be able to select the tiles to use. This way I can allow them to make fire wherever they are, not limited by locations, also avoid the same patterns for everybody to be used. Based on the selected tiles I internally build lines and patterns.
  17. Maybe a way to enable input then programatically so the user doesn't have to bother about it. Then maybe block mouse clicks from the game so the character doesn't move?
  18. While input is disabled on the client, I'd like camera movement to be enabled. The reason is that I want to reach more tiles by moving the camera, but I don't want my character start running around like a tard when clicking the tiles. Which happens with input is enabled. So I'd only want camera input enabled.
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