puzzled Posted July 18, 2016 Share Posted July 18, 2016 Damn the 118/119 updates still haven't been pushed :l 2 Quote Link to comment Share on other sites More sharing options...
puzzled Posted July 19, 2016 Share Posted July 19, 2016 Not sure if this is fixed in 119, but you'll have auto retaliate on and the bot won't attack back. (sand crabs). 1 Quote Link to comment Share on other sites More sharing options...
Light Posted July 19, 2016 Share Posted July 19, 2016 (edited) java.lang.IncompatibleClassChangeError: Class client.HXND does not implement the requested interface org.osbot.rs07.accessor.XNodeDeque at org.osbot.rs07.api.util.NodeDequeIteratorG.<init>(aj:154) at org.osbot.rs07.api.model.Character.IiiIiiiIiiiI(gp:80) at org.osbot.rs07.api.model.Character.getHealthPercent(gp:480) at a.c.a.aUx.d(ie:698) at org.osbot.rs07.api.filter.FilterAPI.filter(if:168) at org.osbot.rs07.api.EntityAPI.closest(sh:156) at org.osbot.rs07.api.EntityAPI.closest(sh:261) at a.c.a.aUx.g(ie:510) at a.c.a.aUx.g(ie:959) at a.c.a.aUx.C(ie:102) at a.NuL.onLoop(mh:650) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(kn:194) at java.lang.Thread.run(Unknown Source) When trying to attack goblins using mirror Edited July 19, 2016 by Light 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted July 19, 2016 Author Share Posted July 19, 2016 Mirror mode client seems to be unstable after the update, I will make a bug report on the client dev section, if an error log starts with org.osbot it means the client fault, if it starts with random jumbled up letters each a.c.aa then it's script fault, in this case the script is trying to grab npc's health and the client is throwing error In the meantime please use normal client not mirror-client although a client restart may fix it As for sand crabs, i recently added an update to avoid retaliating (attacking an npc while being attacked, if auto retaliate didn't attack) if AFK mode is enabled, did you enable afk mode or non-afk mode? New update v119 - Added a new formula for when to consume potions - Added a fix for banking, also an info text near the setup window - Added move mouse option for all plugins Another update will be added very soon, this update was just a quick bugfix update. Looting bag will be added ASAP, working on it right now ^^ 1 Quote Link to comment Share on other sites More sharing options...
puzzled Posted July 19, 2016 Share Posted July 19, 2016 As for sand crabs, i recently added an update to avoid retaliating (attacking an npc while being attacked, if auto retaliate didn't attack) if AFK mode is enabled, did you enable afk mode or non-afk mode? http://prntscr.com/buv1r2 I'm trying to AFK at the spot I start it at and not have it run around hitting other crabs. Sometimes crabs will hit me (as they should) but my character doesn't attack back, and I still have auto retaliate on. is there a way to make it attack or flick auto retaliate off and back on if this issue happens on my settings (since it shouldn't be an issue on higher aggression levels)? 1 Quote Link to comment Share on other sites More sharing options...
mitchell996 Posted July 19, 2016 Share Posted July 19, 2016 It throws an error that you didn't handle for no input on the stop condition timer. If you set it to stop after 3 hours and leave minutes blank it throws an exception that might not be so obvious to others. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted July 19, 2016 Author Share Posted July 19, 2016 (edited) http://prntscr.com/buv1r2 I'm trying to AFK at the spot I start it at and not have it run around hitting other crabs. Sometimes crabs will hit me (as they should) but my character doesn't attack back, and I still have auto retaliate on. is there a way to make it attack or flick auto retaliate off and back on if this issue happens on my settings (since it shouldn't be an issue on higher aggression levels)? Will add an update for sand crabs asap, most likely an extra option 'Retaliate-mode' It throws an error that you didn't handle for no input on the stop condition timer. If you set it to stop after 3 hours and leave minutes blank it throws an exception that might not be so obvious to others. Will fix the stop_condition setup window asap thanks for feedback, guys ^^ an update will be added very soon, just waiting for the previous update to register ^^ EDIT: Sorry for the delay Edited July 19, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Myst Posted July 19, 2016 Share Posted July 19, 2016 Could you send me a trial of the bot? 1 Quote Link to comment Share on other sites More sharing options...
puzzled Posted July 20, 2016 Share Posted July 20, 2016 Is anyone else still loading 117? Quote Link to comment Share on other sites More sharing options...
Master Chief Posted July 20, 2016 Share Posted July 20, 2016 Trial plz 1 Quote Link to comment Share on other sites More sharing options...
mitchell996 Posted July 20, 2016 Share Posted July 20, 2016 Would be nice if for sandcrabs it had options to just sit at the 3 and 4 spawns without moving until losing aggro, then runs off to regain. 1 Quote Link to comment Share on other sites More sharing options...
shpat Posted July 20, 2016 Share Posted July 20, 2016 Hi Czar, Been some time. Glad to see you're still making scripts for us. I'm unsure if I should even be here (lol) but was feeling nostalgic about the game and osbot, as if they were synonymous(they are), so came across your new-to-me script and thought i'd give it a start with a trial. Cheers, 1 Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted July 21, 2016 Share Posted July 21, 2016 range with iron knives on 1 def pure check my thread for progress 1 Quote Link to comment Share on other sites More sharing options...
furiouslyfapping Posted July 21, 2016 Share Posted July 21, 2016 The script logs out every time I try to make it train on rock crabs. Is this supported yet? It said it was on the original post which is why I bought (for flexibility) but I am mostly going to use it for rock crabs. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted July 21, 2016 Author Share Posted July 21, 2016 (edited) Rock/sand crabs are different to normal fighting, there is a menu at the top of the setup window 'Plugins', use those for rock/sand crabs, otherwise the script will not launch at all good luck EDIT: guys, an update from admins is coming within 3-4 hours , v119 will be live very soon ^^ also guys, I really appreciate the support and feedback and progress reports Edited July 21, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...