Everything posted by Chris
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[Stable] OSBot 2.4.109-110 Draynor Mansion Trees + Debug
thanks for the manor trees fix
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Excellent Dragons
v7.30 Pushed: Metal dragons: Lootlist updates + alchlist updates + loot & bury *when dragon bones is added to the loot list* Thanks to @nitinzaz for the suggestions [BETA] Lava Maze GDK: New test location for green dragons that uses the new burning amulet & glory to function (Edgeville bank start). [BETA] Heroes' Dungeon BDK: New test location for blue dragons that uses games necklace & duel ring to function (Castle Wars bank start). Possible fix for graveyard loot stalling due to issues with antifire. should be fixed since i last tested but let me know if it happens again @Finbato If you find any bugs please give me enough details in a post. I prefer you use the template on the main page. ~Chris | Sinatra Will be working on: Improving the beta modes Listening to suggestions Adding a new Mode (Black Dragons(lost city))
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Mirror vs. Normal Client
mirror mode is like Looking Glass. ja
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Excellent Dragons
Depending on SDN manager. Max is 24hr wait time till the SDN is updated. It should already loot rune limbs - maces etc by default + alch. If its not working try adjusting your loot range since maybe its too low. I will add the rang estuff + addy stuff to the loot list right now. and get it ready to push soon.
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Excellent Dragons
Will be in the next update
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Excellent Dragons
Walking to metals was unstable because the webwalker would fail in the dungeon. I had to remove that feature. It will camp the dragons in the lair just fine. Done
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Excellent Dragons
I have been working on two new modes so stay tuned. Mode 1 (New Green Dragon Mode): GDK Lava maze area Requirements: Burning amulet OR 57 woodcutting to use waku canoe to the wilderness. GLORY is a must! this mode only uses glory to bank! Mode 2 (New Blue Dragon Mode): Heroes' Guild dungeon Requirements: Heroes' Quest completed | Games' necklace in the inv & Duel ring in the equip support only at this time. Safespotting ONLY. I will be releasing the beta for these modes in v7.30. Please understand that these modes are in beta and are not fully COMPLETE(Still need to work on canoe mode. & check heroes' guild stuff). Small fixes for v7.30 hopefully fixed a "not looting" issue that previous users were having. Had to do with antifire issues. tweaked other things.
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Excellent Dragons
I am not sure. i think i found the issue you were having and the next update should fix it.
- [Feburary] Scripter Feedback
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[Price Check] Starter account | Void | & More
1. Pictures of the account stats 2. Pictures of the login details 3. Pictures of the total wealth (if there is any) 4. Pictures of the quests completed 9. Pictures of the account status
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[Price Check] Quested Zerk | Ancients Unlocked | B Gloves | Zulrah Unlocked & More
1. Pictures of the account stats 2. Pictures of the login details 3. Pictures of the total wealth (if there is any) 4. Pictures of the quests completed 9. Pictures of the account status 10. Original/previous owners @deceiver is OO (ex Super Mod)
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Whats a good career?
work at walmart bro in the upscale neighborhoods
- Apple Airpods
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Explv's Scripting 101
this gave me a virus! DONT DOWNLOAD!!!!
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Magarac's GFX Shop | Super Cheap! | High Quality!
added. my skype is osbotsinatra1
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Script Wont run but shows up ?
// Player to trade @SuppressWarnings("unchecked") Player muleAccount = getPlayers() .closest(o -> o.getName().replaceAll("\\u00a0", " ").equalsIgnoreCase("InsertNameHere")); move this
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Fresh new account, no gold. What's your botting plan?
use my wyverns acc creator
- Recent forum changelog
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Kinda Liked The Old Layout Better
get used to it sucker
- first post
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Excellent Dragons
I cannot seem to replicate your issue while debugging... I used your info to test and everything came back as working. im throwing 1 doses per trip and its restocking just fine and looting fine. i will throw an update for eternal glory but it will need to be tested by you since I dont have 24m gold to drop on the amulet but i assume it has the same teleports as a regular one. maybe an SDN build will refresh something but my local version is running fine. it will be v7.29
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Tired as fuck, what am i doing wrong?
if (getInventory().isFull()){ bankStuff(); } else { buykebab(); } private void buykebab(){ if (!AREA_KEBAB_SHOP.contains(myPosition())){ getWalking().walk(AREA_KEBAB_SHOP); return; } if (getDialogues().inDialogue()) { if (getDialogues().isPendingOption()){ getDialogues().selectOption(2); } else getDialogues().clickContinue(); } else { final NPC worker = getNPCS().closest("Karim"); if (worker != null) { worker.interact("Talk-to"); new FConditionalSleep(() -> getDialogues().inDialogue(), 7000).sleep(); } } } private void bankStuff() throws InterruptedException { if (!Banks.AL_KHARID.contains(myPosition())){ getWalking().walk(Banks.AL_KHARID); return; } if (!getBank().isOpen()){ getBank().open(); new FConditionalSleep(() -> getBank().isOpen(), random(2300, 10000)).sleep(); } else { if (getBank().depositAllExcept("Coins")){ new FConditionalSleep(() -> getInventory().isEmptyExcept("Coins"), random(2000, 8000)).sleep(); } } } np
- Need services
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Excellent Dragons
working on replicating your issues.
- Need services