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Perfect Fighter AIO


Czar

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As for arrows - hmm it must've told the script that you are ranging (the ammo), which main weapon did you use so I can add it to the 'isRanging' checker? :D

Even with the option 'do not leave safespot until no enemies in fightzone', what about if there is high value loot on the floor, would you still want the bot to leave the safespot? Or should I make it 100% stay until no enemies? As for safespotting and waiting 5-10 sec, alching and telegrabbing, I will be doing more test runs with those features and adding an update ASAP. :D

As for trials, activated good luck, there is a pending update for safespot/ranging so I will activate double trial times :D

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2 hours ago, Czar said:

As for arrows - hmm it must've told the script that you are ranging (the ammo), which main weapon did you use so I can add it to the 'isRanging' checker? :D

Even with the option 'do not leave safespot until no enemies in fightzone', what about if there is high value loot on the floor, would you still want the bot to leave the safespot? Or should I make it 100% stay until no enemies? As for safespotting and waiting 5-10 sec, alching and telegrabbing, I will be doing more test runs with those features and adding an update ASAP. :D

As for trials, activated good luck, there is a pending update for safespot/ranging so I will activate double trial times :D

 I used a normal shortbow. But putting the arrows in the ammo slot did the trick and fixed it. Also when at caged ogres and trying to setup the cannon for the second time after repairing it it stands on a tile close to the cannon setup tile and it says no space. Fixed it by standing under the cannon and pressing the break and safespot tile but still kinda weird that it didn't go onto the cannon tile i set.

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15 hours ago, Czar said:

As for arrows - hmm it must've told the script that you are ranging (the ammo), which main weapon did you use so I can add it to the 'isRanging' checker? :D

Even with the option 'do not leave safespot until no enemies in fightzone', what about if there is high value loot on the floor, would you still want the bot to leave the safespot? Or should I make it 100% stay until no enemies? As for safespotting and waiting 5-10 sec, alching and telegrabbing, I will be doing more test runs with those features and adding an update ASAP. :D

As for trials, activated good luck, there is a pending update for safespot/ranging so I will activate double trial times :D

Hello Czar, i was wondering if u could make it so i only pick up loots from my own kills inside strong hold security. I came back to my bot trying to pick up other peoples arrows for like 3 minutes, pretty bot like. Love the script doe.

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17 minutes ago, a3476344610 said:

Hello Czar, i was wondering if u could make it so i only pick up loots from my own kills inside strong hold security. I came back to my bot trying to pick up other peoples arrows for like 3 minutes, pretty bot like. Love the script doe.

This is already a setting under loot tab i believe. "only loot from my kills"

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Hey @Czar,

The script is having issues detecting NPCs to find.

Settings: 2.5.48 Dev Build. Mirror Mode.

Log:

[INFO][Bot #1][05/25 09:01:45 AM]: "ss_konar_droptable" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_konar_droptable) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_avoid_response_combat" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_avoid_response_combat) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_only_my_npcs" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_only_my_npcs) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_break_at_bank" changed to "1"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_break_at_bank) changed from (1) to (1)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_custom_break_tile" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_custom_break_tile) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "no_loot_arrows_combat" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (no_loot_arrows_combat) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_magic_mode" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_magic_mode) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_cannon_mode" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_cannon_mode) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_guthans_mode" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_guthans_mode) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ab_override_random" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ab_override_random) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_move_mouse_outside" changed to "1"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_move_mouse_outside) changed from (1) to (1)
[INFO][Bot #1][05/25 09:01:45 AM]: "ab_mouse_outside" changed to "1"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ab_mouse_outside) changed from (1) to (1)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_fightzone_stay" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_fightzone_stay) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_fightzone_loot" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_fightzone_loot) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_readyclick_npc" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_readyclick_npc) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_smart_safespot" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_smart_safespot) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_spec_min_target_hp" changed to "40"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_spec_min_target_hp) changed from (40) to (40)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_npc_tile_dist" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_npc_tile_dist) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_stop_at_death" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_stop_at_death) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_hop_at_death" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_hop_at_death) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_fight_with_cannon" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_fight_with_cannon) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_safespot_priority" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_safespot_priority) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_force_fightzone" changed to "1"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_force_fightzone) changed from (1) to (1)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_eat_bounds_1" changed to "45"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_eat_bounds_1) changed from (45) to (45)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_eat_bounds_2" changed to "70"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_eat_bounds_2) changed from (70) to (70)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_cannonball_range_1" changed to "15"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_cannonball_range_1) changed from (15) to (15)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_cannonball_range_2" changed to "15"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_cannonball_range_2) changed from (15) to (15)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_ov_potion_cb" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_ov_potion_cb) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_ov_potion_att" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_ov_potion_att) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_ov_potion_str" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_ov_potion_str) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_ov_potion_def" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_ov_potion_def) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_ov_potion_rng" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_ov_potion_rng) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_ov_potion_mge" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_ov_potion_mge) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_ov_potion_pra" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_ov_potion_pra) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_return_safespot_combat" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_return_safespot_combat) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_return_safespot_no_loot" changed to "1"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_return_safespot_no_loot) changed from (1) to (1)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_slayer_rockhammer" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_slayer_rockhammer) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_slayer_bag_of_salt" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_slayer_bag_of_salt) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_slayer_ice_cooler" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_slayer_ice_cooler) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "aio_fighter_attack_delay" changed to "1"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (aio_fighter_attack_delay) changed from (1) to (1)
[INFO][Bot #1][05/25 09:01:45 AM]: "aio_fighter_special_wait" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (aio_fighter_special_wait) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_b2p_wait_food" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_b2p_wait_food) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_tile_loot_distance" changed to "8"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_tile_loot_distance) changed from (8) to (8)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_save_bounds" changed to "1"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_save_bounds) changed from (1) to (1)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_stopcon_safe" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_stopcon_safe) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_real_distance" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_real_distance) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_allow_multicombat" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_allow_multicombat) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_reattack_target" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_reattack_target) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_expeditious" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_expeditious) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_slaughter" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_slaughter) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_allow_wildy" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_allow_wildy) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_wildy_emergency_tele" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_wildy_emergency_tele) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_lootbag_mode" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_lootbag_mode) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "ss_loot_single_ammo" changed to "0"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (ss_loot_single_ammo) changed from (0) to (0)
[INFO][Bot #1][05/25 09:01:45 AM]: "script" changed to "fighter"
[INFO][Bot #1][05/25 09:01:45 AM]: Command (script) changed from (fighter) to (fighter)
[INFO][Bot #1][05/25 09:01:45 AM]: Special change from (0) to (100)
[INFO][Bot #1][05/25 09:01:45 AM]: Cannon mode NOT activated!
[INFO][Bot #1][05/25 09:01:45 AM]: Submitted bone bury event handler
[INFO][Bot #1][05/25 09:01:49 AM]: Finding nearest npc....
[INFO][Bot #1][05/25 09:01:49 AM]:  .. checking for nearby npcs first...
[INFO][Bot #1][05/25 09:01:49 AM]: no nearby npcs found!
[INFO][Bot #1][05/25 09:01:49 AM]:  ... checking the npc position database for nearest npc in your chosen npcs...
[INFO][Bot #1][05/25 09:01:49 AM]: Successfully found at [x=3034, y=3308, z=0]
[INFO][Bot #1][05/25 09:01:49 AM]: Unable to detect any npcs, resorting to backup detector..
[INFO][Bot #1][05/25 09:01:50 AM]: Unable to detect any npcs, resorting to backup detector..
[INFO][Bot #1][05/25 09:01:52 AM]: Unable to detect any npcs, resorting to backup detector..
[INFO][Bot #1][05/25 09:01:54 AM]: Unable to detect any npcs, resorting to backup detector..
[INFO][Bot #1][05/25 09:01:55 AM]: Unable to detect any npcs, resorting to backup detector..
[INFO][Bot #1][05/25 09:01:57 AM]: Unable to detect any npcs, resorting to backup detector..
[INFO][Bot #1][05/25 09:01:58 AM]: Unable to detect any npcs, resorting to backup detector..
[INFO][Bot #1][05/25 09:02:00 AM]: Unable to detect any npcs, resorting to backup detector..
[INFO][Bot #1][05/25 09:02:01 AM]: Unable to detect any npcs, resorting to backup detector..
[INFO][Bot #1][05/25 09:02:03 AM]: Unable to detect any npcs, resorting to backup detector..

 

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Does mirror client restart solve the npc detector? I'm going to consult devs in the official scripter chat, there is little scripters can do about client not receiving correct data from hooked clients, it has been fixed before and messed up again and again, it's most likely an OSRS update thing, I will let you know what happens ASAP. In the meantime just log out manually and restart everything, if using java 32 bit try going for 64 bit. Also, which OS? I am able to add an update to detect if there are 0 npcs being read from the client but all I can do is instruct a client restart until npcs are being read :( Good news though, the more I bring this up the more likely it is to getting fixed by devs, we just can't find the exact cause, but it has been fixed before ^^ :D 

Cannon and NPE - did you set the client to fixed mode? Make sure it's on fixed mode and not on resized mode. If it's on fixed then ignore this message, in any case I will level up my pure with cannon and see what is going on + add an update. :D

Saving profiles - which OS? If using mac I may need to add another update. Otherwise, are there any errors in console log? Are you saving ontop of an existing profile? Or is it a fresh profile? Confirm please :D 

Normal shortbow + ranging - fixed, I will be adding this fix in the new update. From now on, the script will know it's ranging if you clicked on the actual ranging button, and it will not try to read your weapons/ammo to determine if it's ranging or not, should be much more stable, but it may affect users who use ranging and are not ranging but using an alternative weapon (similar to ranging such as halberds) :D

Hill giants and f2p : brass key in inventory? Also did you set your bank to grand exchange, or nearest? I think there is a bug with OSBot webwalker, I will have to fix it. In the meantime a temporary fix is to enable (Walk-setting 3) in the initial setup window, it will work much better using my custom webwalker :D

For looting your own kills, enable the option in the setup window and it will only loot items from the npcs you kill, although if you are iron man and there is a drop already on the ground and your one appears on top of it, it may attempt to grab the other item. I am still trying to find a fix for this iron man glitch. I will add a fail-safe in the upcoming update :D 

Thanks guys ! :D 

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51 minutes ago, Czar said:

Does mirror client restart solve the npc detector? I'm going to consult devs in the official scripter chat, there is little scripters can do about client not receiving correct data from hooked clients, it has been fixed before and messed up again and again, it's most likely an OSRS update thing, I will let you know what happens ASAP. In the meantime just log out manually and restart everything, if using java 32 bit try going for 64 bit. Also, which OS? I am able to add an update to detect if there are 0 npcs being read from the client but all I can do is instruct a client restart until npcs are being read :( Good news though, the more I bring this up the more likely it is to getting fixed by devs, we just can't find the exact cause, but it has been fixed before ^^ :D

10

OS I'm using is Windows 10. Will try to restart and see if that helps.

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[ERROR][05/25 05:33:39 AM]: Uncaught exception!
java.security.AccessControlException: access denied ("java.io.FilePermission" "C:\XXXX\XXXXXX\Desktop\osbot 2.5.48.jar" "read")
    at java.security.AccessControlContext.checkPermission(Unknown Source)
    at java.security.AccessController.checkPermission(Unknown Source)
    at java.lang.SecurityManager.checkPermission(Unknown Source)
    at org.osbot.J.checkPermission(yi:23)
    at java.lang.SecurityManager.checkRead(Unknown Source)
    at java.util.zip.ZipFile.<init>(Unknown Source)
    at java.util.zip.ZipFile.<init>(Unknown Source)
    at java.util.zip.ZipFile.<init>(Unknown Source)
    at com.bulenkov.iconloader.util.URLUtil.openJarStream(URLUtil.java:85)
    at com.bulenkov.iconloader.util.URLUtil.openStream(URLUtil.java:52)
    at com.bulenkov.iconloader.IconLoader.loadFromUrl(IconLoader.java:93)
    at com.bulenkov.iconloader.IconLoader$CachedImageIcon.getRealIcon(IconLoader.java:471)
    at com.bulenkov.iconloader.IconLoader$CachedImageIcon.getIconWidth(IconLoader.java:498)
    at javax.swing.plaf.IconUIResource.getIconWidth(Unknown Source)
    at javax.swing.plaf.basic.BasicLabelUI.getPreferredSize(Unknown Source)
    at javax.swing.plaf.basic.BasicLabelUI.getMinimumSize(Unknown Source)
    at javax.swing.JComponent.getMinimumSize(Unknown Source)
    at java.awt.BorderLayout.minimumLayoutSize(Unknown Source)
    at java.awt.Container.minimumSize(Unknown Source)
    at java.awt.Container.getMinimumSize(Unknown Source)
    at javax.swing.JComponent.getMinimumSize(Unknown Source)
    at javax.swing.BoxLayout.checkRequests(Unknown Source)
    at javax.swing.BoxLayout.layoutContainer(Unknown Source)
    at java.awt.Container.layout(Unknown Source)
    at java.awt.Container.doLayout(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validate(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

 

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I resolved the issue of the profile not saving but i am still getting this error

[INFO][Bot #1][05/25 09:11:25 AM]: Exception in script thread 2: java.lang.NullPointerException
    at perfect.scripting.b.d.nul.i(jn:18)
    at a.COm1.K(zv:2008)
    at a.COm1.onLoop(zv:1698)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ah:293)
    at java.lang.Thread.run(Unknown Source)

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Bug report(s):

1. I think i saw a post a while back that you had fixed the script drinking super combat pots. However it is still drinking them when im ranging (i even have enable range mode ticked). 

2. The magic shortbow (i) special attack doesn't work. I have got the special attack box ticked with the special attack weapon as 'Magic shortbow (i).

3. Bot stop 'on death' also doesnt seem to work. Or atleast when dying to a player.

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