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lisabe96

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Everything posted by lisabe96

  1. Mining update delayed due issues with webwalking. Get's stuck frequently when between rocks
  2. I doubt hopping worlds changes anything, but pretty sure talking does. At least if your botting script isn't shit
  3. ~ Superheats your bars in no time! ~ ~ Supports all bar types ~ ~ Logs out when out of runes or ores ~ ~ Uses random delays between actions to avoid a stable xp-rate (less ban chance) ~ ~ Well... not much more this should do I guess? Bank - superheat ~ Click here to download 1.1 Place the download JAR inside your scripts folder to use. Then refresh your scripts in the client. C:\Users/YOUR_USER_NAME/osbot/scripts/ Note: I have only tested bronze bars myself, if you find any bugs let me know so I can fix them.
  4. Alright thanks, guess I'll have to write it myself after all then
  5. Yeah well.. that was the obvious solution, I was hoping at first that the spells enum from the API would contain the information on what runes each spell requires and would take such approach. Since it didn't find the spells enum containing the required runes data I searched the API for another solution and found getMagic().canCast(). That one works but keeps opening my magic tab. So since the code must be available somewhere in the API I'd like to figure out where so I can use it rather than having to write it all myself.
  6. I'm trying to check if the bot has the required runes to cast a spell. Right now I'm using getMagic().canCast(Spell spell) However this clicks the magic tab every time it checks. I figured there's code that checks for the requirements behind "cancast" somewhere but I can't find it in the API docs. Any help? tldr; How do I check if I have the required runes for a spell without using getMagic().canCast() as that open the magic tab every time.
  7. Warning: The splasher will start attacking rats melee when you run out of runes. This will be fixed on the next update somewhere this weekend together with mining.
  8. UPDATES: Combat: * Will not take arrows when it's to far to walk (example at lumbridge goblins: if the bot killed a goblin from behind the fence, no human will run around 10 tiles just for those few arrows. This bot won't do that anymore either.) * Enabled burying bones * Experience trackers & other tracking info added * Magic now works, will run away when you're out of runes Other: * Splashing added with random interactions and delays -> Randomly clicks to stay active (also randomly performs a few random actions here) -> Attacks a new target of the same type as you started with when out of combat * A few new zombie walker locations added Overall: * Specific task info tracking is now displayed in the GUI in the tracking tab. Click here to download version 1.1 Alpha Note: I started on mining which will be visible as a task, but it does NOT work yet, still under development.
  9. lisabe96 replied to bunnie's topic in Resolved
    I was confused as well as on the main page it says the bot is up
  10. Barb village is high ban rate though, lumbridge is probably a better bet and should be working (tested but not for a long period of time) Development: Gonna be working on tweaking and fixing some stuff today, adding new content (tasks) this weekend probably.
  11. Do you mind telling the combat configurations you were using so I can look into it
  12. Mind telling me what's "off" so I can fix/optimize it? Thanks! Any feedback on the fishing?
  13. As I said? C:\Users\YOUR_USER_NAME\osbot\scripts\ You put the jar in that ^ folder and then refresh your scripts on the osbot client
  14. Just saying but that piece of code doesn't send anything to the server sir. Also the api itself clicks multiple times or fails on it's own already, and it moves camera as well if you really want some pseudo's. Nobody knows how their antiban works, but im pretty confident that some pseudo's aren't going to save you. Just place it under the script folder; c:\users\youruser\osbot\scripts
  15. Then you should know it doesn't pass data in the clicks and runs on 600ms
  16. First of all, its 600ms And second, if there's no action involved with the mouse click there's no data passed so they have no clue what you're doing exactly. You're mouse position itself is never passed at all, ever. I know the whole protocol after spending years in this RSPS scene, trust me on that one
  17. Fixed a bug where it wouldn't let you chose the right fishing type (net, bait, lure...) Thanks @Jeune Padawan
  18. You can check whether u want to use anti-ban or not. With anti ban enabled it will use random anti-ban methods. However this is still in development as well, but it already has some: example: When a fishing spot moves it will randomly decide whether to move directly to the next spot or wait some time to make it more himan like. example2: When banking it will sometimes stay for longer in your bank than needed (like you're checking some things in your bank) example3: In combat it will randomly delay before attacking a next target, when using ranged it will not always pick up the arrows when there's only 1. My approach is that I just observe myself while playing and turn the "weird actions" that make you human-like into code. I do NOT spend time on pseudo-anti-bans like clicking tabs, hovering skills as this data is not send to the OSRS server, so they don't even know that you're doing all that stuff.
  19. I posted this a few days ago in script development. But since I depend heavily on people testing and I'm not getting a lot of attraction in the dev section; I'm trying it here with some more whistles and bells
  20. lisabe96 replied to lisabe96's topic in Archive
    Continuing on this thread: http://osbot.org/forum/topic/90550-randqms-tasker-bot-everything-various-scripts-in-one-script-scriptception/ Hope to get some more attraction with some more whistle and bells, and being in the download section. As I heavily depend on testing by others.
  21. lisabe96 replied to lisabe96's topic in Archive
    The most main systems are in place now and everything seems to be working fairly good. I feel confident enough at this point to not call this a prototype anymore but an actual project becoming something. So I'm going over to a first version release now (alpha) Updates: Combat: * Smart target detection (don't try to attack monsters that are already under attack, don't try to attack multiple monsters,...) * Ranged: Pick up arrows * Ranged: Smart picking up arrows (don't always pick up arrows when there's only 1) * Ranged: Equip picked up arrows when out of ammo * Ranged: Leave combat when out of arrows * New GUI for combat setup Overall: * Hot options -> Task settings can be changed while the task is running without need of a restart * Anti-ban option -> Smart delays and various anti ban methods will be used. However this will slow down task speed. (Currently only partly implemented) Download version 1.0 Alpha here
  22. lisabe96 replied to Give me nats's topic in Runescape
    If it's macroing they wont reply, you dungoofed
  23. I bot my mains, which results in new mains

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