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Leaderboard

  1. Levi

    Trade With Caution
    8
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    2293
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  2. Jordan

    Java Lifetime Sponsor
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    26997
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  3. ScorpioZ

    Trade With Caution
    5
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    2048
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  4. Wrecks

    Trade With Caution
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    297
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Popular Content

Showing content with the highest reputation on 09/29/13 in all areas

  1. Or you can leave it running while studying :|
  2. Dear community, I want to give you an idea where OSBot 2 is at. First of all I want to let you know that OSBot 2 is rewritten from the ground up to tackle some problems that you as a community pointed out. Things like CPU usage increasing over time in a scale of hours, something that never was a huge problem to most users but could be annoying for some. Besides that, increased overall performance is something everyone always likes to see. By writing an entire new core and taking time to do so, the client will score better at those points. At the moment, there is an abstract core written which is extendable for the most part to write implementations of other server revisions, such as RS3. Whether we will do so or not doesn't matter, it will be reusable. The entire GUI of the current OSBot was written using Swing. For OSBot 2 we are using JavaFX. JavaFX might not be as developed in certain areas as Swing, however those area's won't affect us. Besides that, JavaFX performs faster and gives more reliable output when it comes to exceptions. Not to mention, I personally and many others agree, I think that the look and feel of JavaFX is far better and promising than Swing. At the moment, a lot of the main GUI features are done. The client loads the applet, injects the client, hacks the canvas and such. So from here on, our first focus will be towards designing and organizing the new API. The API will have the same features as seen in the current OSBot and those features will be ported over. This is not a very hard job, most of it will just be refactoring. Other new features will remain secret and will be revealed as progress proceeds. Besides the API, which its functions will not have to be rewritten, we are planning and thinking about a second scripting engine. The current scripting engine is completely sequential in a blocking fashion. The new scripting engine, don't worry the old one won't disappear, we want to give a fully event driven asynchronous environment where you will dispatch tasks based on events and have control over the queue by using policies for tasks. We are looking forward writing this as Laz and I love writing new and fancy stuff. There are many other things that need to be done for OSBot 2, but the above is the majority. We can't give you an ETA, we don't want to stress any deadlines and instead focus on its quality. Laz has done a great job on it so far and now I'm joining him in this battle progress will speed up. I hope you had a fun read, Sincerely, OSBot.org
  3. You're asking this like getting banned is a rare thing. They don't just ban during bot busting livestreams and shit like that, people get banned every minute. Unlucky, good game, try again next time, unfortunate.
  4. V2.1 is ready, and will be uploaded to the SDN when I contact Raflesia. 10/15/2013 - Updates include: Falconry Addition/Add-on. Able to hunt Spotted, Dark, Dashing or all kebbits. Trap placement & ID's fixed for all animals. # of hunts shown on paint has been corrected Low PC Usage option added to GUI No Paint option added GUI GUI now lets you add a custom amount of hunts to bank at. (Thanks Aidden for the request) Please note the following: When you select Low PC Usage, the script displays a lighter style of paint and no floating xp is shown. Also increases the time between each loop. When you select no paint, there is no paint besides the npc asking where you will set your traps. Also increases the time between each loop. Select Low PC Usage or No Paint option if you are gold farming or are trying to run multiple bots. This should help out a lot. http://youtu.be/bxuEMIeZkrg Version 2 is out and even faster! 10/13/2013 - Updates include: Banking after "X" number of hunts. Safely banks your hunts so you'll never die and lose everything you've hunted. Works with Ring of dueling, and if you don't have one, it will run to the bank when it is time to deposit your hunts. If you have one in the bank it will withdraw it for you once you are there. GUI Breaking system / or default breaking system (still haven't decided yet, but has partially been implemented) Automatically updates ID's for box trap animals. This means I will never have to update ID's for box traps. Increased accuracy while hunting / increased xp/hr NEW and awesome paint! UI with glowing progress bar. You can choose from a variety of theme colors from GUI. Fixed bug where the bot would rarely run off to Crimson swifts when you start the script. Lot's of other fixes. This is awesome! Might want to change the quality on the video http://youtu.be/NU0MWKV2cvs Automatically detects changes in ID's for box trap animals! Now I never have to update the ID's when RuneScape is updated! PF Hunter is the fastest AIO hunter script on OSBot New and improved hunting algorithm tops any other script guaranteed. I've reached 410+ Red chins/hr at level 95+ Hunter, and 380+ at level 89. Supports 13 Locations & 7 Animals Red Chins, Grey Chins, Ferrets, Tropical Wagtails, Copper Longtails, Crimson Swifts & Red Salamanders ~~ 30 Hour progress, still running smooth! (continued) ~~ http://youtu.be/rQmbJwG3cw4 ~~ 25 Hour progress, still running smooth! (continued) ~~ http://youtu.be/8N1-iolK4GU ~~ 16 Hour progress, still running smooth! ~~ http://youtu.be/e2V8gMe756k ~~ Tropical Wagtails / Birds ~~ Hunting Birds: Update V1.3.14 provides better anti trap misplacement when you select this option in the GUI. When hunting Tropical wagtails or any other bird, select anti-trap misplacement for better results. When hunting higher level animals with box traps do not use anti-trap misplacement because it is slower. It is better to use anti-trap misplacement for birds because when you drop bones and feathers the bot has to right click to walk to that spot. ~~ Red Salamanders ~~ A couple of things to note: Never hunt Red Salamanders without monitoring your player. Random events in this area will teleport out of the area. Some randoms in this area. If you get a random and you do not complete it in time you might lose some of your traps. If this hunting area becomes too frustrating because of this, switch to hunting chins or something else instead. ~~ Features & Updates ~~ Features: 13 Locations Dynamically supports any number of traps Super fast trap setting, looting and dismantling EOC-like floating XP numbers Animated NPC that chats to you when you begin Awesome progress/statistics layout interface (The paint does not stop you from typing in the chat Dialog window) Toggle button to show/hide progress interface (Let's you view the chat dialog at any time) I literally review my code everyday and search for bugs and errors daily, even though I'm unlikely to find one Completed Updates: V1.0.0 - Supported Tropical wagtails in Feldip V1.0.1 - Supported banking at Castle Wars V1.0.2- 05/08/2013 - Added support for Crimson Swifts in Feldip V1.0.3 - 05/08/2013 - Added support for Red Chinchompas in Feldip V1.0.4 - 05/09/2013 - Added support for Copper Longtails near Eagles Peak V1.0.5 - 05/09/2013 - Added support for Ferrets near Eagles Peak V1.0.6 - 05/09/2013 - Added support for Grey Chinchompas near Eagles Peak V1.0.12 - 05/10/2013 - Script revised, added multiple bug/error handling methods V1.0.13 - 05/11/2013 - Added anti-ban controls, including camera rotations and angle changes V1.1.0 - 05/13/2013 - Added NPC chat animation and guidance V1.1.3 - 05/14/2013 - Major bug fixes V1.1.5 - 05/24/2013 - Faster Inventory item drops (unnecessary items) + no highlighting inventory items when dropping V1.1.6 - 05/24/2013 - IMPORTANT: Detects if someone has placed a trap under you, just before you try to set a trap. It will choose a different spot, therefore other players cannot interfere with the script or mess up the script when it handles trap placement. V1.1.8 - 05/24/2013 - Better trap positioning V1.1.14 - 05/27/2013 - Supports Red Salamanders V1.1.15 - 05/27/2013 - Super increase in speed while hunting V1.1.16 - 05/27/2013 - No lost traps, regains all fallen traps V1.1.20 - 05/29/2013 - More anti-ban methods implemented + detect for mods in area V1.1.22 - 05/29/2013 - Mouse speed GUI addition V1.1.23 - 05/29/2013 - Auto updater implemented (Download the updated files whenever you want) V1.2.0 - 05/29/2013 - Custom start spot - Walk to a preferred spot/area where you would like to start setting your traps V1.2.1 - 06/07/2013 - Updated ID's changed by RuneScape update V1.2.3 - 06/08/2013 - Extra Security updates V1.2.7 - 06/23/2013 - Updated Runtime pausing (when pausing the script). This will save your XP/Hr V1.2.10 - 06/30/2013 - Anti trap misplacement option added V1.2.13 - 07/08/2013 - Increased speed between dismantling a trap and setting another trap V1.2.15 - 07/11/2013 - Updated ids changed by RuneScape's update V1.3.0 - 07/11/2013 - Extra increase in speed while setting and dismantling traps, increases hunts/hr and xp/hr V1.3.5 - 07/20/2013 - Updated ID's changed by RuneScape update V1.3.12 - 09/02/2013 - Minor changes V1.3.13 - 09/03/2013 - Extra bug fixes V1.3.14 - 09/04/2013 - Provides better anti trap misplacement when you select this option in the GUI. When hunting Tropical wagtails or any other bird, select anti-trap misplacement for better results. When hunting higher level animals with box traps do not use anti-trap misplacement. V1.4.1 - 09/14/2013 - Many updates + updated ID's from RuneScape's latest update. V1.4.8 - 09/30/2013 - Automatically updates ID's for box trap animals. This means I will never have to update ID's for box traps. V2.0 - 10/13/2013 Banking after "X" number of hunts. Safely banks your hunts so you'll never die and lose everything you've hunted. Works with Ring of dueling, and if you don't have one, it will run to the bank when it is time to deposit your hunts. If you have one in the bank it will withdraw it for you once you are there. GUI Breaking system / or default breaking system (still haven't decided yet, but has partially been implemented) Automatically updates ID's for box trap animals. This means I will never have to update ID's for box traps. Increased accuracy while hunting / increased xp/hr NEW and awesome paint! UI with glowing progress bar. You can choose from a variety of theme colors from GUI. Fixed bug where the bot would rarely run off to Crimson swifts when you start the script. Lot's of other fixes. This is awesome! V2.1 - 10/15/2013 Falconry Addition/Add-on. Able to hunt Spotted, Dark, Dashing or all kebbits. Trap placement & ID's fixed for all animals. # of hunts shown on paint has been corrected Low PC Usage option added to GUI No Paint option added GUI GUI now lets you add a custom amount of hunts to bank at. (Thanks Aidden for the request) ~~ Supported Animals & Locations ~~ Chaos Alter Hunting: Animal: Red Salamanders, Location: Chaos Alter, NE (3 Supported Traps) Animal: Red Salamanders, Location: Chaos Alter SW (4 Supported Traps) Chaos Alter Hunting: Where to start the script: Chaos Alter NE & SW Feldip Hunting Locations: Animal: Crimson Swifts, Location: Feldip Animal: Red Chinchompas, Location: Feldip, NE, E, W & SW Animal: Tropical Wagtails, Location: Feldip, NE & SW Feldip Hunting: Where to start the script: Castle Wars bank Anywhere in Feldip The exact hunting location Falconer/Eagles Peak Locations: Animal: Copper Longtails, Location: Eagles Peak, W Animal: Ferrests, Location: Near Eagles Peak, SW (Eagles Peak quest required) Animal: Grey Chinchompas, Location: Near Eagles Peak, NW & SE Falconer/Eagles Peak Hunting: Where to start the script: Anywhere in the open plains near the Falconer The exact hunting location
  5. Closed. When ATMercher V2 is released, there will be an updated merchant guide for sale. Hope you all enjoyed this free one and profited from it.
  6. SuperScript Factory will be on sale at 50% off for a week starting today! The script is currently going for $12.49 lifetime at a regular price of $24.99, get it while the sale lasts!
  7. 1 point
    Looking for runecrafter account with 91 runecrafting. PM or leave offers here.
  8. You are right it isn't! My girlfriend loves sushi too! I have just recently started to try it. Idk if I like it yet.
  9. Can't help it. :P I have a lot of favorites, so this wasn't an easy choice.
  10. Looks yummy I would love to try one!!!
  11. That formula doesn't seen to be right. This is the real max hit formula for a dds special attack: maxhit = floor(floor((5+(8+lvl+style)*(1+40/64))/10)*1.15) where style = 3 if you're using aggressive and 0 otherwise. So the required strength level for each max hit is: 17: lvl 79 18: lvl 85 19: lvl 91 20: lvl 97
  12. The code didn't work http://puu.sh/4Dw8t.png
  13. I'll be using the extra money to fuel more contests and advertisement campaigns that directly pays SuperScript Factory customers back. I've seen multiple people buy SSF then end up having more money a week later from entering contests and working for us. Right now we have 4 customer support staff who are paid a weekly wage just to help those who purchase the script. With all of the money that I'm paying out to those who are helping SSF grow, I'd argue that I'm far from being greedy.
  14. Will give it a try later on, i start a full year workout tomorrow taking pictures and recording my progress every month for a year
  15. Not at all. He's offering everyone a chance to buy it at this lower price before the script goes to what his originally planned price was. So actually, he's saving all the 200 people that have/are going to buy his script $10-15.
  16. yes i can confirm v1.43 is live atm and to anyone that has downs an requesting money back the reason your script is failing is prob cause of an osrs update req osbot update an not the actual script failing (so b4 u even begin to run a script check for a freakin update instead of cryin for a refund 5 mins after purchase cause u dont see results instantly)..yes flaws may be identified but as you can see hes quick to implement new patches etc i would have gladly payed double the price for it already got over 400 ranarrs alone..pc gl wit the botting
  17. I am sorry, but you cannot divide by infinity, because infinity is not a number, it is a concept. I just proved it's impossible! 0% chance, as in it cannot happen Your whole case seems to rest on your belief which you've "simplified" as "any number divided by infinity = 0. " Which, you pulled out of your ass- It is not factually based, at all. I don't know where you got that from. You're going to have to provide actual evidence that it is a 0% chance. Provide, for example, the number of times in which the coin is flipped where, from there on out it can reach heads no longer. I would be very interested, as that makes no sense at all. Read Zappa's post. I'm just going to assume you both missed that part of the post...I did indeed prove that if you flipped a coin an infinite amount of times, there is a 0% chance that you would get heads every time. I'll try to explain again, but first, you have to understand what flipping a coin an infinite amount of times means. Infinity is not a number, so when you do something an "infinite amount of times", it means you cannot put a number on the amount of times you flipped that coin, the amount of times it is flipped is never ending. Obviously your idea of "at some point in time it will have to be tails" is ridiculous if you are trying to come up with some type of actual proof. But once again, I will state the logical outcome of flipping a coin an infinite amount of times, and try to explain it better. If you flip a coin, the chances of it landing on heads x times in a row is 1/2^x for x greater than 0. If we are going to perform this task an infinite amount of times, this means we have to take the limit as x approaches infinity of 1/2^x. The limit of this is 0, if you need a proof on limits, go google it. Now you might be saying, "but wait!!, just because the limit is zero doesn't mean it actually reaches 0!!", yes, that is true, but in reality you also never reach infinity, because there is always a number which is bigger than whatever one you are on. The point is, if you COULD flip a coin for an infinite amount of trials, the probability of having heads for every one of that infinite set of trials would be exactly zero. What you seem to be wanting to know is if there is some specific point where the probability becomes zero, and that point is one infinitely far away, a point which we can never reach in reality. So to clarify things further, doing an infinite amount of trials is just taking a limit, because you can't actually do an infinite amount of trials. The only way to deal with infinities is to use limits, to see what number the function approaches as you approach infinity. And to make things more interesting for you, for x E N ( x is an element of the Natural set of Numbers), for every x, there is a non-zero probability that you will flip heads every time, where x is the number of times you flip the coin. BUT, IF YOU FLIP A COIN AN INFINITE AMOUNT OF TIMES, THE PROBABILITY BECOMES ZERO I hope that will convince you that there is indeed a 0 probability, but then again, I don't think you understand your question yet.
  18. 1 point
    It seems to be better imo, but I personally don't like the idea of the switch unless they leave Swing as well for scripters to use.
  19. Jagex discourages the sales of gold.
  20. 1 point
    If they just opened F2P everything would be better.
  21. there's a thread for this but it doesn't help the 1 posters as they just make dozens of threads without reading...somethin like this would be good
  22. ??? Why are you wanting a new release, is there something wrong with the current version? Also Mods and Super Mods aren't developers and don't even know when future revisions will be released (in most cases)
  23. Use this http://www.iconico.com/colorpic/
  24. Guest
    googled mod mark and found this lmfao i usually don't laugh much but god damn
  25. 1 point
    in my opinion, it's slowly dying, like everything. just think how long runescape has been about. it's still a very popular game and will continue to be. jagex need to make f2p servers though, that's for sure
  26. 1 point
    rs07 wont grow if jagex doesnt make it free.
  27. 1 point
    I think each java app is limited to a certain amount of RAM it can use. I believe it's called heap size. If you go to your control panel and into your java settings here: You can add a command to increase the amount of RAM allowed. You can adjust it by using adding this Runtime Parameter: The number (512M in this case) being the amount of RAM maximum to allocate.
  28. I let it do a few trips, and it seems to work fine with 70+ agility. I'll set up an account in a day or 2 that can run them 24/7 & I'll post back with results.
  29. Okay, that's fantastic. I never asked for anyone's opinion, I'm simply telling you guys we have a twitter, if you don't like it I could really care less. This isn't a 'debate' thread, and any other 'I disagree' posts will be reported. If you have nothing to say, then don't post. I am entitled to my beliefs, whether you asked for them or not, this is in discussion, which pretty much explains itself. I never said that, I said that using those option would be more efficient, and reporting posts for such posts like this is considered abusing the report feature. And I actually did have something to say, so I posted. Just stop, I'm not turning this thread into an argument. Your beliefs are yours, yes. Keep them to yourself. It's evident you've lost and I've proved you wrong, there isn't a point for you to try and argue back anyway. Seeing as this is discussion that is my opinion on the matter. Nonetheless I wish you luck with your twitter page.
  30. Bought a membership off him for 3.6m excellent seller would recommend to everyone
  31. I just feel like it's one of these kids who has a sickening account and they're pro at recovering -.- idk man but gl selling
  32. If your like me you will babysit your bots no matter what whenever your at your computer
  33. You should leave and never come back.
  34. Scared me for a second about the scam quit haha! Hope you come back soon my friend
  35. Version 1.43 has been pushed and awaiting admins update! +Fixed Home Teleport at bank +Fixed getting stuck behind gate with Skeletons +Fixed food withdrawal methods (Used to only scroll down, now it will scroll up or down to find your food!) +Added in the option to kill thugs or chaos druids! Since many of you have stated the druids are now crowded, I've added in the option to fight and kill thugs instead! They offer similar loot tables with 2 less HP. Only thing is they hit slightly harder then druids. It is recommended for maybe 50+ defence for maximum efficiency. PLEASE PLEASE PLEASE CONTINUE TO POST ANY BUGS YOU FIND HERE! I WILL FIX THEM ASAP (USUALLY WITHIN 24 HOURS) Thank you or all your support thus far.
  36. I would love to see you enter this week. I don't do photoshop...and besides my free trial ran out. Constructive critisism.
  37. Looks promising. Pretty sure half of the community jizzed while reading the thread.
  38. I plan to at least buy VIP, and if business goes well then i'll definitely give back to the site by buying sponsor.
  39. lol whoever offered 35m is literally retarded i wouldnt pay over 10m for an account with a ban, and plus it has no mems? that takes atleast another 2m off the account. overpriced af..
  40. huurrr #2cool #CantWait #SoExcited #GoodWork #Hooray #OhMyGod #SoundsAesome #PostCount++
  41. 1 point
    Tabs/h dropped by 100-200 for me because recently the bot talks to butler, clicks "bring something from the bank", waits 5 seconds, then clicks on butler again and repeats this 1-3 times every other time he's banking for you. Laz, please. This is one of the most expensive bots and it's paid for by the month - fix it.
  42. Small Update: Changed Teleporter to a magic script: Supports all teleports (except for lunar) and alchemy. Edit: Adding in collector scripts next.

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