greiter Posted October 19, 2019 Share Posted October 19, 2019 Please fix this script. Quote Link to comment Share on other sites More sharing options...
Czar Posted October 20, 2019 Author Share Posted October 20, 2019 (edited) Rock crabs, sand crabs, stronghold works 100% you need to run the plugin version, top of the screen there is a menu called Plugins, click -> choose your plugin and it will open a new interface If it doesn't open it, make sure to move the osbot jar to desktop, then restart client and run from desktop. Here is proof: As for curse I would love to add it, but it will not fit into the script, my magic script already handles cursing. As for mirror mode and client freezing, you must either allocate more ram, or use stealth injection, or try to update the client to the devbuild .60. If it works better on stealth then it is the way to go. EDIT: I noticed you are running mirror mode on a 32 bit machine, please make sure to install 64 bit java at least, so you can support higher memory. I am running mirror mode as we speak and it seems to be running fine. If necessary, try to hide the paint using the F2 hotkey. Edited October 20, 2019 by Czar Quote Link to comment Share on other sites More sharing options...
Czar Posted October 22, 2019 Author Share Posted October 22, 2019 Okay quick heads up, for users running the script with an empty inventory, try to keep an item in inventory e.g. brass key or some runes, just so the bot knows it needs to bank. In the meantime I will be pushing an update to handle empty inventories better ^^ Quote Link to comment Share on other sites More sharing options...
shepsta Posted October 23, 2019 Share Posted October 23, 2019 On 10/14/2019 at 12:48 AM, shepsta said: Cant run 'only loot my targets' and 'eat for loot' side by side, stops eating to pick up loot when 'only loot my targets' is checked To reply to your reply, i always run 'eat for loot' but picks other peoples loot up (can run fairly far just to do it, kinda bot like) so tried to run 'only loot my target' to prevent that, but seems to cancel eat for loot out. Doesnt eat to pick up loot at all. Quote Link to comment Share on other sites More sharing options...
Czar Posted October 24, 2019 Author Share Posted October 24, 2019 Hmm in regards to running far for loot, have you tried the option to loot items within a certain tile radius (distance), the default is 8 tiles but you can reduce this. Eat to pickup loot only eats if the inventory is full, can you confirm if the inventory is full prior to looting? I will try and make your situation happen, if you have any use cases or fight profile save to link, please do so. Quote Link to comment Share on other sites More sharing options...
kingbunz Posted October 25, 2019 Share Posted October 25, 2019 can i get a trial plz 1 Quote Link to comment Share on other sites More sharing options...
gtag0dz Posted October 26, 2019 Share Posted October 26, 2019 (edited) Hey @Czar, I am having some issues running the fighter can you provide some advice please? I am using the script at Sand Crabs using Mirror Mode, the script works fine for about 30 minutes then crashes and causes me to restart the osbot and runescape client again.... this issue does not happen when i try and run the script using stealth mode but all my accounts get banned using stealth mode on any script.. I have tried both low cpu mode and the default setting but no luck in getting the bot to run for extended time any advice is appreciated thank you Edited October 26, 2019 by gtag0dz 1 Quote Link to comment Share on other sites More sharing options...
Mad Jew Posted October 27, 2019 Share Posted October 27, 2019 when using ice coolers on lizards it always uses ice cooler twice on lizard, think one time is enough, might seem suspicious when always double cooling otherwise script been flawless with all slayer creatures so far! 1 Quote Link to comment Share on other sites More sharing options...
xsoulpridez Posted October 27, 2019 Share Posted October 27, 2019 none of the crab plugins are opening right now, worked fine yesterday though. Quote Link to comment Share on other sites More sharing options...
wesleyiam Posted October 29, 2019 Share Posted October 29, 2019 The kill count for the bot display seems to go up by 2 sometimes randomly instead of 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted October 29, 2019 Author Share Posted October 29, 2019 For sand crabs combined with mirror (and mirror in general) it is best to allocate more memory and make sure to use 64 bit java (and thereby uninstalling all 32 bit javas), don't forget that mirror is essentially running 2 clients at one time. Also another tip, for combat scripts you can get away (and potentially benefit from) a higher reaction time, so I would recommend raising it from the default 1000ms to ~3500ms for improved performance and anti-ban too. As for using ice coolers twice on lizards, this may occur if paired with special looting options e.g. 'only loot my kills', 'wait for loot' or something, in any case I will run some tests and update this for you. Crab plugins are currently working, try moving the OSBot jar to desktop and see if it works better, this also applies to all other plugins too. Please confirm how it goes, if it doesn't do the trick I will help further. As for kill counts sometimes counting twice, is this with slayer npcs, or with 'wait for my loot' option enabled? I will investigate and update this. 1 Quote Link to comment Share on other sites More sharing options...
wesleyiam Posted October 29, 2019 Share Posted October 29, 2019 11 hours ago, Czar said: For sand crabs combined with mirror (and mirror in general) it is best to allocate more memory and make sure to use 64 bit java (and thereby uninstalling all 32 bit javas), don't forget that mirror is essentially running 2 clients at one time. Also another tip, for combat scripts you can get away (and potentially benefit from) a higher reaction time, so I would recommend raising it from the default 1000ms to ~3500ms for improved performance and anti-ban too. As for using ice coolers twice on lizards, this may occur if paired with special looting options e.g. 'only loot my kills', 'wait for loot' or something, in any case I will run some tests and update this for you. Crab plugins are currently working, try moving the OSBot jar to desktop and see if it works better, this also applies to all other plugins too. Please confirm how it goes, if it doesn't do the trick I will help further. As for kill counts sometimes counting twice, is this with slayer npcs, or with 'wait for my loot' option enabled? I will investigate and update this. The kill count problem I noticed was with slayer mobs. I don't think I had wait for my loot option enabled 1 Quote Link to comment Share on other sites More sharing options...
mariokiller64 Posted October 30, 2019 Share Posted October 30, 2019 Not sure what happened but I came back to my character logged out. Came back to login and he was stuck at lumbridge bank with a full inventory. Was fighting cows at lumbridge. Quote Link to comment Share on other sites More sharing options...
ammanizzo Posted October 31, 2019 Share Posted October 31, 2019 On 5/12/2016 at 5:15 PM, Czar said: Upcoming NPCs: Green Dragons NOT SUPPORTED!, Rock crabs and Sand crabs and Ammonite crabs Added! Want to buy with OSRS GP? Buy a store voucher here! 52 HOUR RESULT! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc. [INFO][Bot #1][10/31 05:16:54 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:16:55 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:16:55 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:16:56 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:16:56 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:16:57 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:16:57 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:16:58 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:16:58 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:16:59 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:16:59 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:17:00 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:17:00 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:17:01 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:17:01 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) [INFO][Bot #1][10/31 05:17:02 ip.]: Set new fight tile to first occurence. ([x=2011, y=8999, z=1]) im getting this error what does it mean? i set safespot tile and it says that and doesnt do anything 1 Quote Link to comment Share on other sites More sharing options...
mariokiller64 Posted October 31, 2019 Share Posted October 31, 2019 (edited) EDIT Just bought the script, it works nice, got banned on a fresh account running multiple other scripts so I'm gonna try this solo on a newly freshed account with cleared cache and a changed IP. Having an issue with lumbridge bank though. I'm coming back to the bot with it being logged out. When I log back in, he has a full inventory and he's just sitting at the bank. Not sure if it has something to do with going to the bank before the bot takes a break and it doing it too early I think. The guy times out by logging out before the bot can break and it doesn't log back in for some reason. Actually script can be a little funny with lumbridge bank option. Sometimes he clicks back and fourth between inside and outside of the castle when trying to climb up the steps and he does it when he's right near the entrance to the castle building after clicking on the stairs even, causing him to go in a continuous loop. Possibly make it so he can't click outside the castle? Or maybe smaller steps when going to lumbridge bank? Also, what are the best options to use when using this script? What does anti-pattern mode do. EDIT: Another thing, the "drop junk items" don't seem to work. I was hoping it would drop the pie dishes I get from the pies I was eating but it just left them in the inventory and I couldn't loot anything. Can you fix that please? Edited November 1, 2019 by mariokiller64 1 Quote Link to comment Share on other sites More sharing options...