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Tom

Scripter III
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Everything posted by Tom

  1. Tom replied to Tom's topic in Fishing & Cooking
    you select ottos grotto, and you have a barbarian rod + feathers in your inventory
  2. Tom replied to Tom's topic in Fishing & Cooking
    Added
  3. Tom replied to Tom's topic in Fishing & Cooking
    Added
  4. Tom replied to Tom's topic in Combat & Slayer
    Added
  5. Tom replied to Tom's topic in Magic & Prayer
    Added
  6. Tom replied to Tom's topic in Mining & Smithing
    Try now, should be in script selector
  7. Tom replied to Tom's topic in Fishing & Cooking
    Added
  8. Tom replied to Tom's topic in Mining & Smithing
    Are you selecting rocks manually? aDDED
  9. Tom replied to Tom's topic in Fishing & Cooking
    Added
  10. Tom replied to Tom's topic in Mining & Smithing
    the world hop actually worked? Thats a surprise in itself. What part do you think is slowing it down? Detecting the ores or the actual hopping part
  11. Tom replied to Tom's topic in Mining & Smithing
    Added trial, and no i dont think so
  12. Tom replied to Tom's topic in Combat & Slayer
    Guess i have to change back to using the map, thanks for reporting. Fixed in version 1.15 (may take up to 48 hours to be approved) Added
  13. Tom replied to Tom's topic in Mining & Smithing
    Added
  14. Tom replied to Tom's topic in Magic & Prayer
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  15. nice
  16. Tom replied to Tom's topic in Fishing & Cooking
    Added
  17. Tom replied to Tom's topic in Mining & Smithing
    I mean its possible, but not likely?
  18. Tom replied to Tom's topic in Mining & Smithing
    If there was a solid answer to this question, I'd be happy to tell you 😛
  19. Tom replied to Tom's topic in Mining & Smithing
    Added
  20. Tom replied to Tom's topic in Mining & Smithing
    Added
  21. Tom replied to Tom's topic in Mining & Smithing
    It will be in your script selector I double checked and you have already had a trial quite some time ago. I've given you a new one, last chance though.
  22. Tom replied to Tom's topic in Mining & Smithing
    Added
  23. Conditionals are definitely used, and they aren't slow enough to be even close to noticeable. If i were to guess, I'd say all combat in games is handled on the same thread, so when a player attacks, the developer could call an event and have all other NPC's react accordingly, as there would be quite a few frames between when someone presses a button, and when the effect of that button press happens
  24. Tom replied to Tom's topic in Mining & Smithing
    Did you select Expanded mining guild, or regular mining guild?
  25. Tom replied to Tom's topic in Combat & Slayer
    Only reason I can think of that would cause it to rotate your camera is that it cant find the thing its attacking easily? What were you using it for?

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