Apaec Posted December 31, 2020 Author Share Posted December 31, 2020 Small new years eve update! Version 3.15 Fixed issue where script would occasionally get stuck while walking to bank when using CCI_1/CC_2 spots As usual, please allow some time for the developers to verify these changes before they go live. Thanks to @troro1for reporting this -Apa Quote Link to comment Share on other sites More sharing options...
J money Posted December 31, 2020 Share Posted December 31, 2020 5 hours ago, troro1 said: Unless you don't break and/or go for a long time botting without breaks, 99% it's something else that got you banned. Don't say this is the only script you've used because it's not. APA Sand Crabs is my de facto combat training script for a few years now. Aside from a minor bug, it's good for leveling combat when not doing slayer. literally the first script i've ever used on the account or ever done anything ban-worthy on the account . 100% this script is what got me banned for a day next time it will be perm so i will never use this script again. Quote Link to comment Share on other sites More sharing options...
Apaec Posted December 31, 2020 Author Share Posted December 31, 2020 Hey, Sorry for your ban J money- sounds unlucky that you got it so soon, but at least the ban is temporary. As Troro mentions, the key to avoiding bans is to bot cautiously. Keep sessions short, use generous breaks and play legitimately between sessions, and you should be fine. This holds true for any script/bot that you use: you should consider them all equally dangerous! -Apa Quote Link to comment Share on other sites More sharing options...
troro1 Posted January 5, 2021 Share Posted January 5, 2021 (edited) There is another issue where later into the bot session, the bot will continually try to reset aggro. For example when at the northwest 4-crab spot, it would reset aggro and come back to a spot, kill a crab while the other 3 are already wandering around, reset again, and repeat. Walking to location: Crab claw isle 7 Walking to location: Crab claw isle 7 Refreshing location: Crab claw isle 7 Walking to location: Crab claw isle 7 Walking to location: Crab claw isle 7 Refreshing location: Crab claw isle 7 Walking to location: Crab claw isle 7 Walking to location: Crab claw isle 7 Refreshing location: Crab claw isle 7 Walking to location: Crab claw isle 7 Walking to location: Crab claw isle 7 This is a 3 minute snapshot of the log, removed timestamp because Jagex. It was the first time this happened. I'll report if it happens again. Edited January 5, 2021 by troro1 Quote Link to comment Share on other sites More sharing options...
Apaec Posted January 5, 2021 Author Share Posted January 5, 2021 21 minutes ago, troro1 said: There is another issue where later into the bot session, the bot will continually try to reset aggro. For example when at the northwest 4-crab spot, it would reset aggro and come back to a spot, kill a crab while the other 3 are already wandering around, reset again, and repeat. Walking to location: Crab claw isle 7 Walking to location: Crab claw isle 7 Refreshing location: Crab claw isle 7 Walking to location: Crab claw isle 7 Walking to location: Crab claw isle 7 Refreshing location: Crab claw isle 7 Walking to location: Crab claw isle 7 Walking to location: Crab claw isle 7 Refreshing location: Crab claw isle 7 Walking to location: Crab claw isle 7 Walking to location: Crab claw isle 7 This is a 3 minute snapshot of the log, removed timestamp because Jagex. It was the first time this happened. I'll report if it happens again. That's bizarre. Thanks for letting me know. Are you running in low-cpu mode, or on a machine with very limited resources? It may be that the script is lagging and not properly detecting that aggro has been reset. Cheers Quote Link to comment Share on other sites More sharing options...
SkyMuffinz Posted January 7, 2021 Share Posted January 7, 2021 Does this script walk to safespot when using osbot breaks? Quote Link to comment Share on other sites More sharing options...
Apaec Posted January 7, 2021 Author Share Posted January 7, 2021 8 hours ago, SkyMuffinz said: Does this script walk to safespot when using osbot breaks? Yes. Two minutes before a break is due to start, the script will walk to a safe place so that your player logs out successfully for the break -Apa 1 Quote Link to comment Share on other sites More sharing options...
ajx132 Posted January 11, 2021 Share Posted January 11, 2021 hi could i get a trial please? thanks Quote Link to comment Share on other sites More sharing options...
Apaec Posted January 11, 2021 Author Share Posted January 11, 2021 6 hours ago, ajx132 said: hi could i get a trial please? thanks Sure - trial started Apa Quote Link to comment Share on other sites More sharing options...
gnome1 Posted January 13, 2021 Share Posted January 13, 2021 did you give up on this script? because its always crash when it suppose to reset Quote Link to comment Share on other sites More sharing options...
Apaec Posted January 14, 2021 Author Share Posted January 14, 2021 18 hours ago, gnome1 said: did you give up on this script? because its always crash when it suppose to reset Hey, Please could you elaborate on the problem you're experiencing so we can figure out what is wrong here? Specifically: which position are you training at, what exactly happens, and are there any logs/errors in the console logger? Cheers, Apa Quote Link to comment Share on other sites More sharing options...
SkyMuffinz Posted January 24, 2021 Share Posted January 24, 2021 On 1/7/2021 at 2:03 AM, Apaec said: Yes. Two minutes before a break is due to start, the script will walk to a safe place so that your player logs out successfully for the break -Apa Thanks. Was doing nazi breaks with 5/5 and it was afking 2 mins before 5 mins and I was getting confused. Will try 12/12 for full 10 min aggro 1 Quote Link to comment Share on other sites More sharing options...
bricks0unce Posted February 4, 2021 Share Posted February 4, 2021 Does this support the sand crabs in the cave near woodcutting guild? Quote Link to comment Share on other sites More sharing options...
Apaec Posted February 4, 2021 Author Share Posted February 4, 2021 14 hours ago, bricks0unce said: Does this support the sand crabs in the cave near woodcutting guild? Hey, Unfortunately not. This is something I would like to add in the future. -Apa Quote Link to comment Share on other sites More sharing options...
throwitout Posted February 10, 2021 Share Posted February 10, 2021 (edited) Script works well from the logic side of things only issue I have with it is I get terrible framerate with it which is kind of annoying when trying to check on the bot. I know it's the script because other scripts running at the same time have no issue maintaining 40+FPS but the Sand crabs bot is always at 10-20 fps. It's not really a huge deal but are there any options I can tick so it doesn't feel like I'm looking at a powerpoint? Should mention i've tried mostly everything from the OSB client side of things (Low CPU and limiting FPS) Edited February 10, 2021 by throwitout Quote Link to comment Share on other sites More sharing options...