May 22, 20169 yr Hey y'all, Is there a way to detect if your character is underground? Trying to figure out the best way to detect if I'm near... Hill Giants. Would my getZ() == -1? Thanks in advance!
May 22, 20169 yr Hey y'all, Is there a way to detect if your character is underground? Trying to figure out the best way to detect if I'm near... Hill Giants. Would my getZ() == -1? Thanks in advance! Check your Z plane or define an area inside the dungeon and check if it contains your player.
May 22, 20169 yr Most of the time if you are in a dungeon your y-cord is > 9000. Also check if hill giants are there or not to determine where the player is.
May 22, 20169 yr Open the entity debugger and hover over a position. This will tell you it's x,y and z position. The z position will therefore be the same as the rest of the dungeon. However there are some dungeons and rooftops with z co-ords of 0 (and if my memory serves correctly hill giants may well be one of them?) so if that is the case then you can always create an area and check if you're in it. Alternatively, seeing as u just climbed down a ladder, you could check whether the ladder has a 'climb-up' option instead of a 'climb-down' option ~apa
May 22, 20169 yr Author Open the entity debugger and hover over a position. This will tell you it's x,y and z position. The z position will therefore be the same as the rest of the dungeon. However there are some dungeons and rooftops with z co-ords of 0 (and if my memory serves correctly hill giants may well be one of them?) so if that is the case then you can always create an area and check if you're in it. Alternatively, seeing as u just climbed down a ladder, you could check whether the ladder has a 'climb-up' option instead of a 'climb-down' option ~apa Thanks a million!
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