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Showing content with the highest reputation on 05/20/16 in all areas

  1. You have been banned for being hacked and shit for long time lately and i can say nobody is not that fool to be hacked that much. All i can think of that the "hacker" is you and you are just using your account to scam people on this forum or others. If Muffins cant keep his accounts secured, just permanent ban him. In my eyes hes a scammer
    5 points
  2. nice man, just make sure this is the last time it happens
    4 points
  3. Cut off one head two more shall take its place HH
    3 points
  4. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    2 points
  5. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    2 points
  6. by Czar Buy now (only $8.99!) 143 HOURS IN ONE GO!!!!! update: this bot is now featured on the front page of osbot! More reviews than every other fishing bot combined! 100 hour progress report!!! How to use Script Queue: ID is 552, and the parameters will be the profile name that you saved in setup! This process is really simple, just to save you headache
    2 points
  7. Molly's Thiever This script is designed to quickly and efficiently level your thieving! Check out the features below. Buy HERE Features: - Capable of 200k+ per hour and 30k+ exp/ph on mid-level thieving accounts. - Quickly reaches 38 thieving to get started on those master farmers for ranarr and snap seeds! - Fixes itself if stuck. - Hopping from bot-worlds. - Stun handling so the bot doesn't just continually spam click the npc. - Drops bad seeds if inventory is full at master farmers. - Eats any food at the hp of your choosing. Supports: -Lumbridge men -Varrock tea -Ardougne cake -Ardougne silk -Ardougne fur -Kourend Fruit Stalls -Ardougne/Draynor master farmer -Ardougne/Varrock/Falador guards -Ardougne knight -Ardougne paladin -Ardougne hero -Blackjacking bandits as well as Menaphite thugs, this has limitations, click the spoiler below to see them Setup: Select your option from the drop down menu, it will tell you the location where the target is located. Fill out the gui and hit start. Simple setup! Proggies: Proggy from an acc started at 38 theiving:
    2 points
  8. >>>DOWNLOAD<<< Currently only supports the varrock sawmill. All logs work Extremely fast Balloon will be added later on Enables run at 10% or more energy Hops worlds randomly A small proggy - Report bugs, if any exist. Start with gp in inventory and nothing else. Updates - 1.0 released 1.1 fixed teak log typo, teak logs will now work 1.2 script stops when out of logs, or you have under 2k coins left 1.3 fixed logging out when under 2k coins left, added world hopping 1.5 fixed logging out when no logs left 1.6 failsafes added
    2 points
  9. This is for the lifetime VIP give away! With everyone that pm'd me the user name + proof these were the 5 chosen by Random.org - had to change due to late entry randomized again! This thread will be updated each time a winner is chosen! Winner #1 Winner #2 Winner #3 Winner #4 - Mikasa u dirty dawg Winner #5
    2 points
  10. Since when did people not know of ++
    2 points
  11. 2 points
  12. 2 points
  13. Demon Slayer Shadow of the Storm The Golem RFD Evil Dave Subquest
    2 points
  14. New update! Version 0.16 - Gems are now looted - Added improvements to doors update will be live within a few hours, good luck all ;)
    2 points
  15. He came back as he didn't have a job, he said he would stay while we were short handed. He got a job in 2 days lol.
    2 points
  16. thanks for all the support everyone As for script release, I was given 1 week deadline and the day will be on the 21st, but I think it will be released sooner hopefully In the meantime I will still be adding updates and new features Here is the new interface for banking, notice the new 'Teleport' options So in this profile the bot will be fighting white knights near burthorpe, the bot will tele to castle wars using duel ring for banking, and will use games necklace to tele burthorpe to come back. I will be testing this out with wyverns and green dragons soon ^^ (white knights at burthorpe is a bad fighting place, I am just testing the script in the worst/most complex areas to make sure everything will be flawless)
    2 points
  17. Brought to you by the #1 most sold script series on the market. Come and see why everyone's choosing Czar Scripts! This is the most advanced Agility bot you will find anywhere. BUY NOW $9.99 NEW! Added Both Wyrm Courses! SCRIPT INSTRUCTIONS Optimal Setup for the bot: Please set the mouse zoom to far away (to the left, like below) so that more obstacles can be seen in the view, and so the script can be more stable and reliable Also, make sure to have roofs toggled off (either go to settings tab or type ::toggleroof) for optimal results
    1 point
  18. PPOSB - AIO Hunter Brand new trapping system just released in 2024! *ChatGPT Supported via AltChat* https://www.pposb.org/ ***Black chinchompas and Black salamanders have been added back*** Supports the completion of Varrock Museum & Eagle's Peak OR CLICK HERE TO PAY WITH 07 GOLD! The script has been completely rewritten from the ground up! Enjoy the all new v2 of the script JOIN THE DISCORD CHAT FOR QUESTIONS/ SUPPORT/ CHATTING/ UPDATES! New GUI: Features: Click Here Current functioning hunter tasks: (green - complete || yellow - started || red - incomplete) Screenshots: Progressive Leveling: 1-19 --> Crimson swift 19-43 --> Tropical wagtail 43-63 --> Falconry 63+ --> Red chinchompas Updates How to setup Dynamic Signatures Report a bug CLI Support - The script now supports starting up with CLI. The commands are given below. Please put in ALL values (true or false) for CLI to work properly. Make sure they are lowercase values, and they are each separated with an underscore. The script ID for the hunter bot is 677. Parameters: EnableProgression_EnableVarrockMuseum_EnableEaglesPeak_EnableGrandExchange Example: -script 677:true_true_false_true ***Don't forget to check out some of my other scripts!*** OSRS Script Factory Click here to view thread LEAVE A LIKE A COMMENT FOR A TRIAL The script is not intended for Ironman accounts. It still works for Ironman accounts, but you must have all equipment, gear, and items.
    1 point
  19. Haven't seen a Castle Wars script on either here or a competitor bot. This is something I wrote up real quick; you could just AFK outside the spawn room but I added some basic logic to prevent some reports. Features: -Waits for game -Grabs bandages, finds enemies, attacks people -Leaves spawn zone, walks to high-traffic areas This is an open-source script, written so its easy to understand for some of you newer guys. If you are a VIP+ member you get the convenience of the script being on the SDN. Source: import org.osbot.rs07.api.map.Area; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.model.Player; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.api.util.GraphicUtilities; import org.osbot.rs07.api.util.LocalPathFinder; import org.osbot.rs07.event.InteractionEvent; import org.osbot.rs07.script.MethodProvider; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; import java.awt.*; import java.util.Collection; import java.util.LinkedList; import java.util.Optional; import java.util.stream.Collectors; /** * Created by Alek on 5/8/2016. */ @ScriptManifest(name = "Castle Wars", author = "Alek", version = 1.0, info = "Castle Wars Script", logo = "") public class CastleWars extends Script { ScriptState scriptState = ScriptState.PENDING; private Team myTeam = null; private Player enemyPlayer = null; private final Area ZAMORAK_SPAWN_ROOM = new Area(2368, 3127, 2376, 3135).setPlane(1); private final Area SARADOMIN_SPAWN_ROOM = new Area(2423, 3072, 2431, 3080).setPlane(1); private final Area ZAMORAK_WAITING_ROOM = new Area(2403, 9510, 2437, 9543); private final Area SARADOMIN_WAITING_ROOM = new Area(2363, 9478, 2394, 9502); private final Area SARADOMIN_SPAWN_AREA = new Area(2420, 3072, 2431, 3083).setPlane(1); private final Area ZAMORAK_SPAWN_AREA = new Area(2368, 3124, 2379, 3135).setPlane(1); private final Position ZAMORAK_STAIRS_DOWN = new Position(2380, 3127, 1); private final Position SARADOMIN_STAIRS_DOWN = new Position(2419, 3080, 1); private final Position ZAMORAK_LADDER_DOWN = new Position(2378, 3134, 1); private final Position SARADOMIN_LADDER_DOWN = new Position(2421, 3073, 1); private final Position ZAMORAK_BARRIER = new Position(2377, 3131, 1); private final Position SARADOMIN_BARRIER = new Position(2422, 3076, 1); private final Position CENTER_ISLAND = new Position(2400, 3104, 0); private final Position ZAMORAK_CASTLE_FRONT = new Position(2387, 3115, 0); private final Position SARADOMIN_CASTLE_FRONT = new Position(2411, 3092, 0); private enum Team { SARADOMIN(1), ZAMORAK(2); int teamId; Team(int teamId) { this.teamId = teamId; } int getTeamId() { return teamId; } } private enum ScriptState {FIND_PORTAL, WAIT_FOR_GAME, GRAB_SUPPLIES, LEAVE_SPAWN, FIND_OPPONENT, FIGHT_OPPONENT, PENDING} @Override public void onPaint(Graphics2D g) { g.setColor(Color.WHITE); g.drawString(scriptState.name(), 10, 120); } @Override public int onLoop() { scriptState = getScriptState(); switch (scriptState) { case FIND_PORTAL: myTeam = null; Optional<RS2Object> optionalPortal = getObjects().getAll().stream().filter(o -> o.getName().equals("Guthix Portal")).findFirst(); if (optionalPortal.isPresent()) { if (optionalPortal.get().interact("Enter")) { new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { return SARADOMIN_WAITING_ROOM.contains(myPlayer()) || ZAMORAK_WAITING_ROOM.contains(myPlayer()); } }.sleep(); } } else { log("Please start the script in Castle Wars!"); stop(false); } break; case WAIT_FOR_GAME: if (getDialogues().isPendingOption()) { getDialogues().selectOption("Yes please!"); } else if (myPlayer().getArea(2).getRandomPosition().interact(getBot(), "Walk here")) { getMouse().moveOutsideScreen(); new ConditionalSleep(MethodProvider.random(30000, 60000), 3000) { @Override public boolean condition() throws InterruptedException { return getDialogues().isPendingOption() || (SARADOMIN_SPAWN_ROOM.contains(myPosition()) || ZAMORAK_SPAWN_ROOM.contains(myPosition())); } }.sleep(); } break; case GRAB_SUPPLIES: Optional<RS2Object> optionalTable = getObjects().getAll().stream().filter(o -> o.getName().equals("Table") && (ZAMORAK_SPAWN_ROOM.contains(o) || SARADOMIN_SPAWN_ROOM.contains(o))).findFirst(); if (optionalTable.isPresent()) { for (int i = 0; i < MethodProvider.random(1, 5); i++) { if (optionalTable.get().interact("Take-5")) { final int slots = getInventory().getEmptySlots(); new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { return slots != getInventory().getEmptySlots(); } }.sleep(); } } } break; case LEAVE_SPAWN: boolean successfullyLeftSpawnArea = false; if (SARADOMIN_SPAWN_ROOM.contains(myPosition()) || ZAMORAK_SPAWN_ROOM.contains(myPosition())) { Optional<RS2Object> optionalBarrier; if (getMyTeam().equals(Team.ZAMORAK)) optionalBarrier = getObjects().getAll().stream().filter(o -> o.getPosition().equals(ZAMORAK_BARRIER)).findFirst(); else optionalBarrier = getObjects().getAll().stream().filter(o -> o.getPosition().equals(SARADOMIN_BARRIER)).findFirst(); if (optionalBarrier.isPresent()) { if (optionalBarrier.get().interact("Pass")) { new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { return !SARADOMIN_SPAWN_ROOM.contains(myPosition()) && !ZAMORAK_SPAWN_ROOM.contains(myPosition()); } }.sleep(); } } } else { Optional<RS2Object> optionalStairs; if (getMyTeam().equals(Team.ZAMORAK)) optionalStairs = getObjects().getAll().stream().filter(o -> o.getPosition().equals(ZAMORAK_STAIRS_DOWN)).findFirst(); else optionalStairs = getObjects().getAll().stream().filter(o -> o.getPosition().equals(SARADOMIN_STAIRS_DOWN)).findFirst(); if (optionalStairs.isPresent()) { if (!isPathBlocked(optionalStairs.get())) { if (optionalStairs.get().interact("Climb")) { successfullyLeftSpawnArea = true; new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { return myPosition().getZ() == 0; } }.sleep(); } } else { Optional<RS2Object> optionalLadder; if (getMyTeam().equals(Team.ZAMORAK)) optionalLadder = getObjects().getAll().stream().filter(o -> o.getPosition().equals(ZAMORAK_LADDER_DOWN)).findFirst(); else optionalLadder = getObjects().getAll().stream().filter(o -> o.getPosition().equals(SARADOMIN_LADDER_DOWN)).findFirst(); if (optionalLadder.isPresent()) { if (!isPathBlocked(optionalLadder.get())) { if (optionalLadder.get().interact("Climb-down")) { successfullyLeftSpawnArea = true; new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { return myPosition().getZ() == 0; } }.sleep(); } } else { NPC barricade = getNpcs().closest("Barricade"); if (barricade != null) { if (barricade.interact("Attack")) { new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { return !barricade.exists(); } }.sleep(); } } } } } } if (successfullyLeftSpawnArea) { switch (MethodProvider.random(0, 2)) { case 1: getWalking().webWalk(CENTER_ISLAND); break; case 2: if (getMyTeam().equals(Team.ZAMORAK)) getWalking().webWalk(ZAMORAK_CASTLE_FRONT); else getWalking().webWalk(SARADOMIN_CASTLE_FRONT); break; } } } break; case FIND_OPPONENT: Collection<Player> enemies = getPlayers().getAll().stream().filter(p -> p.getTeam() != getMyTeam().getTeamId()).collect(Collectors.toList()); if (!enemies.isEmpty()) { for (Player enemy : enemies) { Rectangle enemyBounds = GraphicUtilities.getModelBoundingBox(getBot(), enemy.getGridX(), enemy.getGridY(), enemy.getZ(), enemy.getModel()); if (getMap().canReach(enemy)) { if (enemyBounds.intersects(GraphicUtilities.MAIN_SCREEN_CLIP)) { InteractionEvent event = new InteractionEvent(enemy, "Attack").setWalkTo(false); execute(event); if (event.hasFinished()) { enemyPlayer = enemy; break; } } else if (MethodProvider.random(0, 1) == 1) { getWalking().walk(enemy); break; } } } } break; case FIGHT_OPPONENT: if (enemyPlayer.exists()) { if (myPlayer().isInteracting(enemyPlayer)) { if (getInventory().contains("Bandages") && (getSkills().getStatic(Skill.HITPOINTS) - getSkills().getDynamic(Skill.HITPOINTS) > 10)) getInventory().getItem("Bandages").interact("Heal"); new ConditionalSleep(MethodProvider.random(2000, 5000), 500) { @Override public boolean condition() throws InterruptedException { return enemyPlayer.exists(); } }.sleep(); } else if (getMap().canReach(enemyPlayer)) { enemyPlayer.interact("Attack"); } else { enemyPlayer = null; } } else { enemyPlayer = null; } break; } return 1000; } private ScriptState getScriptState() { if (getConfigs().get(1021) == 0) return ScriptState.FIND_PORTAL; if (ZAMORAK_WAITING_ROOM.contains(myPlayer()) || SARADOMIN_WAITING_ROOM.contains(myPlayer())) return ScriptState.WAIT_FOR_GAME; if (SARADOMIN_SPAWN_AREA.contains(myPlayer()) || ZAMORAK_SPAWN_AREA.contains(myPlayer())) if (!getInventory().contains("Bandages")) return ScriptState.GRAB_SUPPLIES; else return ScriptState.LEAVE_SPAWN; if (enemyPlayer == null) return ScriptState.FIND_OPPONENT; return ScriptState.FIGHT_OPPONENT; } private Team getMyTeam() { if (myTeam == null) myTeam = myPlayer().getTeam() == 1 ? Team.SARADOMIN : Team.ZAMORAK; return myTeam; } private boolean isPathBlocked(Entity entity) { LocalPathFinder pf = new LocalPathFinder(bot); LinkedList<Position> path = pf.findPath(entity); if (pf.foundPath()) { Collection<NPC> barricades = getNpcs().getAll().stream().filter(o -> o.getName().equals("Barricade")).collect(Collectors.toList()); for (Position position : path) for (NPC barricade : barricades) if (barricade.getPosition().equals(position)) return true; return false; } return true; } }
    1 point
  20. Karamja store method. 12,6m gp/h. Requires Karamja hard diary task.
    1 point
  21. Thanks for the tip. It seemed the original analyzing map error comes from starting the script while logged into the game while on the official client. On OSBuddy it wasn't an issue. Might help you in development in the future. Working perfectly now.
    1 point
  22. thanks, mirror mode seems to be working even though nothing changed at all. Might just be because I started the script while logged in. Paint still overlaps a bit but that's a minor issue. Very well done script, the third of your scripts I've purchased. Another issue just popped up using OSBuddy client. It's telling me to use fixed mode even though it already is. It seems to be working fine in resizable though?
    1 point
  23. use dark green colour, much easier for your eyes
    1 point
  24. Crocs are awesome as fuck
    1 point
  25. could i get a trial please?
    1 point
  26. 1 point
  27. I might add a task system later on ^^ good idea!
    1 point
  28. How much money / hour in CORP LAIR?(bad english conf)
    1 point
  29. 1 point
  30. looking for a g mauler account 1 pray or 13 70+str 80+ range mith gloves if possible full quested . thanks hmu with prices also looking for a blitz/barrage g maul rusher . 80+ str 82/94 mage
    1 point
  31. Can i have trial please?
    1 point
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