Jump to content

Perfect Fighter AIO


Czar

Recommended Posts

Hey Czar,

I still have a issue using your client, idk if i';m doing something wrong - or not.. It happens from time to time, sometimes like 10x in 1 minute, sometimes once in 10 minute..

When i'm fighting an npc, it suddenly runs aways, and reattacks. I have the fight bound enabled within the arena where i'm fighting it. I tried to troubleshoot the issue by watching the logger, but i can't seem to find the issue, but i'd found  something interersting. I was fightint Turoths in the slayer cave, as you know.. the whole area is surrounded by turoths, but still it runs away. i do get the following log:

INFO][Bot #1][12/15 03:25:24 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:24 PM]: We are being attacked by an npc that is on our attack-list.
[INFO][Bot #1][12/15 03:25:24 PM]: Retaliate as you may, squire.
[INFO][Bot #1][12/15 03:25:24 PM]: [FFA4-BOUNDS] Fighting target at [x=2718, y=10006, z=0]
[INFO][Bot #1][12/15 03:25:25 PM]: Changed interaction!
[INFO][Bot #1][12/15 03:25:26 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:27 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:28 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:28 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:29 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:30 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:30 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:31 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:31 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:32 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:33 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:33 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:34 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:35 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:35 PM]: "ss_kill_counter" changed to "144"
[INFO][Bot #1][12/15 03:25:35 PM]: "ss_kill_counter" changed to "145"
[INFO][Bot #1][12/15 03:25:36 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:36 PM]: Changed interaction!
[INFO][Bot #1][12/15 03:25:36 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:36 PM]: [FFA4-BOUNDS] Fighting target at [x=2714, y=10006, z=0]
[INFO][Bot #1][12/15 03:25:37 PM]: Changed interaction!

 

I dont know why it's running away and re-attacks the npc.

 

p.s. is there a possibility to add the feature to auto fill your runepouch with the corresponding runes? q.g. i'm looting nats> Can it auto add it to the runepouch?

 

and again i did the same action, but this time without the ''were being attacked''

[INFO][Bot #1][12/15 03:32:41 PM]: Removing event (Alch action) now that it is complete...
[INFO][Bot #1][12/15 03:32:42 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:32:43 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:32:43 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:32:44 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:32:45 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])

It attacks, runs away and reattacks,

 

 

  • Like 1
Link to comment
Share on other sites

2 hours ago, Zemmer said:

Hey Czar,

I still have a issue using your client, idk if i';m doing something wrong - or not.. It happens from time to time, sometimes like 10x in 1 minute, sometimes once in 10 minute..

When i'm fighting an npc, it suddenly runs aways, and reattacks. I have the fight bound enabled within the arena where i'm fighting it. I tried to troubleshoot the issue by watching the logger, but i can't seem to find the issue, but i'd found  something interersting. I was fightint Turoths in the slayer cave, as you know.. the whole area is surrounded by turoths, but still it runs away. i do get the following log:

INFO][Bot #1][12/15 03:25:24 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:24 PM]: We are being attacked by an npc that is on our attack-list.
[INFO][Bot #1][12/15 03:25:24 PM]: Retaliate as you may, squire.
[INFO][Bot #1][12/15 03:25:24 PM]: [FFA4-BOUNDS] Fighting target at [x=2718, y=10006, z=0]
[INFO][Bot #1][12/15 03:25:25 PM]: Changed interaction!
[INFO][Bot #1][12/15 03:25:26 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:27 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:28 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:28 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:29 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:30 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:30 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:31 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:31 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:32 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:33 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:33 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:34 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:35 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:35 PM]: "ss_kill_counter" changed to "144"
[INFO][Bot #1][12/15 03:25:35 PM]: "ss_kill_counter" changed to "145"
[INFO][Bot #1][12/15 03:25:36 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:36 PM]: Changed interaction!
[INFO][Bot #1][12/15 03:25:36 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:25:36 PM]: [FFA4-BOUNDS] Fighting target at [x=2714, y=10006, z=0]
[INFO][Bot #1][12/15 03:25:37 PM]: Changed interaction!

 

I dont know why it's running away and re-attacks the npc.

 

p.s. is there a possibility to add the feature to auto fill your runepouch with the corresponding runes? q.g. i'm looting nats> Can it auto add it to the runepouch?

 

and again i did the same action, but this time without the ''were being attacked''

[INFO][Bot #1][12/15 03:32:41 PM]: Removing event (Alch action) now that it is complete...
[INFO][Bot #1][12/15 03:32:42 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:32:43 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:32:43 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:32:44 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])
[INFO][Bot #1][12/15 03:32:45 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0])

It attacks, runs away and reattacks,

 

 

Mine was doing this too but then i changed the walking style and it fixed it

Link to comment
Share on other sites

I will give it a look and make some tweaks to the combat code, it seems to be setting a new tile each time it finds an npc. I will make it happen only once and then continue fighting ^^ :D As for filling rune pouches with looted runes, sounds like a good idea I will definitely add that in too.

Thanks for all your feedback guys I have noted down everything both from the forum posts and discord on updates to add in the next version of this bot ^^ :D:D Happy botting :)

EDIT:

Posted a patch (v252.5) update will automatically go live within a couple of hours max, this version works a lot better :D

Edited by Czar
Link to comment
Share on other sites

Does not attack lesser demon in wizard tower keep searching for the npc.

[INFO][Bot #1][12/20 09:38:41 AM]: Cannon mode NOT activated!
[INFO][Bot #1][12/20 09:38:44 AM]: Script Perfect Fighter has resumed!
[INFO][Bot #1][12/20 09:38:44 AM]: Chosen ammo [Iron arrow]x[0]
[INFO][Bot #1][12/20 09:38:44 AM]: B) Set new fight tile to first occurence. (null)
[INFO][Bot #1][12/20 09:38:44 AM]: Finding nearest npc....
[INFO][Bot #1][12/20 09:38:44 AM]:  .. checking for nearby npcs first...
[INFO][Bot #1][12/20 09:38:44 AM]: no nearby npcs found!
[INFO][Bot #1][12/20 09:38:44 AM]:  ... checking the npc position database for nearest npc in your chosen npcs...
[INFO][Bot #1][12/20 09:38:44 AM]: Successfully found at [x=2931, y=9808, z=0]
[INFO][Bot #1][12/20 09:38:44 AM]: Unable to detect any npcs from detected (3), resorting to backup detector..
[INFO][Bot #1][12/20 09:38:44 AM]:  -- WARNING: RESTART CLIENT - NPC LIST CANNOT BE RETRIEVED BY THE SCRIPT FROM THE CLIENT -- 
[INFO][Bot #1][12/20 09:38:44 AM]: [DEBUG] Not in area with npcs, preset position is: null | fight position: [x=2931, y=9808, z=0] | my tile: [x=3110, y=3159, z=2]
[INFO][Bot #1][12/20 09:38:44 AM]: not near to [x=3206, y=3209, z=2] next point is: Action Name Lumbridge floor 1-2 , Source [x=3206, y=3209, z=2] -> [x=3206, y=3209, z=1].
[INFO][Bot #1][12/20 09:38:44 AM]: Next One: [x=3206, y=3209, z=2] (distance 108)
[INFO][Bot #1][12/20 09:38:44 AM]: Found next regional web tile!! : [x=3206, y=3209, z=2]
[INFO][Bot #1][12/20 09:38:44 AM]: Walking to: [x=3206, y=3209, z=2] distance: 108 and minimap: false
[INFO][Bot #1][12/20 09:38:44 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 09:38:45 AM]: Walk results: True=[false]    Normal=[false]
[INFO][Bot #1][12/20 09:38:45 AM]: walk_suh Next one is null! Tryna get to: [x=2931, y=9807, z=0]
[INFO][Bot #1][12/20 09:38:45 AM]:  walk_suh_result false to: [x=3206, y=3209, z=2]
[INFO][Bot #1][12/20 09:38:45 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 09:38:47 AM]: not near to [x=3206, y=3209, z=2] next point is: Action Name Lumbridge floor 1-2 , Source [x=3206, y=3209, z=2] -> [x=3206, y=3209, z=1].
[INFO][Bot #1][12/20 09:38:47 AM]: Next One: [x=3206, y=3209, z=2] (distance 108)
[INFO][Bot #1][12/20 09:38:47 AM]: Found next regional web tile!! : [x=3206, y=3209, z=2]
[INFO][Bot #1][12/20 09:38:47 AM]: Walking to: [x=3206, y=3209, z=2] distance: 108 and minimap: false
[INFO][Bot #1][12/20 09:38:47 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 09:38:48 AM]: Walk results: True=[false]    Normal=[false]
[INFO][Bot #1][12/20 09:38:48 AM]: walk_suh Next one is null! Tryna get to: [x=2931, y=9807, z=0]
[INFO][Bot #1][12/20 09:38:48 AM]:  walk_suh_result false to: [x=3206, y=3209, z=2]
[INFO][Bot #1][12/20 09:38:48 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 09:38:49 AM]: not near to [x=3206, y=3209, z=2] next point is: Action Name Lumbridge floor 1-2 , Source [x=3206, y=3209, z=2] -> [x=3206, y=3209, z=1].
[INFO][Bot #1][12/20 09:38:49 AM]: Next One: [x=3206, y=3209, z=2] (distance 108)
[INFO][Bot #1][12/20 09:38:49 AM]: Found next regional web tile!! : [x=3206, y=3209, z=2]
[INFO][Bot #1][12/20 09:38:49 AM]: Walking to: [x=3206, y=3209, z=2] distance: 108 and minimap: false
[INFO][Bot #1][12/20 09:38:49 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 09:38:50 AM]: Walk results: True=[false]    Normal=[false]
[INFO][Bot #1][12/20 09:38:50 AM]: walk_suh Next one is null! Tryna get to: [x=2931, y=9807, z=0]
[INFO][Bot #1][12/20 09:38:50 AM]:  walk_suh_result false to: [x=3206, y=3209, z=2]
[INFO][Bot #1][12/20 09:38:50 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 09:38:51 AM]: Using route false to position [x=2931, y=9808, z=0] (6651) tiles away
[INFO][Bot #1][12/20 09:38:51 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 09:38:52 AM]: java.lang.NullPointerException
    at perfect.scripting.b.d.Nul.f(ej:3467)
    at a.c.a.NUl.D(uz:196)
    at a.c.a.NUl.D(uz:87)
    at a.Com3.g(xab:2254)
    at a.Com3.onLoop(xab:2255)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(eo:181)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][12/20 09:38:53 AM]: java.lang.NullPointerException
    at perfect.scripting.b.d.Nul.f(ej:3467)
    at a.c.a.NUl.D(uz:196)
    at a.c.a.NUl.D(uz:87)
    at a.Com3.g(xab:2254)
    at a.Com3.onLoop(xab:2255)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(eo:181)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][12/20 09:38:53 AM]: java.lang.NullPointerException
    at perfect.scripting.b.d.Nul.f(ej:3467)
    at a.c.a.NUl.D(uz:196)
    at a.c.a.NUl.D(uz:87)
    at a.Com3.g(xab:2254)
    at a.Com3.onLoop(xab:2255)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(eo:181)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][12/20 09:38:54 AM]: java.lang.NullPointerException
    at perfect.scripting.b.d.Nul.f(ej:3467)
    at a.c.a.NUl.D(uz:196)
    at a.c.a.NUl.D(uz:87)
    at a.Com3.g(xab:2254)
    at a.Com3.onLoop(xab:2255)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(eo:181)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][12/20 09:38:54 AM]: java.lang.NullPointerException
    at perfect.scripting.b.d.Nul.f(ej:3467)
    at a.c.a.NUl.D(uz:196)
    at a.c.a.NUl.D(uz:87)
    at a.Com3.g(xab:2254)
    at a.Com3.onLoop(xab:2255)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(eo:181)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][12/20 09:38:54 AM]: java.lang.NullPointerException
    at perfect.scripting.b.d.Nul.f(ej:3467)
    at a.c.a.NUl.D(uz:196)
    at a.c.a.NUl.D(uz:87)
    at a.Com3.g(xab:2254)
    at a.Com3.onLoop(xab:2255)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(eo:181)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][12/20 09:38:55 AM]: java.lang.NullPointerException
    at perfect.scripting.b.d.Nul.f(ej:3467)
    at a.c.a.NUl.D(uz:196)
    at a.c.a.NUl.D(uz:87)
    at a.Com3.g(xab:2254)
    at a.Com3.onLoop(xab:2255)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(eo:181)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][12/20 09:38:55 AM]: java.lang.NullPointerException
    at perfect.scripting.b.d.Nul.f(ej:3467)
    at a.c.a.NUl.D(uz:196)
    at a.c.a.NUl.D(uz:87)
    at a.Com3.g(xab:2254)
    at a.Com3.onLoop(xab:2255)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(eo:181)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][12/20 09:38:55 AM]: Terminating script Perfect Fighter...
[INFO][Bot #1][12/20 09:38:55 AM]: Dumping save...
[INFO][Bot #1][12/20 09:38:55 AM]: "ss_save_bounds" "0" "ss_hop_at_death" "0" "ss_allow_multicombat" "0" "ss_stop_at_death" "0" "ss_expeditious" "0" "prayer_normal_mode" "0" "aio_fighter_attack_delay" "1" "ss_cannon_mode" "0" "ss_eat_bounds_2" "65" "ss_eat_bounds_1" "45" "loot_item_value" "0" "ss_break_at_bank" "0" "ss_custom_break_tile" "0" "ss_slaughter" "0" "ss_slayer_ice_cooler" "0" "aio_fighter_special_wait" "0" "ss_cannonball_range_2" "15" "eat_for_space" "0" "only_loot_target" "0" "allow_varrock_upstairs" "1" "ss_cannonball_range_1" "15" "ss_wildy_emergency_tele" "0" "ss_only_my_npcs" "0" "stop_con_size" "0" "unreachable" "0" "ss_slayer_bag_of_salt" "0" "ss_move_mouse_outside" "0" "ss_wait_loot" "0" "ss_magic_mode" "0" "level_task_mode" "0" "ss_fight_with_cannon" "0" "script" "fighter" "bank_mode" "0" "ss_loot_single_ammo" "0" "bank_condition" "No_food" "npc_cb_0" "0" "loot_in_combat" "0" "ss_smart_safespot" "0" "ss_stopcon_safe" "0" "enable_loot_arrows" "0" "ss_tile_loot_distance" "8" "enable_bone_bury" "0" "ss_npc_tile_dist" "0" "ss_fightzone_stay" "0" "ss_spec_min_target_hp" "40" "ss_antifire_mode" "0" "ss_lootbag_mode" "0" "telegrab_loot" "0" "ss_konar_droptable" "0" "ss_readyclick_npc" "0" "no_loot_arrows_combat" "0" "ss_ov_potion_cb" "0" "ss_b2p_wait_food" "0" "npc_name_0" "Lesser_demon" "ss_real_distance" "0" "pref_bank" "nearest" "ranging_mode" "0" "prayer_flick_mode" "0" "ab_override_random" "0" "ss_slayer_rockhammer" "0" "npc_list_size" "1" "ss_return_safespot_no_loot" "1" "ss_force_fightzone" "1" "ab_mouse_outside" "0" "ss_safespot_priority" "0" "ss_avoid_response_combat" "0" "walk_fight_1" "walk" "enable_special_attacks" "0" "ss_guthans_mode" "0" "ss_modern_eat" "1" "ss_fightzone_loot" "0" "prioritize_loot" "0" "ss_allow_wildy" "0" "walk_bank_0" "walk" "ss_return_safespot_combat" "0" "loot_list_size" "0" "bank_list_size" "0" "ss_reattack_target" "0" "force_path" "1" 
[INFO][Bot #1][12/20 09:38:55 AM]:  ... success!
[INFO][Bot #1][12/20 09:38:55 AM]: Dumping SmartInventory
[INFO][Bot #1][12/20 09:38:55 AM]: [ACTION]=deposit_all | [ITEM]= empty  | [AMOUNT]=1 |
[ACTION]=deposit_all | [ITEM]= empty  | [AMOUNT]=1 |
[INFO][Bot #1][12/20 09:38:55 AM]: Killed 0 npcs, gained: 0 exp, ran for: 00:00:00:40.
[INFO][Bot #1][12/20 09:38:55 AM]: Make sure to post a progress report on the main thread!
[INFO][Bot #1][12/20 09:38:55 AM]: If you have any bugs/suggestions/feedback, please make a detailed post how to add it to the script, in the main thread!
[INFO][Bot #1][12/20 09:38:55 AM]: Thanks for using Perfect Fighter!
[INFO][Bot #1][12/20 09:38:55 AM]: "ss_safespot_tile_x" changed to "0"
[INFO][Bot #1][12/20 09:38:55 AM]: Command (ss_safespot_tile_x) changed from () to (0)
[INFO][Bot #1][12/20 09:38:55 AM]: "ss_safespot_tile_y" changed to "0"
[INFO][Bot #1][12/20 09:38:55 AM]: Command (ss_safespot_tile_y) changed from () to (0)
[INFO][Bot #1][12/20 09:38:55 AM]: "ss_safespot_tile_z" changed to "0"
[INFO][Bot #1][12/20 09:38:55 AM]: Command (ss_safespot_tile_z) changed from () to (0)
[INFO][Bot #1][12/20 09:38:55 AM]: Starting...
[INFO][Bot #1][12/20 09:38:55 AM]: Done! Starting fight bounds now...
[INFO][Bot #1][12/20 09:38:55 AM]: Finished
 

Edited by geoffrey456
Link to comment
Share on other sites

Ok, did the bot break or something? I was using it last night just fine, ran like 2-3 hours with no hiccups. Today the bot is doing a bunch of really broken and bannable things, at al kharid warriors  it will click on a door and then quickly click back onto the ground so it keeps walking towards the door and then turning back and stopping then looping that behavior. Also, it runs to the bank and deposits 3/4 of a cake and then runs back?

 

[INFO][Bot #1][12/20 10:23:47 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 10:23:47 AM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][12/20 10:23:47 AM]:  walk_suh_result true to: [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:23:47 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 10:23:48 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3289, y=3168, z=0]
[INFO][Bot #1][12/20 10:23:48 AM]: Near the action breh
[INFO][Bot #1][12/20 10:23:48 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:23:48 AM]: Next One: [x=3292, y=3172, z=0] (distance 5)
[INFO][Bot #1][12/20 10:23:48 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0]
[INFO][Bot #1][12/20 10:23:48 AM]: Walking to: [x=3292, y=3172, z=0] distance: 5 and minimap: true
[INFO][Bot #1][12/20 10:23:48 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 10:23:48 AM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][12/20 10:23:48 AM]:  walk_suh_result true to: [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:23:48 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 10:23:48 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3288, y=3168, z=0]
[INFO][Bot #1][12/20 10:23:48 AM]: Near the action breh
[INFO][Bot #1][12/20 10:23:48 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:23:48 AM]: Attempting to negotiate obstacle at: [x=3287, y=3171, z=0]
[INFO][Bot #1][12/20 10:23:49 AM]: Next One: [x=3292, y=3172, z=0] (distance 4)
[INFO][Bot #1][12/20 10:23:49 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0]
[INFO][Bot #1][12/20 10:23:49 AM]: Walking to: [x=3292, y=3172, z=0] distance: 4 and minimap: true
[INFO][Bot #1][12/20 10:23:50 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 10:23:50 AM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][12/20 10:23:50 AM]:  walk_suh_result true to: [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:23:50 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 10:23:56 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3291, y=3173, z=0]
[INFO][Bot #1][12/20 10:23:56 AM]: Near the action breh
[INFO][Bot #1][12/20 10:23:56 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:23:56 AM]: Attempting to negotiate obstacle at: [x=3287, y=3172, z=0]
[INFO][Bot #1][12/20 10:23:57 AM]: Next One: [x=3292, y=3172, z=0] (distance 1)
[INFO][Bot #1][12/20 10:23:57 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0]
[INFO][Bot #1][12/20 10:23:57 AM]: Walking to: [x=3292, y=3172, z=0] distance: 1 and minimap: true
[INFO][Bot #1][12/20 10:23:57 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 10:23:57 AM]: Walk results: True=[true]    Normal=[false]
[INFO][Bot #1][12/20 10:23:57 AM]:  walk_suh_result true to: [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:23:57 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 10:23:58 AM]: [FFA1] Fighting target at [x=3292, y=3169, z=0]
[INFO][Bot #1][12/20 10:23:58 AM]: Changed interaction!
[INFO][Bot #1][12/20 10:24:09 AM]: "ss_kill_counter" changed to "6"
[INFO][Bot #1][12/20 10:24:09 AM]: Changed interaction!
[INFO][Bot #1][12/20 10:24:09 AM]: Unable to detect any npcs from detected (11), resorting to backup detector..
[INFO][Bot #1][12/20 10:24:10 AM]: Unable to detect any npcs from detected (11), resorting to backup detector..
[INFO][Bot #1][12/20 10:24:10 AM]: Unable to detect any npcs from detected (11), resorting to backup detector..
[INFO][Bot #1][12/20 10:24:11 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3294, y=3167, z=0]
[INFO][Bot #1][12/20 10:24:11 AM]: Near the action breh
[INFO][Bot #1][12/20 10:24:11 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:11 AM]: Attempting to negotiate obstacle at: [x=3287, y=3171, z=0]
[INFO][Bot #1][12/20 10:24:11 AM]: Next One: [x=3292, y=3172, z=0] (distance 5)
[INFO][Bot #1][12/20 10:24:11 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0]
[INFO][Bot #1][12/20 10:24:11 AM]: Walking to: [x=3292, y=3172, z=0] distance: 5 and minimap: true
[INFO][Bot #1][12/20 10:24:12 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 10:24:12 AM]: Walk results: True=[true]    Normal=[false]
[INFO][Bot #1][12/20 10:24:12 AM]:  walk_suh_result true to: [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:12 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 10:24:13 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3293, y=3169, z=0]
[INFO][Bot #1][12/20 10:24:13 AM]: Near the action breh
[INFO][Bot #1][12/20 10:24:13 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:13 AM]: Next One: [x=3292, y=3172, z=0] (distance 3)
[INFO][Bot #1][12/20 10:24:13 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0]
[INFO][Bot #1][12/20 10:24:13 AM]: Walking to: [x=3292, y=3172, z=0] distance: 3 and minimap: true
[INFO][Bot #1][12/20 10:24:13 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 10:24:13 AM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][12/20 10:24:13 AM]:  walk_suh_result true to: [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:13 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 10:24:13 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3292, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:13 AM]: Near the action breh
[INFO][Bot #1][12/20 10:24:13 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:13 AM]: Next One: [x=3292, y=3172, z=0] (distance 2)
[INFO][Bot #1][12/20 10:24:13 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0]
[INFO][Bot #1][12/20 10:24:13 AM]: Walking to: [x=3292, y=3172, z=0] distance: 2 and minimap: true
[INFO][Bot #1][12/20 10:24:13 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 10:24:13 AM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][12/20 10:24:13 AM]:  walk_suh_result true to: [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:13 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 10:24:13 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3291, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:13 AM]: Near the action breh
[INFO][Bot #1][12/20 10:24:13 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:13 AM]: Next One: [x=3292, y=3172, z=0] (distance 2)
[INFO][Bot #1][12/20 10:24:13 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0]
[INFO][Bot #1][12/20 10:24:13 AM]: Walking to: [x=3292, y=3172, z=0] distance: 2 and minimap: true
[INFO][Bot #1][12/20 10:24:13 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 10:24:13 AM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][12/20 10:24:13 AM]:  walk_suh_result true to: [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:13 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 10:24:14 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3291, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:14 AM]: Near the action breh
[INFO][Bot #1][12/20 10:24:14 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:14 AM]: Next One: [x=3292, y=3172, z=0] (distance 2)
[INFO][Bot #1][12/20 10:24:14 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0]
[INFO][Bot #1][12/20 10:24:14 AM]: Walking to: [x=3292, y=3172, z=0] distance: 2 and minimap: true
[INFO][Bot #1][12/20 10:24:14 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 10:24:14 AM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][12/20 10:24:14 AM]:  walk_suh_result true to: [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:14 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 10:24:14 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3290, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:14 AM]: Near the action breh
[INFO][Bot #1][12/20 10:24:14 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:14 AM]: Attempting to negotiate obstacle at: [x=3287, y=3171, z=0]
[INFO][Bot #1][12/20 10:24:16 AM]: Next One: [x=3292, y=3172, z=0] (distance 4)
[INFO][Bot #1][12/20 10:24:16 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0]
[INFO][Bot #1][12/20 10:24:16 AM]: Walking to: [x=3292, y=3172, z=0] distance: 4 and minimap: true
[INFO][Bot #1][12/20 10:24:16 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 10:24:16 AM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][12/20 10:24:16 AM]:  walk_suh_result true to: [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:16 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 10:24:23 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3291, y=3172, z=0]
[INFO][Bot #1][12/20 10:24:23 AM]: Near the action breh
[INFO][Bot #1][12/20 10:24:23 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:23 AM]: Attempting to negotiate obstacle at: [x=3287, y=3172, z=0]
[INFO][Bot #1][12/20 10:24:24 AM]: Next One: [x=3292, y=3172, z=0] (distance 1)
[INFO][Bot #1][12/20 10:24:24 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0]
[INFO][Bot #1][12/20 10:24:24 AM]: Walking to: [x=3292, y=3172, z=0] distance: 1 and minimap: true
[INFO][Bot #1][12/20 10:24:24 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 10:24:24 AM]: Walk results: True=[true]    Normal=[false]
[INFO][Bot #1][12/20 10:24:24 AM]:  walk_suh_result true to: [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:24 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 10:24:25 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3290, y=3172, z=0]
[INFO][Bot #1][12/20 10:24:25 AM]: Near the action breh
[INFO][Bot #1][12/20 10:24:25 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:25 AM]: Attempting to negotiate obstacle at: [x=3287, y=3172, z=0]
[INFO][Bot #1][12/20 10:24:25 AM]: Next One: [x=3292, y=3172, z=0] (distance 3)
[INFO][Bot #1][12/20 10:24:25 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0]
[INFO][Bot #1][12/20 10:24:25 AM]: Walking to: [x=3292, y=3172, z=0] distance: 3 and minimap: true
[INFO][Bot #1][12/20 10:24:26 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][12/20 10:24:26 AM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][12/20 10:24:26 AM]:  walk_suh_result true to: [x=3285, y=3170, z=0]
[INFO][Bot #1][12/20 10:24:26 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][12/20 10:24:29 AM]: Script Perfect Fighter has paused!
 

  • Like 1
Link to comment
Share on other sites

@Czar Awesome scripts as always! Is it possible to add either an option for the bot to detect when not obtaining slayer exp anymore and going to bank and ending. Or allowing in the tasks manually setting a kill count? for the bot to stop on after? This way you can easily add a slayer task and never worry about over killing them with the bot?

  • Like 1
Link to comment
Share on other sites

9 hours ago, slare123 said:

@Czar Awesome scripts as always! Is it possible to add either an option for the bot to detect when not obtaining slayer exp anymore and going to bank and ending. Or allowing in the tasks manually setting a kill count? for the bot to stop on after? This way you can easily add a slayer task and never worry about over killing them with the bot?

That's already a thing

https://imgur.com/a/Z4zviTF

  • Like 2
Link to comment
Share on other sites

  • Czar changed the title to Perfect Fighter AIO

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...