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lisabe96

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Everything posted by lisabe96

  1. I'm trying to check if the bot has the required runes to cast a spell. Right now I'm using getMagic().canCast(Spell spell) However this clicks the magic tab every time it checks. I figured there's code that checks for the requirements behind "cancast" somewhere but I can't find it in the API docs. Any help? tldr; How do I check if I have the required runes for a spell without using getMagic().canCast() as that open the magic tab every time.
  2. Warning: The splasher will start attacking rats melee when you run out of runes. This will be fixed on the next update somewhere this weekend together with mining.
  3. UPDATES: Combat: * Will not take arrows when it's to far to walk (example at lumbridge goblins: if the bot killed a goblin from behind the fence, no human will run around 10 tiles just for those few arrows. This bot won't do that anymore either.) * Enabled burying bones * Experience trackers & other tracking info added * Magic now works, will run away when you're out of runes Other: * Splashing added with random interactions and delays -> Randomly clicks to stay active (also randomly performs a few random actions here) -> Attacks a new target of the same type as you started with when out of combat * A few new zombie walker locations added Overall: * Specific task info tracking is now displayed in the GUI in the tracking tab. Click here to download version 1.1 Alpha Note: I started on mining which will be visible as a task, but it does NOT work yet, still under development.
  4. lisabe96

    bot help?

    I was confused as well as on the main page it says the bot is up
  5. Barb village is high ban rate though, lumbridge is probably a better bet and should be working (tested but not for a long period of time) Development: Gonna be working on tweaking and fixing some stuff today, adding new content (tasks) this weekend probably.
  6. Do you mind telling the combat configurations you were using so I can look into it
  7. Mind telling me what's "off" so I can fix/optimize it? Thanks! Any feedback on the fishing?
  8. As I said? C:\Users\YOUR_USER_NAME\osbot\scripts\ You put the jar in that ^ folder and then refresh your scripts on the osbot client
  9. Just saying but that piece of code doesn't send anything to the server sir. Also the api itself clicks multiple times or fails on it's own already, and it moves camera as well if you really want some pseudo's. Nobody knows how their antiban works, but im pretty confident that some pseudo's aren't going to save you. Just place it under the script folder; c:\users\youruser\osbot\scripts
  10. Then you should know it doesn't pass data in the clicks and runs on 600ms
  11. First of all, its 600ms And second, if there's no action involved with the mouse click there's no data passed so they have no clue what you're doing exactly. You're mouse position itself is never passed at all, ever. I know the whole protocol after spending years in this RSPS scene, trust me on that one
  12. Fixed a bug where it wouldn't let you chose the right fishing type (net, bait, lure...) Thanks @Jeune Padawan
  13. You can check whether u want to use anti-ban or not. With anti ban enabled it will use random anti-ban methods. However this is still in development as well, but it already has some: example: When a fishing spot moves it will randomly decide whether to move directly to the next spot or wait some time to make it more himan like. example2: When banking it will sometimes stay for longer in your bank than needed (like you're checking some things in your bank) example3: In combat it will randomly delay before attacking a next target, when using ranged it will not always pick up the arrows when there's only 1. My approach is that I just observe myself while playing and turn the "weird actions" that make you human-like into code. I do NOT spend time on pseudo-anti-bans like clicking tabs, hovering skills as this data is not send to the OSRS server, so they don't even know that you're doing all that stuff.
  14. I posted this a few days ago in script development. But since I depend heavily on people testing and I'm not getting a lot of attraction in the dev section; I'm trying it here with some more whistles and bells
  15. lisabe96

    Jagex

    If it's macroing they wont reply, you dungoofed
  16. Check the logger and see if there's any errors thrown when your CPU usage goes up. Nullpointers can cause CPU usage going crazy
  17. Like a year late with this post lol. Sticking with w7 here, foreva
  18. Nvm, it does click the minimap and not an actual ground tile so you can't interact with anything. The solution given works thanks!
  19. But could that ^ not get you into unwanted situations? Like if there's a ground item at that tile or an npc you might be clicking that
  20. private static void walkToTile(Script script, Position position) { WalkingEvent walkingPath = new WalkingEvent(position); walkingPath.setMiniMapDistanceThreshold(0); walkingPath.setMinDistanceThreshold(0); script.execute(walkingPath); } Doesn't work, when I'm already nearby the tile it wont move to it. Is this something that is broken or am I doing something wrong?
  21. K at least it would give the few people that know where to look some information then
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