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  1. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
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  2. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
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  3. NEW! Added Grand Exchange auto-restocking! Perfect for goldfarms!! Features Coming Soon: - Deathwalk support - Salamander support - More ironman routes for barrows How to use Bot Manager or Script Queue: Script ID is 1181 Script Parameter is the saved profile name, e.g. hello123.txt
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  4. ────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.
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  5. View in store $5.99 for lifetime access _____________________________________________________________ Key Features: Progressive mode - The script will traverse the xp-optimum course for your current level; walking to the next course as your level increases. Reliability - The script was developed and rigidly tested with superior reliability in mind. Human replication - Designed around human simulation - behaviour tuned to replicate common rooftop play styles. Alching / Magic Imbue - The script can be configured to High/Low Alch items, or cast Magic Imbue as it traverses the course. Target system - Can be optionally configured with a target. Once this target is achieved, the script will stop. Available targets (variable λ): Stop when λ agility exp gained. Stop when agility level λ reached. Stop when λ magic exp gained. Stop when magic level λ reached. Stop when λ minutes passed. Healing - The script will consume edible items in your inventory to restore health, stopping if you run out of food. Mark of Grace looting - All marks of grace are looted while the script traverses the rooftop. Randomisation - All thresholds (including but not limited to Run energy and Critical Hp) are dynamically randomised. Energy restoration - The script will consume energy restoring items/potions when needed, provided they are available in the inventory. Web-Walking - The script utilises the OSBot Web to navigate the OSRS map, meaning it can be started from almost anywhere. Course detection - If you are on/near a rooftop course before setup, the course will automatically be loaded into the GUI. Error correction - The script will detect when it has made a mistake (e.g. climbed ladder in seers' bank) and will attempt to return to the course. ...and many more! Supported Rooftops: (Level 10) Draynor ✓ (Level 20) Al-Kharid ✓ (Level 30) Varrock ✓ (Level 40) Canifis ✓ (Level 50) Falador ✓ (Level 60) Seers' Village ✓ (Level 70) Pollnivneach ✓ (Level 80) Rellekka ✓ (Level 90) Ardougne ✓ Things to consider before trying/buying: Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would strongly recommend manually navigating your player to/close to the desired rooftop course. Progressive mode - the script features 'Progressive mode' which will cause the script to advance rooftop courses as you level up. Progressive mode relies on the aforementioned web-walking system for inter-rooftop navigation. Consequently, I would highly recommend monitoring the script as it traverses between courses to ensure the web-walking process correctly executes. Healing & Energy restoration - the script will automatically heal or restore run energy when needed. It will do so by consuming items in the inventory - this script will not bank. For optimal exp rates, I would strongly suggest keeping energy restoring items in the inventory (energy/super energy/stamina/fruits/summer pies/purple sweets/...). To prevent the script stopping prematurely, bring a few bites of food along. Using magic - The script supports the periodic casting of a magic spell while traversing a course to maximise experience rates. To determine whether or not you can cast a spell, the script checks your magic level as well as which runes are in your inventory and which stave you have equipped (if any). It is worth noting that, at this time, the script does not recognise any of the following items as rune sources, so avoid using them while running this script: Bryophyta's Staff, Tome of Fire, Rune Pouch. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious agility experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Review (by Eduardino): Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Testimonials:
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  6. Progamerz Abyss Runecrafter Buy now($5.99): Store Or Like the post and comment below to get 24 hours trial Discord Support Server Current script features: Screenshots: R
    1 point
  7. Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui
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  8. Great script, I've gotten tonnes of stuff with it! Although i have a suggestion, adding telegrab support would make the success rate much much higher imo!
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  9. been running on my iron just make sure have all supplies needed
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  10. can I have it added back please, says one time purchase and have the PayPal receipt for it a few months ago and was on here fine for a while. then stopped using and now its gone.
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  11. have purchased this and now its not showing as purchased...
    1 point
  12. Of course, you can. You're better off learning the fundamentals of Java first. Up to Java Arrays/OOP 1 should be enough to start scripting. But the more complex script you're making, the more Java you should learn to make it easier and cleaner. You may even find making some random simple Java apps to be fun as well. You don't need to stick with scripting necessarily https://www.programiz.com/java-programming Probably the best scripting tutorial and where almost everyone starts https://osbot.org/forum/topic/115124-explvs-scripting-101/
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  13. dumb question but how do i get the interface to show the gp/hour like its shown on the first page?
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  14. Thought i'd pushed an update to fix this last week so i will have to double check whats going on Regarding the quick prayer - potentially, should be too difficult Bulk restock im a bit iffy on - not everyone would like it to do this if they're saving for an imbue, for example. Having the script auto train by changing levels im also iffy on - if the script miss clicks and enables defensive attacks by mistake for a tick or two it could (worse case senario) get pures a defence level which im very wary of.
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  15. Hey, love the script. It used to run perfectly well and I've used it a lot over a bunch of accounts. However, recently it has been very laggy and the bot seems to just run behind the water wheels and sit there for no apparent reason. The bot is supposedly 'submitting pay-dirt' but will just stand next to the collection hopper for a good amount of time before finally running over to the deposit zone. Not sure what the issue is but would love to know if it's a problem on my end? It seems to keep thinking there is an obstacle blocking it from going to deposit. [INFO][Bot #1][06/25 11:46:51 AM]: We can safely assume some of our ore has been processed [INFO][Bot #1][06/25 11:46:51 AM]: We have 0 ore left to process. [INFO][Bot #1][06/25 11:46:51 AM]: Gained 28 available ore at the sack! [INFO][Bot #1][06/25 11:46:51 AM]: We can safely assume some of our ore has been processed [INFO][Bot #1][06/25 11:46:51 AM]: We have 0 ore left to process. [INFO][Bot #1][06/25 11:46:53 AM]: "paydirt" changed to "12" [INFO][Bot #1][06/25 11:46:53 AM]: Appeared! [INFO][Bot #1][06/25 11:46:53 AM]: Adding dialogue to list [Your inventory is too full to hold any more pay-dirt.] [INFO][Bot #1][06/25 11:46:55 AM]: Try go to the hopper... [INFO][Bot #1][06/25 11:46:55 AM]: We're on the ground floor, let's go to north walkable (wash) [INFO][Bot #1][06/25 11:46:55 AM]: Keep going sir! [INFO][Bot #1][06/25 11:46:56 AM]: no obstacle found, try find the nearest rockfall! [INFO][Bot #1][06/25 11:46:58 AM]: Try go to the hopper... [INFO][Bot #1][06/25 11:46:58 AM]: We're on the ground floor, let's go to north walkable (wash) [INFO][Bot #1][06/25 11:46:58 AM]: Keep going sir! [INFO][Bot #1][06/25 11:46:58 AM]: no obstacle found, try find the nearest rockfall! [INFO][Bot #1][06/25 11:46:58 AM]: no obstacle found, try find the nearest rockfall! [INFO][Bot #1][06/25 11:47:00 AM]: Try go to the hopper... [INFO][Bot #1][06/25 11:47:00 AM]: Do we have pay-dirt: YES. [INFO][Bot #1][06/25 11:47:12 AM]: Try go to the hopper... [INFO][Bot #1][06/25 11:47:12 AM]: Do we have pay-dirt: YES. [INFO][Bot #1][06/25 11:47:12 AM]: no obstacle found, try find the nearest rockfall!
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  16. Hey, im going to be a future client for this bot, allready bought the nmz stealth one and its working as smooth as posible (the greatest bot for nmz ever created), and i would like to suggest a feature to this stealth gold farming bot, and is to be able to grow cats and exchange them for death runes, and in the nmz bot i would like to suggest that the armour repairs itself grabbing gold from the bank, teleporting to lumbridge with the home teleport spell, repairs the armour at bobs axe shop, and then teleports back to nmz with the minigame teleport, and then saves the remaining gp from the inventory in the bank and then continue to bot normally, this feature of repairing the armour in the bot is broken and dosent work (at least for me). So yeah, i would also suggest that to this script, grow cats and exchange them for death runes, id be apreciated if you could implement this to this bots
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  17. Hey, im going to be a future client for this bot, allready bought the nmz stealth one and its working as smooth as posible (the greatest bot for nmz ever created), and i would like to suggest a feature to this stealth gold farming bot, and is to be able to grow cats and exchange them for death runes, and in the nmz bot i would like to suggest that the armour repairs itself grabbing gold from the bank, teleporting to lumbridge with the home teleport spell, repairs the armour at bobs axe shop, and then teleports back to nmz with the minigame teleport, and then saves the remaining gp from the inventory in the bank and then continue to bot normally, this feature of repairing the armour in the bot is broken and dosent work (at least for me). So yeah, i would also suggest that to this script, grow cats and exchange them for death runes, id be apreciated if you could implement this to this bots
    1 point
  18. Works pretty well. Haven't had any issues. I would like to the option to fix Struts even if one is working for the smithing exp. Also, the bot could be improved by fixing struts before depositing into the hopper as the bot often stops in front of the broken struts but does not fix them until the game notifies the player that the struts needs to be repaired.
    1 point
  19. Love the script so far, one suggestion not sure if its just my computer or not but the script runs quite smoothly up until I approach the hopper; the bot stands there for around 5 seconds every time before it actually clicks on the hopper. Then proceeds to run smoothly "faster clicks" again, if it is my computer could you DM me with settings etc to make my character click on the hopper faster. If not would you be able to speed up that portion.
    1 point
  20. hi just wondering if theres an option or a way to help the bot deposit ore into the sack more quickly? i feel like i sit near the deposit sack for too long each trip before actually depositing. normal players will be depositing after me but will finish and walk away before my bot has deposited the paydirt
    1 point
  21. as i tried to do birdhouses, it put the first birdhouse up, then it struggled to add the hop seeds and it was just stuck there
    1 point
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