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Showing content with the highest reputation on 06/02/14 in all areas

  1. Well I thought today I would release some of my private collection of different classes/snippets hopefully help new writers learn a little bit, and to maybe see a rise in quality of scripts throughout this forum. For my fifth release is another great learning experience I undertook last month, creating a mouse movement algorithm using a bézier curve algorithm I created with the help of Google, a tutorial on here, and @Merccy & @Swizzbeat helping me understand how the mouse interacts with the canvas, how to send my own events to the canvas. The reason I'm releasing this is because of the rise in bans as of recent, and I feel mouse movement plays a significant role in bans, though some people doubt this. I have to admit I didn't always think this was true either, and like some that still don't believe, I thought of profiling mouse movements as completely impossible due too the extensive resources that it would take to profile each player, though I will post some quotes from respected members of RS Hacking community that completely changed my thoughts about this. (Posting in text to avoid subliminal advertisement) #1 #2 #3 Those excerpts from above are some of the better material I have found regarding bans, but there is much much more on the topic, just a matter of digging deep enough to find it! Though a mouse change alone won't completely remove the chances of a ban, it gives you a better chance of going undetected. Now lets get started! What does this actually do? Well simply make your mouse completely different, using a bézier curve algorithm I created using a framework Swizzbeat and Merccy supplied me with. The final result, should look somewhat like this: Though this could be highly improved upon, it is a huge improvement to the default, and there are also other mouse controllers such as the SRL Mouse and WindMouse which are available on Google, just may require some porting over. How does is work? Well when creating this instead of starting by looking through RS examples, I instead went and study the math behind bézier curves, to find out they were quite simple to grasp. Then after seeing a idea for a mouse controller posted that I thought would be suited perfect for my use, I decided to replicate it. This is the basic guideline I followed when creating this. Finally, how the hell do I use this?: Well even though I took out most of the work, it still takes some on your side, just mostly copy/pasting, thought I recommend that you edit this mouse algorithm because the more similar patterns the more chances of you being detected. Well this tutorial will partially coincide with @Merccy's tutorial on Creating your own Mouse Controller, though I have made edits and extended some other areas he did not. First off we need to create a interface which we can use later to create new mouse algorithms easily and making changing them a snap. In Merccy's tutorial he creates a MouseController class which handles moveMouse and moveMouseTo methods, though this is also where we assign our new MouseController as well. We are adding this class becasue it seems that Merccy didn't mention it, though we need a class that can send our new mouse events to the canvas to have it move the mouse. Now we Object hold this new mouse we created, so for this I created ModMouse, which basically reflects and sets our mouse controller to replace the original. This is similar to Merccy's though we also set our MouseEvent as well. Finally we have everything we need to set use our own mouse algorithm, but we need a Mouse algorithm to use it! I named this NotoriousMouse purely to change the name other a Mouse controller sent by Swizz beat, which I then ripped all the internals out and rewrote using the new found knowledge I learned while studying bézier curves! This may not be the best, but it's a big step up! So we have all these files ready to go, and you should have something looking like this: For the hardest part of all is implementing it, please pay attention as this may be difficult for some to understand. @Override public void onStart() { new ModMouse(this); } Done. If you manage to follow all the directions and copy/pasted everything just right you should have a whole new mouse in your script! You now are on the road to having a more diverse mouse controller, though please be warned this is only for OSBot1, I have already tried implementing this into OSBot2 but the mouse methods are now declared as final and are no longer able to be overridden (If there's another way please let me know). I really hope you enjoyed the read, and I hope it helps all of you! I would post my sources and references but I withheld from doing so in fear of ban due to accidentally advertising, though I'm sure could be found with someone interested in the subject. Questions/Comments?: If you see anything I messed up on, or should be improved, please let me know, but be respectful about it, we have too many keyboard warriors thinking their hot shit, yet do nothing but bash others and never give any useful resources. Even if you have a question, free to ask me, just please refrain from asking me blatant obvious questions, or ones you did little to no research on before asking, I'm not here to spoon feed you, though I am willing to help someone is trying.
  2. http://osbot.org/forum/topic/50406- @Divinity - newfag trial. @Nick - Got promoted instead of demoted...wtf? @Pikachu - He's banned. O.o @Acerd - #Acerd4CBA!! AHFSHASGINVAIOERHBGA @No1 - Scamquitted. O.o @Millenium - Got unbanned and twc removed. inb4scam @James - Got twc removed, along with his ability to join the chatbox. @Asuna - Got CBA! ;D @Smart - Got demoted. - @Occazn - Just came back and now he's banned...seems legit. @mehul112 - Failed scam attempt? @RoomScape - being reviewed and his position is in danger. @Catastrophe - Surpassed @XavierM in total time online. @Jack - has just become my new best friend. @Timekeeper & @Jeffy Jeff - Both declared themselves to be the king of VIP/Sponsor/Donors. A fight to the death shall suffice to determine which one is better suited for that position, don't you think? @lolmanden - Has just declared himself the Leader of TWCs! @Master Chief - Got TWC removed. @Laz - Talked about some OSBot 2 stuff which I have no clue about: http://osbot.org/forum/topic/51910- @Mikasa - Surpassed @Smart as the user with the most posts! @Ericthecmh - Got Script Manager, gratz!! - Still a shit scripter.
  3. And this is why I don't understand why the emulator doesn't port it over like it was designed to, what's the point of the emulator if it doesn't do what it's supposed to do
  4. Not gonna argue with this. This man speaks the truth. Pathetic. I'd like a full recovery on ALL of my so called "life-time" scripts that I paid for.
  5. For the people arguing that writers should be forced to port over our scripts, is honestly the stupidest thing I ever read... That's like saying if I have the same script on multiple clients, you deserve access to them all since you bought one already. When I wrote my scripts, I used the OSBot1 API, not OSBot2... I would of understood if they had made a major change to our original API, though they chose to use a new one all together, making somethings that were once easy, impossible to do now. Almost the same feeling you get when trying another clients API, trying to port something, it's doesn't always work. Honestly about 45% of my private collection of snippets, and recreation of the OSBot1 API, has now outdated and am unable to rewrite due to the change in API. For example: Mouse method are now made final, blocking any chance of overriding them for use of custom controllers. GF Mouse Algorithms. You are no longer able to instantiate items, and when trying to use the legacy import, it has been depreciated. GF Inventory Monitor. Don't even get me started on the changes made to walking. GF Walking snippets. Banking is now reworked, and am getting nothing but errors trying to port over my custom Banking API. GF 5 days of work. Yea it does have some improvements, but it feels like a completely new API just with a similar naming convention to OSBot. Those are just to name a few of the major parts of my scripts for OSBot1 that are now broken with OSBot2. So literally it is almost impossible to recreate my scripts for OSBot1 using the OSBot2 API, they would need be completely rewritten, and would result in a completely different functioning script. So I don't see why users who bought OSBot 1 scripts, should get what would be a completely new script, in terms of functionality, and code, just with the original name. It's almost as if our users feels entitled to tell us what we can and cannot do with our work. If you think it is so easy to port something over, especially when your dealing with scripts that are 10k+ lines long and directly manipulating the OSBot client, by all means be my guest, I wouldn't mind some more competition.
  6. What's the best way to get the best walkable tile (which is the highlighted one) dynamically? This is not hard when the entity is 1x1 but when its larger it gets bit harder. I know we got DynamicCircularPathFinder but its painfully slow and wrong many times. I tried to backport an old script by Zalgo but could not get it to work. http://pastebin.com/kaxySJPT http://pastebin.com/84myWrSk I can get the size & orientation then array thru all the postions the entity covers and array once more the area around those postions for tiles with 0 flag but I don't think that's an efficient or ideal way to do it.
  7. Everything about this picture is amazing. I was still using Safari. That post count. My old main before he was banned. That price. That OSBot version. (Jordan) was still going by the alias Jason and had me set as his avatar. This photo was taken June 1st, 2013 at 2:57 PM. That was a year ago today Oh how time flies by. PS here's the finished product incase anyone wanted to see:
  8. skills.getStatic(Skill.ATTACK); skills.getDynamic(Skill.ATTACK); sorry dynamic changes and static stays the same
  9. to everybody who is annoyed by this guy: Why? he is doing an experiment and he is doing us a favor by posting his findings. he is on our side. thanks dude
  10. Try to get it out this time lol, I lost count of all the ETA's. If it does this time though then it sounds promising. Just don't screw this up again -_- You are the one with minimal knowlegde of the source of OSBot's revenue lol. No scripters = no scripts = no members = no VIP's. Conclusion: No scripts = OSBot dies. So altough Sponsor/VIP brings them in the most, without scripts there would be completey nothing. So he's right.
  11. If you look at my post *cough cough*, he apparently scammed someone who filed a scam report and his account then had TWC placed upon it, so he made a new account. Not because he is trying to bot multiple accounts - unless he has extra accounts.
  12. People think graphics are easy to make. Uhm no, haha. You're so lucky to get cheap signatures. Signatures can take 1-2+ straight hours for a good one. Plus it takes a high amount of skill.
  13. OSBot does not store your runescape account information anywhere. The only place it would be stored is your local.dat file, which only you can access. It is under the data subfolder of your OSBot folder. If the account is not in there, you cannot find the information anywhere else.
  14. Disregard what I posted, they just hit me with a hot two day ban l0l.
  15. 2 points
    http://thebest404pageever.com/swf/house.swf http://thebest404pageever.com/swf/house.swf
  16. 2 points
    Congratulations to @Freak for winning this week's SOTW competition!
  17. Typical reaction by a teenager denying their love towards their crush.
  18. You guys don't understand that the developers of the OSBot 1 lifetime scripts will not be updating their scripts because they will not be on the market. Which makes the OSBot 1 emulator useless after a month or so except for a very few amount of scripts.
  19. Not overpriced. I agree it´s not complicated banner, but it´s totally fucked up to think that "professional" artists with real life clients would keep doing quality graphics for as low price as kids with for example 1 year experience making basic signatures. Who wants to spend hour/s making a nice piece of graphics for 5-10$? That´s like a damn god scripter making the most complicated script and then gives it out for almost free. Nice work @Dex!
  20. Fuck you, fucking cunt, you recoverd my account.
  21. 1 point
    Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4,99 for lifetime use - Link to Sand Crabs script thread (better exp/h!) - Requirements: Camelot tabs / runes in main tab of bank Designated food in main tab of bank ~ 20-30+ combat level Features: CLI Support! (new!) Supports Ranged & Melee Attractive & fully customisable GUI Attractive & Informative paint Supports any food Custom cursor On-screen paint path and position debugging Supports [Str/Super Str/Combat/Super combat/Ranged/Attack/Super attack] Potions Collects ammo if using ranged Stops when out of [ammo/food/potions] or if something goes wrong Supports tabs / runes for banking Option to hop if bot detects cannon Global cannon detection Option to hop if there are more than X players Refreshes rock crab area when required Avoids market guards / hobgoblins (optional) Automatically loots caskets / clues / uncut diamonds Enables auto retaliate if you forgot to turn it on No slack time between combat Flawless path walking Advanced AntiBan (now built into client) Special attack support Screenshot button in paint GUI auto-save feature Dynamic signatures ...and more! How to start from CLI: You need a save file! Make sure you have previously run the script and saved a configuration through the startup interface (gui). Run with false parameters eg "abc" just so the script knows you don't want the gui loaded up and want to work with the save file! Example: java -jar "osbot 2.4.67.jar" -login apaec:password -bot username@[member=RuneScape].com:password:1234 -debug 5005 -script 421:abc Example GUI: Gallery: FAQ: Check out your own progress: http://ramyun.co.uk/rockcrab/YOUR_NAME_HERE.png Credits: @Dex for the amazing animated logo @Bobrocket for php & mysql enlightenment @Botre for inspiration @Baller for older gfx designs @liverare for the automated authing system
  22. Updated for OSBot 2's API! Hello future script writers and other OSBot members! This will be my first OSBot script writing tutorial, and it's geared toward beginners with at least some understanding of Java (however, I'll still be covering some fundamentals). So, let us begin. Step I: Getting the IDE An IDE (integrated development environment) is software that makes programming much easier on you, the programmer. There are many Java IDE's to choose from (IntelliJ, NetBeans, Eclipse, and many more), but for this tutorial, we'll be using Eclipse. You can download Eclipse here. Simply choose the Eclipse Standard and download the version for your computer (32 or 64 bit). Once downloaded, use a program to decompress the archive, and move the eclipse folder to wherever you'd like (C:\, your desktop, it honestly doesn't matter). To open Eclipse, go into that folder and open the Eclipse application. Congratulations, your one step closer to making OSBot scripts! Step II: Basic Java Fundamentals Java, like C++, PHP, and Javascript, is a high-level programming language, which simply means it's very readable by humans (we use English while programming in these languages) and therefore much simpler to write code. If you're an absolute beginner, with no background in programming at all, this is going to go by extremely fast, and I will likely skip over some important topics. If you fall into this category, you absolutely NEED to read these tutorials by Oracle. I'm not sure about most of you, but I feel that a great way to learn something is to dive right in, and worry about the little things after you've started to understand the bare essentials. With that in mind, let's take a look at a simple HelloWorld class: public class HelloWorld { public static void main(String[] args) { System.out.println("Hello World, I'm learning Java!"); } } Now looking at that might be intimidating if you're new to this, but believe me it's very simple! I'll break down some of the common words used above: public: This could be public, private, protected, or default. It simply states the visibility of this class/method/variable. Public items can be seen from outside of your package, private items can't be seen by other classes in your package, protected items can only be seen by the subclasses of your package, and default can only be seen by your package. class: A class is like a blueprint from which objects are created (Oracle). static: This is a keyword that simply means that only one instance of it will ever exist, even if you recreate it infinitely. void: This is the return type of this method. Void methods return nothing, int methods return integers, String methods return strings, and so on. String[]: This is an array. Arrays are just containers that hold a specific number of items (of one type). For example, this method takes an array of strings as a parameter. System.out.println: This is just a method that prints a message to the console and then prints the newline character. ;: Semi-colons are used at the end of any Java statement (note: conditionals and loops do not count as statements), without them, your compiler will give you errors. { }: These curly braces are used to surround/contain the contents of a class/method/etc. This is all of the Java basics I will teach, simply because there are already many resources out there (see above). Step III: Setting up a Java Project Setting up a Java project in Eclipse for making OSBot scripts is simple, just follow these steps: Step 1: Press File>New Java Project and name your project, then press finish Step 2: Add the OSBot .JAR file to your build path Step 3: Add a class to your new project And you're ready to actually start script writing! Step IV: Creating Your Script Now here's where we actually start making your script! For this example, we'll be creating a very simple mining script that will mine and drop everything once the inventory is full (please note: this example is hardly usable for a script, but it shows the basics. With a real mining script, you'll want to replace the object name with the ID(s) of the rocks, so you don't try mining empty veins). Here's the full source: import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; @ScriptManifest(author = "You!", info = "I made this script!", name = "Basic Miner", version = 0, logo = "") public class BasicMiner extends Script { private enum State { MINE, DROP }; private State getState() { if (inventory.isFull()) return State.DROP; return State.MINE; } @Override public void onStart() { log("I can't believe script writing is this easy! I love learning!"); } @Override public int onLoop() throws InterruptedException { switch (getState()) { case MINE: if (!myPlayer().isAnimating()) { RS2Object vein = objects.closest("Rocks"); if (vein != null) { vein.interact("Mine"); } } break; case DROP: inventory.dropAll(); break; } return random(200, 300); } @Override public void onExit() { log("Thanks for using this wonderful script!"); } @Override public void onPaint(Graphics2D g) { } } Now most of that will be confusing, but don't worry, I'm here to help you! I'll break this down for you. import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; These lines import other classes for their use in your script. @ScriptManifest(author = "You!", info = "I made this script!", name = "Basic Miner", version = 0, logo = "") This is the script manifest, which simply tells OSBot your script's author, info, name, and current version (for use in their class loader). public class BasicMiner extends Script { ... } This just defines our class, and extends OSBot's Script class, so we can use all of their fancy API methods. private enum State { MINE, DROP }; private State getState() { if (inventory.isFull()) return State.DROP; return State.MINE; } Here we make an enum (collection of constants) called State which holds two states: mine and drop. Then we have a method that's return type is State (so it returns a State, which we just made). If your inventory is full, this method will return the dropping state, otherwise it will return the mining state. @Override public void onStart() { log("I can't believe script writing is this easy! I love learning!"); } This method is part of OSBot's Script class (which we're extending from). The onStart() method is only called once, and is called at the beginning of the script. This is where you should define some variables that only need defined once (the start time, start experience/level, etc.). @Override public int onLoop() throws InterruptedException { switch (getState()) { case MINE: if (!myPlayer().isAnimating()) { RS2Object vein = objects.closest("Rocks"); if (vein != null) { vein.interact("Mine"); } } break; case DROP: inventory.dropAll(); break; } return random(200, 300); } This is another method from OSBot's Script class (see that @Override?). onLoop() returns an integer, or how many milliseconds to wait before doing onLoop() again. We then use a switch statement to see what we should be doing. If we're to mine, we check if our player is currently animating (mining). If we aren't, we find the closest rock to mine, if that doesn't exist (or is null), we stop right there. But if it isn't null, we interact with the rocks by pressing "Mine". If we're to drop, we simply drop everything in your inventory (you did have your pickaxe equipped, right?). @Override public void onExit() { log("Thanks for using this wonderful script!"); } @Override public void onPaint(Graphics2D g) { } onExit() and onPaint(Graphics g) are two more methods from the Script class. onExit() is called once your script is stopped, and onPaint(Graphics g) is called every time the screen is updated. Step V: Exporting Your Script The final step to this tutorial will be exporting the script we just made so we can actually test it out! Step 1. Right click your project and press Export... Step 2: Choose JAR file Step 3: Choose your OSBot's scripts directory and export it! Well that's all for this tutorial, thanks for reading! You can find Part II here! Also: post suggestions for future tutorials, and I'll definitely consider it!
  23. Hello dear botters and script developers. We feel it's becoming time to announce that OSBot will begin officially transitioning over to the OSBot 2 platform along with commencing the start of the new SDN. Today's message is simply a reminder and fair warning to every script developer that the SDN will no longer be selling OSBot 1 scripts starting 2 weeks from now (aka June 16th)! What does that mean? Well if you paid for an OSBot 1 script, you will still be able to use it on either OSBot 1 natively (as the script was designed) or on the emulator which OSBot 2 provides. Transition Date: June 16th, 2014 For customers: If a script is deemed equivalent to your OSBot 1 script and added onto the OSBot 2 SDN, you will be granted access to the OSBot 2 version as well! If you paid for a script that does not renew ever (aka a lifetime script) and an OSBot 2 equivalent script is available, you will only have a free-trial of 30 days for the OSBot 2 version! You may decide freely whether to keep using OSBot 1 scripts for botting or the OSBot 2 equivalents. For script-developers: OSBot 1 scripts will no longer renew or be sold on our store! In order to keep your customers and status as a developer on the SDN, you will be required to convert your scripts to the OSBot 2 platform and ensure their quality and standards. It does not take very long to convert scripts, OSBot 2's API is simply a little bit different with additional features. There is no reservations for certain scripts (i.e. AIO fighters, merchers, etc.). It's a free-for-all. Only the best scripts will be accepted for premium sales. Additionally, any script which is to be sold on the OSBot 2 SDN/Store will have to meet certain standards of quality and reliability. What to expect after OSBot 2 is released: We've been developing OSBot 2 for a long time now and we're close to getting a fully operational dynamic web-walker. OSBot 2.2.X will feature a bot scheduler which takes full advantage of web-walker API being written currently. Additionally, the API will be added so that developers may use web-walking in their scripts as well! The next generation scripts for OSBot will feature requirement logistics and starting points on the map. The built-in bot scheduler will allow you to load up an unlimited amount of compatible scripts concurrently and and allow the bot to transition between the loaded scripts freely and randomly based on certain probabilities and configurations done before-hand. This new style of automatic scheduling will allow your bots to behave more human-like during long periods of time by constantly having a pool of different available behaviors. How are we doing it?: Here in the development line we're creating tools which facilitate the analyzation of the game's maps and object spawns. Much of the logic behind the proposed web-walkers and bot schedulers is easily automated when data from the game is analyzed properly and efficiently. Conclusion: We want to start seeing lots of script submissions for the OSBot 2 SDN! OSBot 1 scripts will no longer be sold on June 16th. Newly added OSBot 2 scripts will replace our current repository with better, more reliable scripts! The OSBot 1 client will still be supported for several months and will be discontinued once the OSBot 2 repository is satisfactory! Thanks, Sincerely Laz and the OSBot Team!
  24. 1 point
    Old but still funny
  25. Free trial: Want to try out a premium minigame script for free? Script's thread: http://osbot.org/forum/topic/47006-catapult-room-flawless-warriors-guild-token-farming-700h-released/ Rules: 100+ post count users only for security reason. Leave a comment on this thread. Leave a comment on the script's thread (see link above). Like the script's thread (not required but much appreciated) (see link above). Maximum one 12h trial per user. Maximum 3 trials per 12h.
  26. If you're talkin about item ID I think toolkit is #1? or is that private servers haha
  27. @LTS has been removed from the service, for those affected by his actions I am sorry for your loss. If you would like to discuss that please post it in the Community discussion section but as for this thread let's stay on topics Thank you
  28. And here I almost thought your TWC got removed.
  29. 1 point
    Dear OSBot community, It was a pleasure working for you all in the past months. I cannot explain how much it burdens me to make this thread, but sadly due to personal complications I am obligated to do so. Being apart of the Staff Team and the community has taught me a lot and has allowed for exponential self growth. Even though I am leaving, @Maldesto is an excellent leader and you all will be in good hands in unison with the current Staff Team. You all have molded me to the person I am now, and I am forever thankful for this wonderful experience. This is by no means a farewell, and I will try my best to keep in contact with you all. Sincerely, @Smart
  30. 1 point
    Disputed Member: [member=dan1213] Why it should be removed: no trade took place Details: http://gyazo.com/4685c77538f531564b2fb5a2289bcb07 Link to topic: no topic
  31. Account status http://i58.tinypic.com/amuuqg.png EOC login http://i61.tinypic.com/2803gh.png EOC stats http://i61.tinypic.com/23sj0qp.png EOC bank http://i60.tinypic.com/muiohf.png EOC loyalty http://i60.tinypic.com/2ic8pqg.png EOC Quests http://i57.tinypic.com/2lxtkba.png OSlogin http://i58.tinypic.com/51eoat.png OS stats http://i59.tinypic.com/xmrgqa.png OSbank1 http://i57.tinypic.com/2r3vw50.png OSbank2 http://i57.tinypic.com/21otzz5.png OSbank3 http://i58.tinypic.com/34ovfbo.png OSbank4 http://i61.tinypic.com/nysb2v.png OSbank5 http://i58.tinypic.com/2qum4k1.png Completed OSRS quests: Cook's Assistant Ernest the Chicken The REstless Ghost Romeo & Juliet Rune Mysteries Sheep shearer Witch's Potion Gertrude's Cat Lost City Waterfall Quest Starting price: 5M Auto-Win: 40M Payment method: RS07 GP / PayPal(Only if trusted) Payment:If you're trusted I will go first. Original E-mail: You'll get it when you bought the account Original Owner: Me
  32. That isn't our choice, most of the scripters were against the release and work on osbot 2 and wanted to keep osbot 1 as the main client. Now we are forced to do alot of work (porting,scripting) without any return and the customers will have to pay again. Don't bash on the scripters, in the end this whole thing is coming from the stuborness of some developers that wanted that osbot 2 really became a thing (if the same time that was invested in osbot 2 was invested in osbot 1 the client would be equally good)
  33. 1 point
    i smirked at that tho
  34. Then it seems like you got a taste of a delayed ban. Happened to me a lot of times. Don't bot during the f2p trail. They are 24/7 going crazy
  35. I'm sticking with OSBot 1 as well because I don't want to rebuy shit as well but the problem is it's only going to be supported for like 2 months.. oh well.
  36. 1 point
    @Ericthecmh has just recently been promoted so I'm sure he must have a lot on his plate for the time being, this section is for scripts which haven't been updated for more than 7-14 days and those scripts from inactive scripters. Eric is very much still active so please allow for some more time, he does have a busy schedule. Thank you for your patience.
  37. 1 point
    People say thats my issue ;/
  38. Not be an ass, But this is realy realy basic after effects No offence dex, i like u alot. But OT, its nice but not worth 80$ Sorry
  39. I highly doubt ANY script has reached 99% of their potential user-base. Believe it or not, more and more people join this community daily. That means new potential customers. Anyways if you want to cry and not update to OSBot 2 feel free to do so, and i'll enjoy your slice of the money-making pie
  40. Overall it does, but as for the section you're attempting to come into you know nothing about.
  41. Would be nice if devs hooked the mouse recording flag field. Because the code has obviously been there for ages, but we have no idea if it ever used..
  42. Nice read. I remember the windmouse created by Ben for SRL wich was quite amazing. I have already seen a similar code in pascal but I am gonna take a closer look at your new implentation that I bet will be teh shit. It was about time that someone started discussing about the obvious problem that the actual OSbot mouse represents. Most interesting post I have read on this forum since I joined.

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