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OSBot :: 2007 OSRS Botting

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Woody

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Everything posted by Woody

  1. Does it handle objects? Widgets? Dungeons? Teleports? Shortcuts?
  2. amg u funni
  3. Thank you for the info! I might skip adding the last one, the one in lvl 35-37. It's easier for pkers to kill bots the higher wildy level.
  4. Woody replied to Walsh's topic in Introductions
    False. So false. The developer has its on style of interactions and will almost be the same as the rest of his/hers scripts. You got zero proof to back your theory so stop giving members false hope. On topic: Welcome to OSBot! I'm sure you'll enjoy it here.
  5. Sorry to say, but you got it all wrong. The code I posted is just a part of my attacking method. Thanks though for your explanation, however I already knew about it. Hence http://osbot.org/forum/topic/74095-hovering-entitys-option/The reason I posted here is because the bug appeared in v 127 and I made no changes in the code. When I switched back to v 123, it was working perfectly fine.
  6. Yea, your logic is wrong. Try to learn what boolean really is and you should do some null checks (check if item != null etc.). You should also learn how to use dynamic sleep instead of static sleep. How do you know that the script should sleep between 300 and 430 ms. Why 130 ms in difference? For dynamic sleep use api's ConditionalSleep.
  7. Woody replied to Murcidly's topic in Spam/Off Topic
    pussy
  8. I want it to hover over the entity, noob.
  9. V .123 is so much better than .127. When the script want to attack a npc, the mouse move a few pixels towards the entity and then stops, then move again and stops, repeatedly. This is what I use: InteractionEvent ie = new InteractionEvent(entity, "Attack"); ie.setHover(true); execute(ie); Another issue with grabbing ground items; it right clicks on the ground item but doesn't interact. GroundItem gi = getGroundItems().closest("blah"); if gi != null gi.interact("Take")
  10. Item item = getInventory().getItem("blah"); item.hover(); You could do some checks to see if the mouse is within the item's bounding box; if not do hover else already hovering item.
  11. holy fuck, they are almost naked I would guess 80% of the audience are there to fap. I bet some of them even have a hole in their pocket so they can stroke themselves.
  12. what is deadman mode?
  13. Use Caesar's solution. His answer is a natural exponential function and looks better. However, I would round off the values to 3 numbers, since there are max 3 digits in the question, if you understand what I mean.
  14. I'm done with deathwalk. It will only work for lumbridge spawn. As I know, there are 2 green dragon spots in wilderness. One is northwest from Edgeville and second above graveyard. So the best teleport method for Edgeville would be glories, and for graveyard, games necklace to corp beast and varrock tab for banking. Edit: The script is almost finished. I got some stuff to add and then I will beta test it. Edit 2: The script is still under development, but I will be really busy during the whole October because of studies. I will make small updates and post 'em here.
  15. I would use PUI if there are only clickable options, no typing. And you use mouselistener and rectangles to listen for interaction.
  16. I was using PUI (paint user interface) a long time ago. But it is a lot more difficult to make than a GUI. If you have a sense for graphics and if you don't overload the cpu with images, it is a really nice feature.
  17. Woody replied to Apaec's topic in Money Making
    Looks neat. Good luck my friend!
  18. Woody replied to Furk's topic in Archive
    I will release mine this week. Stay tuned.
  19. Does bank support Grand Exchange now?
  20. If battery life is your priority, I would then suggest a mac actually.
  21. Makes your penis bigger No but seriously, i5 at least. i3 sucks. Here is why. Also, nVidia geforce >> intel graphic
  22. My guess will be 34.
  23. You'll get your balls (if you have some) all dried up.

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