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OSBot :: 2007 OSRS Botting

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Pseudo

Trade With Caution
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Everything posted by Pseudo

  1. Any chance of a trial please?
  2. 86 SOmehow double posted, remove please.
  3. Does it support general store Nat crafting?
  4. Pseudo replied to Czar's topic in VIP Scripts
    Script usually works fine but today it just plays with the camera and doesn't do anything else, ideas?
  5. Any rough estimates on this please? Stats: http://prntscr.com/a4wner Notable Items: http://prntscr.com/a4wnvp Thanks. P.S. Also has a fairly rare obby mauler related name.
  6. Any chance of a trial pal?
  7. Quality Abyss Quality Abyss is a script in development by myself, @Nucleon and another friend who is yet to register. We have total faith that we will co-operate well as a team. The script will flawlessly craft any given rune, whilst using the Abyss as it's mode of transport. With full banking support, food support, a solid traversal system and future plans for glory charging, as well as the ability to freely choose whether or not to use some routes of travel in the Abyss (I.E. if you wish to carry a tinderbox and burn-down the boil) it promises to be an exciting script prospect and hopefully a very good end product for our consumers. Note: This will be a paid product upon market release, but not without us ensuring it is worth every penny of it's release value, and more. To do: - First GUI design. - GUI implementation, configuration storing and loading. - Banking system. - User handler -> This will handle all User based interactions, eating food, equipping a pickaxe/hatchet, etc. - Glory charging. (Low priority, may not be in the initial release). - Traversal system. Media: It's entirely possible something is missing from this thread, perhaps our GUI is lacking something important for instance, then let us know!, additionally if you have any queries/suggestions please post and let us know, our goal is to create a satisfying script for users.
  8. In talks to buy a bond now. Buying another bond.
  9. tl;dr OP is a virgin.
  10. who r u again
  11. Pseudo replied to Joseph's topic in Snippets
    GUTHIX_SATFF(null)
  12. Pseudo replied to Joseph's topic in Snippets
    I don't even Osbot, . Just posting dat ternary.
  13. Pseudo replied to Joseph's topic in Snippets
    How is posting code improvements 'pointless'?
  14. Pseudo replied to Joseph's topic in Snippets
    public boolean turnRunOn() { return !script.settings.isDataOrbsActive() && (script.interfaces.getChild(548, 93) != null ? script.interfaces.getChild(548, 93).interact(): script.settings.setRunning(true)); }
  15. The posts on this thread are giving me cancer.
  16. public static boolean isMyPlayerAlone(Script script) { return script.getPlayers().getAll().size() > 1; } Is checking if your player isn't alone. Iterating through every local player to see if one is interacting with you is overkill. Why not search in a certain radius?
  17. I'm assuming you're writing a Sorceress' garden script then?
  18. Iirc all you need to know is that the ent is (indirect pun) an entity, and thus 'attackable'. Work with that. The smoking rock is easily detectable by it's height. Work with that.

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