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Perfect Fighter AIO


Czar

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Sandcrab plugin no longer working?

Just stands there now after crabs don't aggro?

 

Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
- What is the bug
Does not run away to aggro sandcrabs
- How did you make the bug happen. Happend since the last update
- Tried client restart? yes
- Normal script or a plugin? plugin (sandcrabs)
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc. No food mode
Edited by CodeDdx
update
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Hill giants using cannon/.safespot..... dont work. 

[INFO][Bot #1][05/05 02:05:49 PM]: "ss_cannonball_range_1" changed to "10"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_cannonball_range_1) changed from () to (10)
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_cannonball_range_2" changed to "20"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_cannonball_range_2) changed from () to (20)
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_ov_potion_cb" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_ov_potion_cb) changed from () to (0)
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_ov_potion_att" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_ov_potion_att) changed from () to (0)
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_ov_potion_str" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_ov_potion_str) changed from () to (0)
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_ov_potion_def" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_ov_potion_def) changed from () to (0)
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_return_safespot_combat" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_return_safespot_combat) changed from () to (0)
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_return_safespot_no_loot" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_return_safespot_no_loot) changed from () to (0)
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_slayer_rockhammer" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_slayer_rockhammer) changed from () to (0)
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_slayer_bag_of_salt" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_slayer_bag_of_salt) changed from () to (0)
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_slayer_ice_cooler" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_slayer_ice_cooler) changed from () to (0)
[INFO][Bot #1][05/05 02:05:49 PM]: "aio_fighter_attack_delay" changed to "1"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (aio_fighter_attack_delay) changed from (1) to (1)
[INFO][Bot #1][05/05 02:05:49 PM]: "aio_fighter_special_wait" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (aio_fighter_special_wait) changed from () to (0)
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_b2p_wait_food" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_b2p_wait_food) changed from () to (0)
[INFO][Bot #1][05/05 02:05:49 PM]: Special change from (0) to (100)
[INFO][Bot #1][05/05 02:05:49 PM]: Cannon mode activated!
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_cannon_tick" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_random_cannonball" changed to "11"
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_random_cannonball" changed to "14"
[INFO][Bot #1][05/05 02:05:49 PM]: Turning off wait for loot... (incompatible with cannon mode!)
[INFO][Bot #1][05/05 02:05:49 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][05/05 02:05:49 PM]: "ss_wait_loot" changed to "0"
[INFO][Bot #1][05/05 02:05:49 PM]: Command (ss_wait_loot) changed from (0) to (0)
[INFO][Bot #1][05/05 02:05:50 PM]: Removing event (Cannon refill action) now that it is complete...
[INFO][Bot #1][05/05 02:05:50 PM]: Chosen ammo [Mithril dart]x[0]
[INFO][Bot #1][05/05 02:05:50 PM]: "ss_cannon_tile_x" changed to "1436"
[INFO][Bot #1][05/05 02:05:50 PM]: Command (ss_cannon_tile_x) changed from (1436) to (1436)
[INFO][Bot #1][05/05 02:05:50 PM]: "ss_cannon_tile_y" changed to "3613"
[INFO][Bot #1][05/05 02:05:50 PM]: Command (ss_cannon_tile_y) changed from (3613) to (3613)
[INFO][Bot #1][05/05 02:05:50 PM]: "ss_cannon_tile_z" changed to "0"
[INFO][Bot #1][05/05 02:05:50 PM]: Command (ss_cannon_tile_z) changed from (0) to (0)
[INFO][Bot #1][05/05 02:05:51 PM]: We haven't setup our cannon yet!
[INFO][Bot #1][05/05 02:05:51 PM]: Waiting until setup to activate it and begin!
[INFO][Bot #1][05/05 02:05:59 PM]: "ss_cannon_tick" changed to "0"
[INFO][Bot #1][05/05 02:05:59 PM]: "added_cball_flag" changed to "1"
[INFO][Bot #1][05/05 02:06:09 PM]: Set primary weapon to [Mithril dart]
[INFO][Bot #1][05/05 02:06:19 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][05/05 02:06:19 PM]: Removing event (Cannon refill action) now that it is complete...

Not refilling cannon....

 

[INFO][Bot #1][05/05 02:10:45 PM]: "ss_slayer_ice_cooler" changed to "0"
[INFO][Bot #1][05/05 02:10:45 PM]: Command (ss_slayer_ice_cooler) changed from () to (0)
[INFO][Bot #1][05/05 02:10:45 PM]: "aio_fighter_attack_delay" changed to "1"
[INFO][Bot #1][05/05 02:10:45 PM]: Command (aio_fighter_attack_delay) changed from (1) to (1)
[INFO][Bot #1][05/05 02:10:45 PM]: "aio_fighter_special_wait" changed to "0"
[INFO][Bot #1][05/05 02:10:45 PM]: Command (aio_fighter_special_wait) changed from () to (0)
[INFO][Bot #1][05/05 02:10:45 PM]: "ss_b2p_wait_food" changed to "0"
[INFO][Bot #1][05/05 02:10:45 PM]: Command (ss_b2p_wait_food) changed from () to (0)
[INFO][Bot #1][05/05 02:10:45 PM]: Special change from (0) to (100)
[INFO][Bot #1][05/05 02:10:45 PM]: Cannon mode activated!
[INFO][Bot #1][05/05 02:10:45 PM]: "ss_cannon_tick" changed to "0"
[INFO][Bot #1][05/05 02:10:45 PM]: "ss_random_cannonball" changed to "20"
[INFO][Bot #1][05/05 02:10:45 PM]: "ss_random_cannonball" changed to "13"
[INFO][Bot #1][05/05 02:10:45 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][05/05 02:10:45 PM]: Turning off wait for loot... (incompatible with cannon mode!)
[INFO][Bot #1][05/05 02:10:45 PM]: "ss_wait_loot" changed to "0"
[INFO][Bot #1][05/05 02:10:45 PM]: Command (ss_wait_loot) changed from (0) to (0)
[INFO][Bot #1][05/05 02:10:45 PM]: Removing event (Cannon refill action) now that it is complete...
[INFO][Bot #1][05/05 02:10:45 PM]: Chosen ammo [Mithril dart]x[0]
[INFO][Bot #1][05/05 02:10:49 PM]: Script Perfect Fighter has paused!
[INFO][Bot #1][05/05 02:10:50 PM]: "ss_cannon_tile_x" changed to "1436"
[INFO][Bot #1][05/05 02:10:50 PM]: Command (ss_cannon_tile_x) changed from (1436) to (1436)
[INFO][Bot #1][05/05 02:10:50 PM]: "ss_cannon_tile_y" changed to "3613"
[INFO][Bot #1][05/05 02:10:50 PM]: Command (ss_cannon_tile_y) changed from (3613) to (3613)
[INFO][Bot #1][05/05 02:10:50 PM]: "ss_cannon_tile_z" changed to "0"
[INFO][Bot #1][05/05 02:10:50 PM]: Command (ss_cannon_tile_z) changed from (0) to (0)
[INFO][Bot #1][05/05 02:10:59 PM]: Script Perfect Fighter has resumed!
[INFO][Bot #1][05/05 02:10:59 PM]: We haven't setup our cannon yet!
[INFO][Bot #1][05/05 02:11:00 PM]: Waiting until setup to activate it and begin!
[INFO][Bot #1][05/05 02:11:07 PM]: "ss_cannon_tick" changed to "0"
[INFO][Bot #1][05/05 02:11:07 PM]: "added_cball_flag" changed to "1"
[INFO][Bot #1][05/05 02:11:16 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][05/05 02:11:17 PM]: Removing event (Cannon refill action) now that it is complete...
[INFO][Bot #1][05/05 02:11:23 PM]: Set primary weapon to [Mithril dart]
[INFO][Bot #1][05/05 02:11:46 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][05/05 02:11:46 PM]: Removing event (Cannon refill action) now that it is complete...
 

Edited by brandonfw1
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Wont do anything - [INFO][Bot #1][05/05 02:20:15 PM]: "ss_wait_loot" changed to "0"
[INFO][Bot #1][05/05 02:20:15 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][05/05 02:20:15 PM]: Command (ss_wait_loot) changed from (0) to (0)
[INFO][Bot #1][05/05 02:20:15 PM]: Removing event (Cannon refill action) now that it is complete...
[INFO][Bot #1][05/05 02:20:15 PM]: Chosen ammo [Mithril dart]x[0]
[INFO][Bot #1][05/05 02:20:18 PM]: Script Perfect Fighter has paused!
[INFO][Bot #1][05/05 02:20:27 PM]: "ss_afk_tile_x" changed to "1436"
[INFO][Bot #1][05/05 02:20:27 PM]: Command (ss_afk_tile_x) changed from () to (1436)
[INFO][Bot #1][05/05 02:20:27 PM]: "ss_afk_tile_y" changed to "3613"
[INFO][Bot #1][05/05 02:20:27 PM]: Command (ss_afk_tile_y) changed from () to (3613)
[INFO][Bot #1][05/05 02:20:27 PM]: "ss_afk_tile_z" changed to "0"
[INFO][Bot #1][05/05 02:20:27 PM]: Command (ss_afk_tile_z) changed from () to (0)
[INFO][Bot #1][05/05 02:20:28 PM]: "ss_afk_tile_x" changed to "1436"
[INFO][Bot #1][05/05 02:20:28 PM]: Command (ss_afk_tile_x) changed from (1436) to (1436)
[INFO][Bot #1][05/05 02:20:28 PM]: "ss_afk_tile_y" changed to "3613"
[INFO][Bot #1][05/05 02:20:28 PM]: Command (ss_afk_tile_y) changed from (3613) to (3613)
[INFO][Bot #1][05/05 02:20:28 PM]: "ss_afk_tile_z" changed to "0"
[INFO][Bot #1][05/05 02:20:28 PM]: Command (ss_afk_tile_z) changed from (0) to (0)
[INFO][Bot #1][05/05 02:20:28 PM]: "ss_afk_tile_x" changed to "1436"
[INFO][Bot #1][05/05 02:20:28 PM]: Command (ss_afk_tile_x) changed from (1436) to (1436)
[INFO][Bot #1][05/05 02:20:28 PM]: "ss_afk_tile_y" changed to "3613"
[INFO][Bot #1][05/05 02:20:28 PM]: Command (ss_afk_tile_y) changed from (3613) to (3613)
[INFO][Bot #1][05/05 02:20:28 PM]: "ss_afk_tile_z" changed to "0"
[INFO][Bot #1][05/05 02:20:28 PM]: Command (ss_afk_tile_z) changed from (0) to (0)
[INFO][Bot #1][05/05 02:20:29 PM]: "ss_afk_tile_x" changed to "1436"
[INFO][Bot #1][05/05 02:20:29 PM]: Command (ss_afk_tile_x) changed from (1436) to (1436)
[INFO][Bot #1][05/05 02:20:29 PM]: "ss_afk_tile_y" changed to "3613"
[INFO][Bot #1][05/05 02:20:29 PM]: Command (ss_afk_tile_y) changed from (3613) to (3613)
[INFO][Bot #1][05/05 02:20:29 PM]: "ss_afk_tile_z" changed to "0"
[INFO][Bot #1][05/05 02:20:29 PM]: Command (ss_afk_tile_z) changed from (0) to (0)
[INFO][Bot #1][05/05 02:20:29 PM]: "ss_afk_tile_x" changed to "1436"
[INFO][Bot #1][05/05 02:20:29 PM]: Command (ss_afk_tile_x) changed from (1436) to (1436)
[INFO][Bot #1][05/05 02:20:29 PM]: "ss_afk_tile_y" changed to "3613"
[INFO][Bot #1][05/05 02:20:29 PM]: Command (ss_afk_tile_y) changed from (3613) to (3613)
[INFO][Bot #1][05/05 02:20:29 PM]: "ss_afk_tile_z" changed to "0"
[INFO][Bot #1][05/05 02:20:29 PM]: Command (ss_afk_tile_z) changed from (0) to (0)
[INFO][Bot #1][05/05 02:20:31 PM]: "ss_cannon_tile_x" changed to "1436"
[INFO][Bot #1][05/05 02:20:31 PM]: Command (ss_cannon_tile_x) changed from (1436) to (1436)
[INFO][Bot #1][05/05 02:20:31 PM]: "ss_cannon_tile_y" changed to "3613"
[INFO][Bot #1][05/05 02:20:31 PM]: Command (ss_cannon_tile_y) changed from (3613) to (3613)
[INFO][Bot #1][05/05 02:20:31 PM]: "ss_cannon_tile_z" changed to "0"
[INFO][Bot #1][05/05 02:20:31 PM]: Command (ss_cannon_tile_z) changed from (0) to (0)
[INFO][Bot #1][05/05 02:20:42 PM]: Tile selector is now [active]
[INFO][Bot #1][05/05 02:20:44 PM]: Pressed down!
[INFO][Bot #1][05/05 02:20:45 PM]: Let go!
[INFO][Bot #1][05/05 02:20:53 PM]: Pressed down!
[INFO][Bot #1][05/05 02:20:54 PM]: Let go!
[INFO][Bot #1][05/05 02:20:56 PM]: Script Perfect Fighter has resumed!
[INFO][Bot #1][05/05 02:20:57 PM]: java.lang.RuntimeException: Union object is null or owned by someone else
    at client.nat.stream.Stream.m22(Native Method)
    at client.WjZ.getObjects(Unknown Source)
    at org.osbot.rs07.api.Objects.getAll(jl:36)
    at a.c.a.nUL.c(mh:134)
    at a.c.a.nUL.c(mh:170)
    at a.c.a.nUL.G(mh:154)
    at a.COn.a(ll:1268)
    at a.COn.onLoop(ll:1091)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ph:114)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][05/05 02:20:57 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][05/05 02:20:57 PM]: java.lang.IllegalArgumentException: Comparison method violates its general contract!
    at java.util.TimSort.mergeHi(Unknown Source)
    at java.util.TimSort.mergeAt(Unknown Source)
    at java.util.TimSort.mergeCollapse(Unknown Source)
    at java.util.TimSort.sort(Unknown Source)
    at java.util.Arrays.sort(Unknown Source)
    at java.util.stream.SortedOps$SizedRefSortingSink.end(Unknown Source)
    at java.util.stream.AbstractPipeline.copyIntoWithCancel(Unknown Source)
    at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
    at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
    at java.util.stream.FindOps$FindOp.evaluateSequential(Unknown Source)
    at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
    at java.util.stream.ReferencePipeline.findFirst(Unknown Source)
    at a.c.a.nUL.c(mh:189)
    at a.c.a.nUL.c(mh:170)
    at a.c.a.nUL.G(mh:154)
    at a.COn.a(ll:1268)
    at a.COn.onLoop(ll:1091)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ph:114)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][05/05 02:20:57 PM]: Removing event (Cannon refill action) now that it is complete...
[INFO][Bot #1][05/05 02:20:57 PM]: We haven't setup our cannon yet!
[INFO][Bot #1][05/05 02:20:58 PM]: Waiting until setup to activate it and begin!
[INFO][Bot #1][05/05 02:21:00 PM]: Script Perfect Fighter has paused!
[INFO][Bot #1][05/05 02:21:00 PM]: Pressed down!
[INFO][Bot #1][05/05 02:21:01 PM]: Let go!
[INFO][Bot #1][05/05 02:21:05 PM]: Pressed down!
[INFO][Bot #1][05/05 02:21:06 PM]: Let go!
[INFO][Bot #1][05/05 02:21:08 PM]: Tile selector is now [inactive]
[INFO][Bot #1][05/05 02:21:25 PM]: "ss_cannon_tile_x" changed to "1436"
[INFO][Bot #1][05/05 02:21:25 PM]: Command (ss_cannon_tile_x) changed from (1436) to (1436)
[INFO][Bot #1][05/05 02:21:25 PM]: "ss_cannon_tile_y" changed to "3613"
[INFO][Bot #1][05/05 02:21:25 PM]: Command (ss_cannon_tile_y) changed from (3613) to (3613)
[INFO][Bot #1][05/05 02:21:25 PM]: "ss_cannon_tile_z" changed to "0"
[INFO][Bot #1][05/05 02:21:25 PM]: Command (ss_cannon_tile_z) changed from (0) to (0)
[INFO][Bot #1][05/05 02:21:28 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][05/05 02:21:28 PM]: "ss_cannon_tile_x" changed to "1436"
[INFO][Bot #1][05/05 02:21:28 PM]: Command (ss_cannon_tile_x) changed from (1436) to (1436)
[INFO][Bot #1][05/05 02:21:28 PM]: "ss_cannon_tile_y" changed to "3613"
[INFO][Bot #1][05/05 02:21:28 PM]: Command (ss_cannon_tile_y) changed from (3613) to (3613)
[INFO][Bot #1][05/05 02:21:28 PM]: "ss_cannon_tile_z" changed to "0"
[INFO][Bot #1][05/05 02:21:28 PM]: Command (ss_cannon_tile_z) changed from (0) to (0)
[INFO][Bot #1][05/05 02:21:29 PM]: Script Perfect Fighter has resumed!
[INFO][Bot #1][05/05 02:21:29 PM]: Removing event (Cannon refill action) now that it is complete...
[INFO][Bot #1][05/05 02:21:33 PM]: "ss_cannon_tile_x" changed to "1436"
[INFO][Bot #1][05/05 02:21:33 PM]: Command (ss_cannon_tile_x) changed from (1436) to (1436)
[INFO][Bot #1][05/05 02:21:33 PM]: "ss_cannon_tile_y" changed to "3613"
[INFO][Bot #1][05/05 02:21:33 PM]: Command (ss_cannon_tile_y) changed from (3613) to (3613)
[INFO][Bot #1][05/05 02:21:33 PM]: "ss_cannon_tile_z" changed to "0"
[INFO][Bot #1][05/05 02:21:33 PM]: Command (ss_cannon_tile_z) changed from (0) to (0)
[INFO][Bot #1][05/05 02:21:40 PM]: We haven't setup our cannon yet!
[INFO][Bot #1][05/05 02:21:41 PM]: Waiting until setup to activate it and begin!
[INFO][Bot #1][05/05 02:21:48 PM]: "ss_cannon_tick" changed to "0"
[INFO][Bot #1][05/05 02:21:48 PM]: "added_cball_flag" changed to "1"
[INFO][Bot #1][05/05 02:21:58 PM]: Cannon hasn't fired in an entire round... fire!
[INFO][Bot #1][05/05 02:21:59 PM]: Removing event (Cannon refill action) now that it is complete...
[ERROR][Bot #1][05/05 02:21:59 PM]: Error executing event : org.osbot.rs07.event.InteractionEvent$CameraControl@1c1ab7e0
java.lang.NullPointerException
    at org.osbot.rs07.api.map.Position.isVisible(mf:50)
    at org.osbot.rs07.input.mouse.MainScreenTileDestination.isVisible(jf:172)
    at org.osbot.rs07.event.InteractionEvent$CameraControl.execute(lj:343)
    at org.osbot.rs07.event.EventExecutor$2.run(oo:245)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][05/05 02:22:03 PM]: Set primary weapon to [Mithril dart]

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Safespot was just re-written which means I need to make it compatible with cannon mode. What exactly is the problem? Is the script not returning to safespot or something? Post a screenshot of your entire setup window and I will help and debug ASAP.

For stopping script when out of food, you gotta add a stop condition and it will stop either when no food in inventory (if banking is turned off) or when there is no food left in the bank.

Afk mode (in stronghold?) works by setting afk tile and then the script will re-aggro once the npcs aren't aggressive anymore. Afk mode (crabs) works by starting the script on the tile you wish to afk on, then setting aggression and playstyle settings to AFK then let the script do the rest. Non-botting mode (semi-afk crabs) works by prompting user to refresh crabs manually, by showing a pop-up menu.

Stronghold level 1 doors: will make some tweaks on the webwalking nodes asap.

Combining kourend totems: not supported yet I will add this to the to-do list.

Plugin save settings: almost ready, stronghold is the only one which is semi-ready. I will convert the other plugins asap. I am going to spend an entire 24 hours on coding all plugins and going through every option after I added extra features to them and need to test their compatibility with eachother. GDK will have a major re-vamp.

Cannoning at zeah is not supported yet, I will need to add these. I just realized it was in zeah and not in edgeville dungeon oops :s

Cannoning in general: I will make sure it refills cannon (just make sure you don't leave the cannon too far away) and I will test for multiple cannons again.

NMZ: Rock cake works but you need to have it in inventory, I will add more effective support within the new versions. As for range pot, will include for sure.

Safespotting: I will re-test the F6 hotkey, are you sure you enabled the enable keyboard input while hitting the key? Also, mage/range mode doesn't matter, even if you are maging you can still enable ranging the script will still perform the same (if not better). I would highly recommend enabling range at all times.

As for skype and discord, along with a website, more announcements soon. I have been making tweaks to the core script code to make it easier for me to document the script for the upcoming website and script manual.

EDIT:

Cannoning at Zeah, you enabled AFK mode (f3) which is not the right option. You need to enable safespot mode (F6)!

Sand crabs: will test aggroing ASAP. Which option did you select? (which fight position) east/west etc?

Next major update will be posted below. Stay tuned ^^ :D

Edited by Czar
  • Like 3
  • Heart 1
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1 hour ago, Czar said:

Safespot was just re-written which means I need to make it compatible with cannon mode. What exactly is the problem? Is the script not returning to safespot or something? Post a screenshot of your entire setup window and I will help and debug ASAP. 

For stopping script when out of food, you gotta add a stop condition and it will stop either when no food in inventory (if banking is turned off) or when there is no food left in the bank.

Afk mode (in stronghold?) works by setting afk tile and then the script will re-aggro once the npcs aren't aggressive anymore. Afk mode (crabs) works by starting the script on the tile you wish to afk on, then setting aggression and playstyle settings to AFK then let the script do the rest. Non-botting mode (semi-afk crabs) works by prompting user to refresh crabs manually, by showing a pop-up menu.

Stronghold level 1 doors: will make some tweaks on the webwalking nodes asap.

Combining kourend totems: not supported yet I will add this to the to-do list.

Plugin save settings: almost ready, stronghold is the only one which is semi-ready. I will convert the other plugins asap. I am going to spend an entire 24 hours on coding all plugins and going through every option after I added extra features to them and need to test their compatibility with eachother. GDK will have a major re-vamp.

Cannoning at zeah is not supported yet, I will need to add these. I just realized it was in zeah and not in edgeville dungeon oops :s

Cannoning in general: I will make sure it refills cannon (just make sure you don't leave the cannon too far away) and I will test for multiple cannons again.

NMZ: Rock cake works but you need to have it in inventory, I will add more effective support within the new versions. As for range pot, will include for sure.

Safespotting: I will re-test the F6 hotkey, are you sure you enabled the enable keyboard input while hitting the key? Also, mage/range mode doesn't matter, even if you are maging you can still enable ranging the script will still perform the same (if not better). I would highly recommend enabling range at all times.

As for skype and discord, along with a website, more announcements soon. I have been making tweaks to the core script code to make it easier for me to document the script for the upcoming website and script manual.

EDIT:

Cannoning at Zeah, you enabled AFK mode (f3) which is not the right option. You need to enable safespot mode (F6)!

Sand crabs: will test aggroing ASAP. Which option did you select? (which fight position) east/west etc? 

Next major update will be posted below. Stay tuned ^^ :D

Crab island - Seems to happen everywhere on the island

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I just bought your perfect motherload, cause after the trial I liked the way it works (Maybe just improve the places where it uses the dragon pickaxe spec, cause i've seen it using the spec on bank). I want to see how this perfect fighter works after you update it to combine the dark totems, if works well, definitively going to buy too.

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some nontradable (new added content / old) items are unabled to be add to looting list

e.g. Giant champion scroll, Mossy key

 

---------------------

I read the setting file in text editor,

it seems it doesn't save levels of drinking pots.

When do the script drink pots?

Or the script drink pots by a certain percentage ?

Edited by stam dato
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14 hours ago, Czar said:

Safespot was just re-written which means I need to make it compatible with cannon mode. What exactly is the problem? Is the script not returning to safespot or something? Post a screenshot of your entire setup window and I will help and debug ASAP.

For stopping script when out of food, you gotta add a stop condition and it will stop either when no food in inventory (if banking is turned off) or when there is no food left in the bank.

Afk mode (in stronghold?) works by setting afk tile and then the script will re-aggro once the npcs aren't aggressive anymore. Afk mode (crabs) works by starting the script on the tile you wish to afk on, then setting aggression and playstyle settings to AFK then let the script do the rest. Non-botting mode (semi-afk crabs) works by prompting user to refresh crabs manually, by showing a pop-up menu.

Stronghold level 1 doors: will make some tweaks on the webwalking nodes asap.

Combining kourend totems: not supported yet I will add this to the to-do list.

Plugin save settings: almost ready, stronghold is the only one which is semi-ready. I will convert the other plugins asap. I am going to spend an entire 24 hours on coding all plugins and going through every option after I added extra features to them and need to test their compatibility with eachother. GDK will have a major re-vamp.

Cannoning at zeah is not supported yet, I will need to add these. I just realized it was in zeah and not in edgeville dungeon oops :s

Cannoning in general: I will make sure it refills cannon (just make sure you don't leave the cannon too far away) and I will test for multiple cannons again.

NMZ: Rock cake works but you need to have it in inventory, I will add more effective support within the new versions. As for range pot, will include for sure.

Safespotting: I will re-test the F6 hotkey, are you sure you enabled the enable keyboard input while hitting the key? Also, mage/range mode doesn't matter, even if you are maging you can still enable ranging the script will still perform the same (if not better). I would highly recommend enabling range at all times.

As for skype and discord, along with a website, more announcements soon. I have been making tweaks to the core script code to make it easier for me to document the script for the upcoming website and script manual.

EDIT:

Cannoning at Zeah, you enabled AFK mode (f3) which is not the right option. You need to enable safespot mode (F6)!

Sand crabs: will test aggroing ASAP. Which option did you select? (which fight position) east/west etc?

Next major update will be posted below. Stay tuned ^^ :D

NMZ: It somehow doesn't recognise my rock cake. Also, when the NMZ dream ended, the script continued to spam click the overload outside the dream which is very detectable, could you make it so the script logs off the account or (whenever you have time to add this) makes it get more potions and 26k from bank and start a new dream? The 2nd option isn't as primark and could go on your to do list for the next update. Other plugins such as the sand crabs one are amazing at restocking at the nearest bank so it'd be amazing for that option in NMZ. The first option would be a good way to prevent the script spam clicking the overload outside the dream and isn't too hard to do, taking less of your time.

As always, I really appreciate your work in the scripts and love your scripts!

Thanks

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Hmm I will add more save settings such as potions to GUI asap.

As for rock cakes, I hope the nmz coords are always the same, I will double check then add a nice update for it (mostly failsafes) and I will test some rock cakes asap.

Sand crab isle update coming up, I used a rather different approach to refreshing aggro, if you stand in the center of the island then I made the script run as far away as possible. If the run-away position is still not far enough to refresh aggro the script will keep calculating the next farthest tile and keep trying. I will make some tweaks asap.

Also as for refund, refunds are possible but you gotta tell me what I can help you with first, if it's fixable then I will help ASAP :D If it's for ban-rate, it can be subjective but you must tell me what I can change and I will add an update :D

Also guys, just got a nice update down for the camera movement, posted v218.1 very quickly until I finish off these tweaks then I will post v219. Stay tuned :D 

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1 hour ago, Czar said:

Hmm I will add more save settings such as potions to GUI asap.

As for rock cakes, I hope the nmz coords are always the same, I will double check then add a nice update for it (mostly failsafes) and I will test some rock cakes asap.

Sand crab isle update coming up, I used a rather different approach to refreshing aggro, if you stand in the center of the island then I made the script run as far away as possible. If the run-away position is still not far enough to refresh aggro the script will keep calculating the next farthest tile and keep trying. I will make some tweaks asap.

Also as for refund, refunds are possible but you gotta tell me what I can help you with first, if it's fixable then I will help ASAP :D If it's for ban-rate, it can be subjective but you must tell me what I can change and I will add an update :D

Also guys, just got a nice update down for the camera movement, posted v218.1 very quickly until I finish off these tweaks then I will post v219. Stay tuned :D 

Camera rotation fix sounds nice.

Could you reduce font size on paint? Just a little so it won't cover "half" of the screen (or move the Perfect Fighter-text a bit higher or something).

It sometimes covers NPC that I'm fighting, my hp bar and sometimes even part of my own character.

(and if I hide the paint I cannot see xp/h etc.. i can never be happy :feels:)

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Im testing the perfect fighter script and I have a few suggestions for it before I buy(Because I would use it on my main, and i think a lot of other people would too). These would make the script much safer to use. (But if someone is reading this and doesnt plan to use it on main, the script is awesome)

1- random 1 to 3 seconds after every kill before attacking the next monster;

2-"alert the player" after certain drop (people sometimes like to shout in the cc chats after they receive a nice drop);

3-random 1 to "some number" condition of stats boost duration for using pots again(always using on the same stats decrease is very bot like);

4-add the new updated items to the loot lists(you're problably already working on this haha);

5-add an fill herb sack option;

6-after clicking on the monster to attack, add a chance(like 1/3) of moving the mouse to a random close position of the monster, the way it is now it always clicks the monster and dont move the mouse until it clicks on another monster;

7-combine dark totem pieces(people dont kill more monsters until the pieces are combined, so they can receive more pieces);

8-random(like 1/20) chance of missing the first click to attack the monster, followed by a correct click on the monster immediately after the missed click, that's something very human like)

 

I know these are a lot of suggestions, but i think they would help a lot in safety and also more people would like to buy the script after trying it for the 24h, cause the first impression of the script counts a lot. Like the motherload one you made, i tested it and I really liked, that's why i bought.

 

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  • Czar changed the title to Perfect Fighter AIO

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