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Perfect Fighter AIO


Czar

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2 hours ago, Tookie01 said:

I haven't botted since using Autofighter NX in like 2010 or something like that. How do you update the script? Does it do it automatically? I'm still on 197.25

It upgrades itself through SDN. When Czar posts a new update, it takes some time to go though cause the Admins check the code or something. Usually it updates during 24 hours.

Edited by symbol
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It feels like you just 'included' a bunch of options to give the perception it can do anything when in reality it struggles to do a simple task of killing a specific monster.

Tried using this in slayer caves, instead of killing hellhounds it would run off and attack abberant spectres in the next room, regardless of any changed settings. 

It is disappointing to pay for a script and for it to perform so poorly even after all the feedback and giving you time to make changes... 

Edited by Ginkod
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13 hours ago, xnefoo said:

Hey Czar I know you've been asked this tons of times already but, do you plan on implementing the ability to save settings on Mac anytime soon? I'm more than willing to test it on my mac, or let you use teamviewer to test it (as long as you don't look at my porn collection).

Yes plz. Been waiting on OSX testing for over a month now :(

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Well whatever npc name you type in the setup interface, it will kill - so if you input hellhound it will attack hellhounds. If you already did that and the script is fighting aberrant specters then the script is probably auto-retaliating to aggressive npcs, which means you haven't enabled the retaliate to correct-npc option in the misc tab. Please check out the script features!

As for mac users, if you can please open the console log and try to save/load a profile, it will output an error log which can help me debug the issue and allow me to code mac saving support, I would really appreciate it ^^ :D 

Also guys, update v198 should be live, I am currently going through the current + last page of posts/ideas/suggestions/bugs for the upcoming v199 update, stay tuned :D 

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1 hour ago, Czar said:

Well whatever npc name you type in the setup interface, it will kill - so if you input hellhound it will attack hellhounds. If you already did that and the script is fighting aberrant specters then the script is probably auto-retaliating to aggressive npcs, which means you haven't enabled the retaliate to correct-npc option in the misc tab. Please check out the script features!

As for mac users, if you can please open the console log and try to save/load a profile, it will output an error log which can help me debug the issue and allow me to code mac saving support, I would really appreciate it ^^ :D 

Also guys, update v198 should be live, I am currently going through the current + last page of posts/ideas/suggestions/bugs for the upcoming v199 update, stay tuned :D 

No. It is not me not selecting the right settings, stop using this as your go to excuse, you said the same over guthans and then later on said oh its not working correctly, i will fix this...

I tried all the settings, the stay in the fight zone (it would click on a tile in the fight zone and then the npc... then tile, then npc, then tile, then npc, etc... looks completely legit). The only reason i don't regard it as a bigger issue is because it was in nieves slayer caves so i am giving you benefit of the doubt that its the caves location that causes the script to have confusion over the fight zones. 

I will try get you the console log information for saving a profile on the mac when i get on later. 

Edited by Ginkod
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Having problems with script. Using cannon at caged ogres, settings are correct i set cannon mode set cannon to reload 19-29 set f1 position under cannon. It will work fine for 4/5 reloads then hangs up and stops loading cannon. Logger shows the following

 

[INFO][Bot #1][06/24 11:55:56 PM]: "ss_cannon_tick" changed to "19"
[INFO][Bot #1][06/24 11:55:56 PM]: "ss_cannon_tick" changed to "20"
[INFO][Bot #1][06/24 11:56:00 PM]: "ss_cannon_tick" changed to "21"
[INFO][Bot #1][06/24 11:56:00 PM]: "ss_cannon_tick" changed to "22"
[INFO][Bot #1][06/24 11:56:01 PM]: "ss_cannon_tick" changed to "23"
[INFO][Bot #1][06/24 11:56:01 PM]: "ss_cannon_tick" changed to "24"
[INFO][Bot #1][06/24 11:56:05 PM]: "ss_cannon_tick" changed to "25"
[INFO][Bot #1][06/24 11:56:05 PM]: "ss_cannon_tick" changed to "26"
[INFO][Bot #1][06/24 11:56:06 PM]: "ss_cannon_tick" changed to "27"
[INFO][Bot #1][06/24 11:56:06 PM]: Cannonballs thrown reached the random threshold [27]!
[INFO][Bot #1][06/24 11:56:07 PM]: "ss_random_cannonball" changed to "22"
[INFO][Bot #1][06/24 11:56:07 PM]: Firing cannon again...
[INFO][Bot #1][06/24 11:56:07 PM]: "ss_cannon_tick" changed to "0"
[INFO][Bot #1][06/24 11:56:07 PM]: "added_cball_flag" changed to "0"
[INFO][Bot #1][06/24 11:56:07 PM]: Removing event (Cannon refill action) now that it is complete...
[INFO][Bot #1][06/24 11:56:08 PM]: "ss_cannon_tick" changed to "0"
[INFO][Bot #1][06/24 11:56:08 PM]: "added_cball_flag" changed to "1"
[INFO][Bot #1][06/24 11:56:10 PM]: "ss_cannon_tick" changed to "1"
[INFO][Bot #1][06/24 11:56:10 PM]: "ss_cannon_tick" changed to "2"
[INFO][Bot #1][06/24 11:56:14 PM]: "ss_cannon_tick" changed to "3"
[INFO][Bot #1][06/24 11:56:14 PM]: "ss_cannon_tick" changed to "4"
[INFO][Bot #1][06/24 11:56:14 PM]: "ss_cannon_tick" changed to "5"
[INFO][Bot #1][06/24 11:56:44 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][06/24 11:56:44 PM]: Removing event (Cannon refill action) now that it is complete...
[INFO][Bot #1][06/24 11:57:02 PM]: Removing event (Cannon refill action) now that it is complete...
[INFO][Bot #1][06/24 11:57:15 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][06/24 11:57:15 PM]: Removing event (Cannon refill action) now that it is complete...
[INFO][Bot #1][06/24 11:57:45 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][06/24 11:57:45 PM]: Removing event (Cannon refill action) now that it is complete...
[INFO][Bot #1][06/24 11:58:15 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][06/24 11:58:15 PM]: Removing event (Cannon refill action) now that it is complete...

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When using safe spot in range mode even with prioritize loot mode on it doesnt loot items before going back to safe spot making it run back and forth alot. Its looks very bot like. Can you please make it so when you have prioritze loot mode on that it actually picks up both loot from blue dragons before returning to safe spot and attacking the target.

 

Also When banking it doesnt deposit inventory first before trying to withdraw new food and its just keeps trying to withdraaw more food with a full inventory.

Edited by SuperSofa
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